/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/playerhandler.h" #include "notifymanager.h" #include "party.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "const/net/nostat.h" #include "enums/resources/notifytypes.h" #include "gui/windows/skilldialog.h" #include "gui/windows/statuswindow.h" #include "net/ea/inventoryhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" #include "net/tmwa/sp.h" #include "resources/db/unitsdb.h" #include "debug.h" namespace TmwAthena { PlayerHandler::PlayerHandler() : Ea::PlayerHandler() { playerHandler = this; } PlayerHandler::~PlayerHandler() { playerHandler = nullptr; } void PlayerHandler::attack(const BeingId id, const Keep keep) const { createOutPacket(CMSG_PLAYER_CHANGE_ACT); outMsg.writeBeingId(id, "target id"); if (keep == Keep_true) outMsg.writeInt8(7, "action"); else outMsg.writeInt8(0, "action"); } void PlayerHandler::stopAttack() const { createOutPacket(CMSG_PLAYER_STOP_ATTACK); } void PlayerHandler::emote(const uint8_t emoteId) const { createOutPacket(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId, "emote id"); } void PlayerHandler::increaseAttribute(const AttributesT attr, const int amount A_UNUSED) const { if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK) { createOutPacket(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(CAST_S16(attr), "attribute id"); outMsg.writeInt8(1, "increment"); } } void PlayerHandler::increaseSkill(const uint16_t skillId) const { if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0) return; createOutPacket(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId, "skill id"); } void PlayerHandler::pickUp(const FloorItem *const floorItem) const { if (floorItem == nullptr) return; createOutPacket(CMSG_ITEM_PICKUP); outMsg.writeBeingId(floorItem->getId(), "object id"); Ea::InventoryHandler::pushPickup(floorItem->getId()); } void PlayerHandler::setDirection(const unsigned char direction) const { createOutPacket(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0, "unused"); outMsg.writeInt8(direction, "direction"); } void PlayerHandler::setDestination(const int x, const int y, const int direction) const { createOutPacket(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(CAST_U16(x), CAST_U16(y), CAST_U8(direction), "destination"); } void PlayerHandler::changeAction(const BeingActionT &action) const { char type; switch (action) { case BeingAction::SIT: type = 2; break; case BeingAction::STAND: case BeingAction::PRESTAND: type = 3; break; default: case BeingAction::MOVE: case BeingAction::ATTACK: case BeingAction::DEAD: case BeingAction::HURT: case BeingAction::SPAWN: case BeingAction::CAST: return; } createOutPacket(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0, "unused"); outMsg.writeInt8(type, "action"); } void PlayerHandler::respawn() const { createOutPacket(CMSG_PLAYER_RESTART); outMsg.writeInt8(0, "action"); } void PlayerHandler::requestOnlineList() const { createOutPacket(CMSG_ONLINE_LIST); } void PlayerHandler::removeOption() const { } void PlayerHandler::changeCart(const int type A_UNUSED) const { } void PlayerHandler::setMemo() const { } void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const { } void PlayerHandler::setShortcut(const int idx A_UNUSED, const int tab A_UNUSED, const uint8_t type A_UNUSED, const int id A_UNUSED, const int level A_UNUSED) const { } void PlayerHandler::doriDori() const { } void PlayerHandler::explosionSpirits() const { } void PlayerHandler::requestPvpInfo() const { } void PlayerHandler::revive() const { } void PlayerHandler::shortcutShiftRow(const int row A_UNUSED, const int tab A_UNUSED) const { } void PlayerHandler::setConfigOption(const int id A_UNUSED, const int data A_UNUSED) const { } #define setStatComplex(stat) \ PlayerInfo::setStatBase(stat, CAST_S32(base), notify); \ if (mod != NoStat) \ PlayerInfo::setStatMod(stat, mod, Notify_true) void PlayerHandler::setStat(Net::MessageIn &msg, const int type, const int64_t base, const int mod, const Notify notify) const { switch (type) { case Sp::SPEED: localPlayer->setWalkSpeed(CAST_S32(base)); PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, CAST_S32(base), Notify_true); PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0, Notify_true); break; case Sp::BASEEXP: PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base, Notify_true); break; case Sp::JOBEXP: PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, base, Notify_true); break; case Sp::KARMA: PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, CAST_S32(base), Notify_true); PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0, Notify_true); break; case Sp::MANNER: PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, CAST_S32(base), Notify_true); PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0, Notify_true); break; case Sp::HP: PlayerInfo::setAttribute(Attributes::PLAYER_HP, base, Notify_true); if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { PartyMember *const m = Party::getParty(1) ->getMember(localPlayer->getId()); if (m != nullptr) { m->setHp(CAST_S32(base)); m->setMaxHp(PlayerInfo::getAttribute( Attributes::PLAYER_MAX_HP)); } } break; case Sp::MAXHP: PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base, Notify_true); if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { PartyMember *const m = Party::getParty(1)->getMember( localPlayer->getId()); if (m != nullptr) { m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP)); m->setMaxHp(CAST_S32(base)); } } break; case Sp::SP: PlayerInfo::setAttribute(Attributes::PLAYER_MP, base, Notify_true); break; case Sp::MAXSP: PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base, Notify_true); break; case Sp::STATUSPOINT: PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base, Notify_true); break; case Sp::BASELEVEL: PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, base, Notify_true); if (localPlayer != nullptr) { localPlayer->setLevel(CAST_S32(base)); localPlayer->updateName(); } break; case Sp::SKILLPOINT: PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base, Notify_true); if (skillDialog != nullptr) skillDialog->update(); break; case Sp::STR: setStatComplex(Attributes::PLAYER_STR); break; case Sp::AGI: setStatComplex(Attributes::PLAYER_AGI); break; case Sp::VIT: setStatComplex(Attributes::PLAYER_VIT); break; case Sp::INT: setStatComplex(Attributes::PLAYER_INT); break; case Sp::DEX: setStatComplex(Attributes::PLAYER_DEX); break; case Sp::LUK: setStatComplex(Attributes::PLAYER_LUK); break; case Sp::ZENY: { const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); const int newMoney = CAST_S32(base); if (newMoney > oldMoney) { NotifyManager::notify(NotifyTypes::MONEY_GET, UnitsDb::formatCurrency(newMoney - oldMoney)); } else if (newMoney < oldMoney) { NotifyManager::notify(NotifyTypes::MONEY_SPENT, UnitsDb::formatCurrency(oldMoney - newMoney).c_str()); } PlayerInfo::setAttribute(Attributes::MONEY, newMoney, Notify_true); break; } case Sp::NEXTBASEEXP: PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base, Notify_true); break; case Sp::JOB_MOD: PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, base, Notify_true); break; case Sp::WEIGHT: PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base, Notify_true); break; case Sp::MAXWEIGHT: PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base, Notify_true); break; case Sp::USTR: statusWindow->setPointsNeeded(Attributes::PLAYER_STR, CAST_S32(base)); break; case Sp::UAGI: statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, CAST_S32(base)); break; case Sp::UVIT: statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, CAST_S32(base)); break; case Sp::UINT: statusWindow->setPointsNeeded(Attributes::PLAYER_INT, CAST_S32(base)); break; case Sp::UDEX: statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, CAST_S32(base)); break; case Sp::ULUK: statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, CAST_S32(base)); break; case Sp::ATK1: PlayerInfo::setStatBase(Attributes::PLAYER_ATK, CAST_S32(base), Notify_true); PlayerInfo::updateAttrs(); break; case Sp::ATK2: PlayerInfo::setStatMod(Attributes::PLAYER_ATK, CAST_S32(base), Notify_true); PlayerInfo::updateAttrs(); break; case Sp::MATK1: PlayerInfo::setStatBase(Attributes::PLAYER_MATK, CAST_S32(base), Notify_true); break; case Sp::MATK2: PlayerInfo::setStatMod(Attributes::PLAYER_MATK, CAST_S32(base), Notify_true); break; case Sp::DEF1: PlayerInfo::setStatBase(Attributes::PLAYER_DEF, CAST_S32(base), Notify_true); break; case Sp::DEF2: PlayerInfo::setStatMod(Attributes::PLAYER_DEF, CAST_S32(base), Notify_true); break; case Sp::MDEF1: PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, CAST_S32(base), Notify_true); break; case Sp::MDEF2: PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, CAST_S32(base), Notify_true); break; case Sp::HIT: PlayerInfo::setStatBase(Attributes::PLAYER_HIT, CAST_S32(base), Notify_true); break; case Sp::FLEE1: PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, CAST_S32(base), Notify_true); break; case Sp::FLEE2: PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, CAST_S32(base), Notify_true); break; case Sp::CRITICAL: PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, CAST_S32(base), Notify_true); break; case Sp::ASPD: localPlayer->setAttackSpeed(CAST_S32(base)); PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, CAST_S32(base), Notify_true); PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0, Notify_true); PlayerInfo::updateAttrs(); break; case Sp::JOBLEVEL: PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, base, Notify_true); break; case Sp::GM_LEVEL: localPlayer->setGroupId(CAST_S32(base)); break; default: UNIMPLEMENTEDPACKETFIELD(type); break; } } #undef setStatComplex void PlayerHandler::selectStyle(const int headColor A_UNUSED, const int headStyle A_UNUSED, const int bodyColor A_UNUSED, const int topStyle A_UNUSED, const int middleStyle A_UNUSED, const int bottomStyle A_UNUSED, const int bodyStyle A_UNUSED) const { } void PlayerHandler::setTitle(const int titleId A_UNUSED) const { } void PlayerHandler::closeStyleWindow() const { } } // namespace TmwAthena