/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPENGL1GRAPHICS_H #define OPENGL1GRAPHICS_H #include "main.h" #include "graphics.h" #ifdef USE_OPENGL #define NO_SDL_GLEXT #include #endif #ifdef __GNUC__ #define A_UNUSED __attribute__ ((unused)) #else #define A_UNUSED #endif class OpenGL1Graphics : public Graphics { public: OpenGL1Graphics(); ~OpenGL1Graphics(); /** * Sets whether vertical refresh syncing is enabled. Takes effect after * the next call to setVideoMode(). Only implemented on MacOS for now. */ void setSync(bool sync); bool getSync() const { return mSync; } bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor); /** * Draws a resclaled version of the image */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor); /** * Used to get the smooth rescale option over the standard function. */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor, bool smooth); void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight); bool calcImageRect(GraphicsVertexes* vert, int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); void drawImageRect2(GraphicsVertexes* vert, const ImageRect &imgRect); void calcTile(ImageVertexes *vert, int x, int y); void drawTile(ImageVertexes *vert); void updateScreen(); void _beginDraw(); void _endDraw(); bool pushClipArea(gcn::Rectangle area); void popClipArea(); void setColor(const gcn::Color &color); void drawPoint(int x, int y); void drawLine(int x1, int y1, int x2, int y2); void drawRectangle(const gcn::Rectangle &rect, bool filled); void drawRectangle(const gcn::Rectangle &rect); void fillRectangle(const gcn::Rectangle &rect); void setTargetPlane(int width, int height); /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot(); static void bindTexture(GLenum target, GLuint texture); static GLuint mLastImage; protected: void setTexturingAndBlending(bool enable); private: bool mAlpha, mTexture; bool mColorAlpha; bool mSync; }; #endif