/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/playerhandler.h"
#include "configuration.h"
#include "game.h"
#include "soundmanager.h"
#include "net/net.h"
#include "net/tmwa/inventoryhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "gui/windows/whoisonline.h"
#include "gui/viewport.h"
#include "debug.h"
extern Net::PlayerHandler *playerHandler;
extern int serverVersion;
namespace TmwAthena
{
PlayerHandler::PlayerHandler() :
MessageHandler(),
Ea::PlayerHandler()
{
static const uint16_t _messages[] =
{
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
SMSG_ONLINE_LIST,
SMSG_MAP_MASK,
SMSG_MAP_MUSIC,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::handleMessage")
switch (msg.getId())
{
case SMSG_WALK_RESPONSE:
processWalkResponse(msg);
break;
case SMSG_PLAYER_WARP:
processPlayerWarp(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
processPlayerStatUpdate1(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_2:
processPlayerStatUpdate2(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
processPlayerStatUpdate3(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
processPlayerStatUpdate4(msg);
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
processPlayerStatUpdate5(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_6:
processPlayerStatUpdate6(msg);
break;
case SMSG_PLAYER_ARROW_MESSAGE:
processPlayerArrowMessage(msg);
break;
case SMSG_ONLINE_LIST:
processOnlineList(msg);
break;
case SMSG_MAP_MASK:
processMapMask(msg);
break;
case SMSG_MAP_MUSIC:
processMapMusic(msg);
break;
default:
break;
}
BLOCK_END("PlayerHandler::handleMessage")
}
void PlayerHandler::attack(const int id, const bool keep) const
{
MessageOut outMsg(CMSG_PLAYER_ATTACK);
outMsg.writeInt32(id);
if (keep)
outMsg.writeInt8(7);
else
outMsg.writeInt8(0);
}
void PlayerHandler::stopAttack() const
{
MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
}
void PlayerHandler::emote(const uint8_t emoteId) const
{
MessageOut outMsg(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId);
}
void PlayerHandler::increaseAttribute(const int attr) const
{
if (attr >= STR && attr <= LUK)
{
MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(static_cast(attr));
outMsg.writeInt8(1);
}
}
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeInt16(skillId);
}
void PlayerHandler::pickUp(const FloorItem *const floorItem) const
{
if (!floorItem)
return;
MessageOut outMsg(CMSG_ITEM_PICKUP);
outMsg.writeInt32(floorItem->getId());
TmwAthena::InventoryHandler *const handler =
static_cast(Net::getInventoryHandler());
if (handler)
handler->pushPickup(floorItem->getId());
}
void PlayerHandler::setDirection(const unsigned char direction) const
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
outMsg.writeInt16(0);
outMsg.writeInt8(direction);
}
void PlayerHandler::setDestination(const int x, const int y,
const int direction) const
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast(x),
static_cast(y),
static_cast(direction));
}
void PlayerHandler::changeAction(const Being::Action &action) const
{
char type;
switch (action)
{
case Being::SIT:
type = 2;
break;
case Being::STAND:
type = 3;
break;
default:
case Being::MOVE:
case Being::ATTACK:
case Being::DEAD:
case Being::HURT:
case Being::SPAWN:
return;
}
MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(0);
outMsg.writeInt8(type);
}
void PlayerHandler::respawn() const
{
MessageOut outMsg(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0);
}
void PlayerHandler::requestOnlineList() const
{
MessageOut outMsg(CMSG_ONLINE_LIST);
}
void PlayerHandler::processOnlineList(Net::MessageIn &msg) const
{
if (!whoIsOnline)
return;
BLOCK_START("PlayerHandler::processOnlineList")
const int size = msg.readInt16() - 4;
std::vector arr;
if (!size)
{
if (whoIsOnline)
whoIsOnline->loadList(arr);
BLOCK_END("PlayerHandler::processOnlineList")
return;
}
char *const start = reinterpret_cast(msg.readBytes(size));
if (!start)
{
BLOCK_END("PlayerHandler::processOnlineList")
return;
}
const char *buf = start;
int addVal = 1;
if (serverVersion >= 4)
addVal = 3;
while (buf - start + 1 < size && *(buf + addVal))
{
unsigned char status = 255;
unsigned char ver = 0;
unsigned char level = 0;
if (serverVersion >= 4)
{
status = *buf;
buf ++;
level = *buf;
buf ++;
ver = *buf;
}
buf ++;
int gender = GENDER_UNSPECIFIED;
if (serverVersion >= 4)
{
if (config.getBoolValue("showgender"))
{
if (status & Being::FLAG_GENDER_MALE)
gender = GENDER_MALE;
else if (status & Being::FLAG_GENDER_OTHER)
gender = GENDER_OTHER;
else
gender = GENDER_FEMALE;
}
}
arr.push_back(new OnlinePlayer(static_cast(buf),
status, level, gender, ver));
buf += strlen(buf) + 1;
}
if (whoIsOnline)
whoIsOnline->loadList(arr);
delete [] start;
BLOCK_END("PlayerHandler::processOnlineList")
}
void PlayerHandler::updateStatus(const uint8_t status) const
{
MessageOut outMsg(CMSG_SET_STATUS);
outMsg.writeInt8(status);
outMsg.writeInt8(0);
}
void PlayerHandler::processMapMask(Net::MessageIn &msg) const
{
const int mask = msg.readInt32();
msg.readInt32(); // unused
Map *const map = Game::instance()->getCurrentMap();
if (map)
map->setMask(mask);
}
void PlayerHandler::processMapMusic(Net::MessageIn &msg) const
{
const int size = msg.readInt16() - 5;
const std::string music = msg.readString(size);
soundManager.playMusic(music);
Map *const map = viewport->getMap();
if (map)
map->setMusicFile(music);
}
} // namespace TmwAthena