/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/playerhandler.h" #include "configuration.h" #include "logger.h" #include "net/messagein.h" #include "net/tmwa/protocol.h" #include "net/tmwa/npchandler.h" #include "net/tmwa/inventoryhandler.h" #include "gui/whoisonline.h" #include "debug.h" extern Net::PlayerHandler *playerHandler; namespace TmwAthena { PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { SMSG_WALK_RESPONSE, SMSG_PLAYER_WARP, SMSG_PLAYER_STAT_UPDATE_1, SMSG_PLAYER_STAT_UPDATE_2, SMSG_PLAYER_STAT_UPDATE_3, SMSG_PLAYER_STAT_UPDATE_4, SMSG_PLAYER_STAT_UPDATE_5, SMSG_PLAYER_STAT_UPDATE_6, SMSG_PLAYER_ARROW_MESSAGE, SMSG_ONLINE_LIST, 0 }; handledMessages = _messages; playerHandler = this; } void PlayerHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_WALK_RESPONSE: processWalkResponse(msg); break; case SMSG_PLAYER_WARP: processPlayerWarp(msg); break; case SMSG_PLAYER_STAT_UPDATE_1: processPlayerStatUpdate1(msg); break; case SMSG_PLAYER_STAT_UPDATE_2: processPlayerStatUpdate2(msg); break; case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute processPlayerStatUpdate3(msg); break; case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack processPlayerStatUpdate4(msg); break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: processPlayerStatUpdate5(msg); break; case SMSG_PLAYER_STAT_UPDATE_6: processPlayerStatUpdate6(msg); break; case SMSG_PLAYER_ARROW_MESSAGE: processPlayerArrowMessage(msg); break; case SMSG_ONLINE_LIST: processOnlineList(msg); default: break; } } void PlayerHandler::attack(int id, bool keep) { MessageOut outMsg(CMSG_PLAYER_ATTACK); outMsg.writeInt32(id); if (keep) outMsg.writeInt8(7); else outMsg.writeInt8(0); } void PlayerHandler::stopAttack() { MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK); } void PlayerHandler::emote(Uint8 emoteId) { MessageOut outMsg(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId); } void PlayerHandler::increaseAttribute(int attr) { if (attr >= STR && attr <= LUK) { MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(static_cast(attr)); outMsg.writeInt8(1); } } void PlayerHandler::increaseSkill(unsigned short skillId) { if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0) return; MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } void PlayerHandler::pickUp(FloorItem *floorItem) { if (!floorItem) return; MessageOut outMsg(CMSG_ITEM_PICKUP); outMsg.writeInt32(floorItem->getId()); TmwAthena::InventoryHandler *handler = static_cast(Net::getInventoryHandler()); if (handler) handler->pushPickup(floorItem->getId()); } void PlayerHandler::setDirection(char direction) { MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0); outMsg.writeInt8(direction); } void PlayerHandler::setDestination(int x, int y, int direction) { MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(static_cast(x), static_cast(y), static_cast(direction)); } void PlayerHandler::changeAction(Being::Action action) { char type; switch (action) { case Being::SIT: type = 2; break; case Being::STAND: type = 3; break; default: case Being::MOVE: case Being::ATTACK: case Being::DEAD: case Being::HURT: case Being::SPAWN: return; } MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0); outMsg.writeInt8(type); } void PlayerHandler::respawn() { MessageOut outMsg(CMSG_PLAYER_RESTART); outMsg.writeInt8(0); } void PlayerHandler::requestOnlineList() { MessageOut outMsg(CMSG_ONLINE_LIST); } void PlayerHandler::processOnlineList(Net::MessageIn &msg) { if (!whoIsOnline) return; int size = msg.readInt16() - 4; std::vector arr; if (!size) { if (whoIsOnline) whoIsOnline->loadList(arr); return; } char *start = (char*)msg.readBytes(size); char *buf = start; int addVal = 1; if (serverVersion >= 4) addVal = 3; while (buf - start + 1 < size && *(buf + addVal)) { unsigned char status = 255; unsigned char ver = 0; unsigned char level = 0; if (serverVersion >= 4) { status = *buf; buf ++; level = *buf; buf ++; ver = *buf; } buf ++; int gender = GENDER_UNSPECIFIED; if (serverVersion >= 4) { if (config.getBoolValue("showgender")) { if (status & Being::FLAG_GENDER) gender = GENDER_MALE; else gender = GENDER_FEMALE; } } arr.push_back(new OnlinePlayer((char*)buf, status, level, gender, ver)); buf += strlen(buf) + 1; } if (whoIsOnline) whoIsOnline->loadList(arr); delete [] start; } void PlayerHandler::updateStatus(Uint8 status) { MessageOut outMsg(CMSG_SET_STATUS); outMsg.writeInt8(status); outMsg.writeInt8(0); } } // namespace TmwAthena