/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPENGLGRAPHICS_H #define OPENGLGRAPHICS_H #include "main.h" #include "graphics.h" #ifdef USE_OPENGL #define NO_SDL_GLEXT #include #endif #ifdef __GNUC__ #define _UNUSED_ __attribute__ ((unused)) #else #define _UNUSED_ #endif class OpenGLGraphics : public Graphics { public: OpenGLGraphics(); ~OpenGLGraphics(); /** * Sets whether vertical refresh syncing is enabled. Takes effect after * the next call to setVideoMode(). Only implemented on MacOS for now. */ void setSync(bool sync); bool getSync() const { return mSync; } bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor); /** * Draws a resclaled version of the image */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor); /** * Used to get the smooth rescale option over the standard function. */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor, bool smooth); void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight); void calcImagePattern(GraphicsVertexes* vert, Image *image, int x, int y, int w, int h); void drawImagePattern2(GraphicsVertexes *vert, Image *image); void updateScreen(); void _beginDraw(); void _endDraw(); bool pushClipArea(gcn::Rectangle area); void popClipArea(); void setColor(const gcn::Color &color); void drawPoint(int x, int y); void drawLine(int x1, int y1, int x2, int y2); void drawRectangle(const gcn::Rectangle &rect, bool filled); void drawRectangle(const gcn::Rectangle &rect); void fillRectangle(const gcn::Rectangle &rect); void setTargetPlane(int width, int height); void drawQuadArrayfi(int size); void drawQuadArrayfi(GLint *intVertArray, GLfloat *floatTexArray, int size); void drawQuadArrayii(int size); void drawQuadArrayii(GLint *intVertArray, GLint *intTexArray, int size); void drawLineArrayi(int size); void drawLineArrayf(int size); /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot(); bool drawNet(int x1, int y1, int x2, int y2, int width, int height); static void bindTexture(GLenum target, GLuint texture); static GLuint mLastImage; protected: void setTexturingAndBlending(bool enable); private: GLfloat *mFloatTexArray; GLint *mIntTexArray; GLint *mIntVertArray; bool mAlpha, mTexture; bool mColorAlpha; bool mSync; }; #endif