/* * The ManaPlus Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PARTICLE_PARTICLE_H #define PARTICLE_PARTICLE_H #include "being/actor.h" #include "enums/particle/alivestatus.h" #include "enums/particle/particletype.h" #include "particle/particleengine.h" #include "localconsts.h" class Color; class Font; class Particle; class ParticleEmitter; /** * A particle spawned by a ParticleEmitter. */ class Particle notfinal : public Actor { public: friend class ParticleEngine; Particle(); A_DELETE_COPY(Particle) /** * Destructor. */ virtual ~Particle(); /** * Deletes all child particles and emitters. */ void clear() restrict2; /** * Updates particle position, returns false when the particle should * be deleted. */ virtual bool update() restrict2; /** * Draws the particle image. */ virtual void draw(Graphics *restrict const graphics, const int offsetX, const int offsetY) const restrict2 override A_CONST A_NONNULL(2); /** * Necessary for sorting with the other sprites. */ int getPixelY() const restrict2 override A_WARN_UNUSED { return CAST_S32(mPos.y) - 16; } /** * Necessary for sorting with the other sprites for sorting only. */ int getSortPixelY() const restrict2 override A_WARN_UNUSED { return CAST_S32(mPos.y) - 16; } /** * Creates a child particle that hosts some emitters described in the * particleEffectFile. */ Particle *addEffect(const std::string &restrict particleEffectFile, const int pixelX, const int pixelY, const int rotation = 0) restrict2; /** * Adds an emitter to the particle. */ void addEmitter(ParticleEmitter *const emitter) restrict2 A_NONNULL(2) { mChildEmitters.push_back(emitter); } /** * Sets the position in 3 dimensional space in pixels relative to map. */ void moveTo(const Vector &restrict pos) restrict2 { moveBy(pos - mPos); } /** * Sets the position in 2 dimensional space in pixels relative to map. */ void moveTo(const float x, const float y) restrict2; /** * Changes the particle position relative */ void moveBy(const Vector &restrict change) restrict2; /** * Sets the time in game ticks until the particle is destroyed. */ void setLifetime(const int lifetime) restrict2 noexcept { mLifetimeLeft = lifetime; mLifetimePast = 0; } /** * Sets the age of the pixel in game ticks where the particle has * faded in completely. */ void setFadeOut(const int fadeOut) restrict2 noexcept { mFadeOut = fadeOut; } /** * Sets the remaining particle lifetime where the particle starts to * fade out. */ void setFadeIn(const int fadeIn) restrict2 noexcept { mFadeIn = fadeIn; } /** * Sets the current velocity in 3 dimensional space. */ void setVelocity(const float x, const float y, const float z) restrict2 noexcept { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } /** * Sets the downward acceleration. */ void setGravity(const float gravity) restrict2 noexcept { mGravity = gravity; } /** * Sets the ammount of random vector changes */ void setRandomness(const int r) restrict2 noexcept { mRandomness = r; } /** * Sets the ammount of velocity particles retain after * hitting the ground. */ void setBounce(const float bouncieness) restrict2 noexcept { mBounce = bouncieness; } /** * Sets the flag if the particle is supposed to be moved by its parent */ void setFollow(const bool follow) restrict2 noexcept { mFollow = follow; } /** * Gets the flag if the particle is supposed to be moved by its parent */ bool doesFollow() const restrict2 noexcept A_WARN_UNUSED { return mFollow; } /** * Makes the particle move toward another particle with a * given acceleration and momentum */ void setDestination(Particle *restrict const target, const float accel, const float moment) restrict2 noexcept A_NONNULL(2) { mTarget = target; mAcceleration = accel; mMomentum = moment; } /** * Sets the distance in pixel the particle can come near the target * particle before it is destroyed. Does only make sense after a target * particle has been set using setDestination. */ void setDieDistance(const float dist) restrict2 { mInvDieDistance = 1.0F / dist; } /** * Changes the size of the emitters so that the effect fills a * rectangle of this size */ void adjustEmitterSize(const int w, const int h) restrict2; void setAllowSizeAdjust(const bool adjust) restrict2 noexcept { mAllowSizeAdjust = adjust; } bool isAlive() const restrict2 noexcept A_WARN_UNUSED { return mAlive == AliveStatus::ALIVE; } void prepareToDie() restrict2; /** * Determines whether the particle and its children are all dead */ bool isExtinct() const restrict2 noexcept A_WARN_UNUSED { return !isAlive() && mChildParticles.empty(); } /** * Manually marks the particle for deletion. */ void kill() restrict2 noexcept { mAlive = AliveStatus::DEAD_OTHER; mAutoDelete = true; } /** * After calling this function the particle will only request * deletion when kill() is called */ void disableAutoDelete() restrict2 noexcept { mAutoDelete = false; } /** We consider particles (at least for now) to be one layer-sprites */ int getNumberOfLayers() const restrict2 override final { return 1; } float getAlpha() const restrict2 override final { return 1.0F; } void setAlpha(const float alpha A_UNUSED) restrict2 override { } virtual void setDeathEffect(const std::string &restrict effectFile, const signed char conditions) restrict2 { mDeathEffect = effectFile; mDeathEffectConditions = conditions; } protected: void updateSelf() restrict2; // Opacity of the graphical representation of the particle float mAlpha; // Lifetime left in game ticks int mLifetimeLeft; // Age of the particle in game ticks int mLifetimePast; // Lifetime in game ticks left where fading out begins int mFadeOut; // Age in game ticks where fading in is finished int mFadeIn; // Speed in pixels per game-tick. Vector mVelocity; // Is the particle supposed to be drawn and updated? AliveStatusT mAlive; ParticleType mType; private: // List of child emitters. Emitters mChildEmitters; // List of particles controlled by this particle Particles mChildParticles; // Particle effect file to be spawned when the particle dies std::string mDeathEffect; // dynamic particle // Downward acceleration in pixels per game-tick. float mGravity; // How much the particle bounces off when hitting the ground float mBounce; // Acceleration towards the target particle in pixels per game-tick float mAcceleration; // Distance in pixels from the target particle that causes // the destruction of the particle float mInvDieDistance; // How much speed the particle retains after each game tick float mMomentum; // The particle that attracts this particle Particle *restrict mTarget; // Ammount of random vector change int mRandomness; // Bitfield of death conditions which trigger spawning // of the death particle signed char mDeathEffectConditions; // May the particle request its deletion by the parent particle? bool mAutoDelete; // Can the effect size be adjusted by the object props in the map file? bool mAllowSizeAdjust; // is this particle moved when its parent particle moves? bool mFollow; }; #endif // PARTICLE_PARTICLE_H