/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/playerrecv.h"
#include "actormanager.h"
#include "configuration.h"
#include "being/beingflag.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/onlineplayer.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/whoisonline.h"
#include "net/messagein.h"
#include "debug.h"
extern unsigned int tmwServerVersion;
namespace TmwAthena
{
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"),
Notify_true);
unsigned int val = msg.readUInt8("str");
PlayerInfo::setStatBase(Attributes::PLAYER_STR, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
{
msg.readUInt8("str cost");
}
val = msg.readUInt8("agi");
PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
{
msg.readUInt8("agi cost");
}
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
{
msg.readUInt8("vit cost");
}
val = msg.readUInt8("int");
PlayerInfo::setStatBase(Attributes::PLAYER_INT, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
{
msg.readUInt8("int cost");
}
val = msg.readUInt8("dex");
PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
{
msg.readUInt8("dex cost");
}
val = msg.readUInt8("luk");
PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
{
msg.readUInt8("luk cost");
}
PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("atk"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_ATK,
msg.readInt16("atk+"),
Notify_true);
PlayerInfo::updateAttrs();
val = msg.readInt16("matk");
PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("matk+");
PlayerInfo::setStatMod(Attributes::PLAYER_MATK,
val,
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("def"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_DEF,
msg.readInt16("def+"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("mdef"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_MDEF,
msg.readInt16("mdef+"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_HIT,
msg.readInt16("hit"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_FLEE,
msg.readInt16("flee+"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_CRIT,
msg.readInt16("crit"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_MANNER,
msg.readInt16("manner"),
Notify_true);
msg.readInt16("unused?");
BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
}
void PlayerRecv::processWalkResponse(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processWalkResponse")
/*
* This client assumes that all walk messages succeed,
* and that the server will send a correction notice
* otherwise.
*/
uint16_t srcX;
uint16_t srcY;
uint16_t dstX;
uint16_t dstY;
msg.readInt32("tick");
msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
msg.readUInt8("unused");
if (localPlayer != nullptr)
localPlayer->setRealPos(dstX, dstY);
BLOCK_END("PlayerRecv::processWalkResponse")
}
void PlayerRecv::processOnlineList(Net::MessageIn &msg)
{
if (whoIsOnline == nullptr)
return;
BLOCK_START("PlayerRecv::processOnlineList")
const int count = (msg.readInt16("len") - 4) / 31;
STD_VECTOR arr;
if (count == 0)
{
if (whoIsOnline != nullptr)
whoIsOnline->loadList(arr);
BLOCK_END("PlayerRecv::processOnlineList")
return;
}
for (int f = 0; f < count; f ++)
{
const BeingId beingId = msg.readBeingId("account id");
const std::string name = msg.readString(24, "name");
const unsigned char level = msg.readUInt8("level");
const unsigned char group = msg.readUInt8("group");
GenderT gender = Being::intToGender(msg.readUInt8("gender"));
unsigned char status = 0;
switch (gender)
{
case Gender::MALE:
status |= BeingFlag::GENDER_MALE;
break;
case Gender::HIDDEN:
status |= BeingFlag::GENDER_HIDDEN;
break;
case Gender::FEMALE:
case Gender::UNSPECIFIED:
default:
break;
}
if (!config.getBoolValue("showgender"))
gender = Gender::UNSPECIFIED;
arr.push_back(new OnlinePlayer(name,
status, level, gender, 0, group));
if (actorManager)
actorManager->updateNameId(name, beingId);
}
if (whoIsOnline != nullptr)
whoIsOnline->loadList(arr);
BLOCK_END("PlayerRecv::processOnlineList")
}
} // namespace TmwAthena