/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/playerhandler.h" #include "event.h" #include "game.h" #include "localplayer.h" #include "log.h" #include "party.h" #include "playerinfo.h" #include "units.h" #include "gui/gui.h" #include "gui/okdialog.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/viewport.h" #include "net/messagein.h" #include "net/messageout.h" #include "net/tmwa/protocol.h" #include "net/tmwa/npchandler.h" #include "utils/stringutils.h" #include "utils/gettext.h" extern OkDialog *weightNotice; extern OkDialog *deathNotice; extern int weightNoticeTime; // Max. distance we are willing to scroll after a teleport; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; // TODO Move somewhere else namespace { /** * Listener used for handling the overweigth message. */ struct WeightListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event _UNUSED_) { weightNotice = NULL; } } weightListener; /** * Listener used for handling death message. */ struct DeathListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event _UNUSED_) { Net::getPlayerHandler()->respawn(); deathNotice = NULL; Client::closeDialogs(); if (viewport) viewport->closePopupMenu(); TmwAthena::NpcHandler *handler = static_cast(Net::getNpcHandler()); if (handler) handler->clearDialogs(); if (player_node) player_node->respawn(); } } deathListener; } // anonymous namespace static const char *randomDeathMessage() { static char const *const deadMsg[] = { N_("You are dead."), N_("We regret to inform you that your character was killed in " "battle."), N_("You are not that alive anymore."), N_("The cold hands of the grim reaper are grabbing for your soul."), N_("Game Over!"), N_("Insert coin to continue."), N_("No, kids. Your character did not really die. It... " "err... went to a better place."), N_("Your plan of breaking your enemies weapon by " "bashing it with your throat failed."), N_("I guess this did not run too well."), // NetHack reference: N_("Do you want your possessions identified?"), // Secret of Mana reference: N_("Sadly, no trace of you was ever found..."), // Final Fantasy VI reference: N_("Annihilated."), // Earthbound reference: N_("Looks like you got your head handed to you."), // Leisure Suit Larry 1 reference: N_("You screwed up again, dump your body down the tubes " "and get you another one."), // Monty Python references (Dead Parrot sketch mostly): N_("You're not dead yet. You're just resting."), N_("You are no more."), N_("You have ceased to be."), N_("You've expired and gone to meet your maker."), N_("You're a stiff."), N_("Bereft of life, you rest in peace."), N_("If you weren't so animated, you'd be pushing up the daisies."), N_("Your metabolic processes are now history."), N_("You're off the twig."), N_("You've kicked the bucket."), N_("You've shuffled off your mortal coil, run down the " "curtain and joined the bleedin' choir invisibile."), N_("You are an ex-player."), N_("You're pining for the fjords.") }; const int random = static_cast(rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]))); return gettext(deadMsg[random]); } extern Net::PlayerHandler *playerHandler; namespace TmwAthena { PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { SMSG_WALK_RESPONSE, SMSG_PLAYER_WARP, SMSG_PLAYER_STAT_UPDATE_1, SMSG_PLAYER_STAT_UPDATE_2, SMSG_PLAYER_STAT_UPDATE_3, SMSG_PLAYER_STAT_UPDATE_4, SMSG_PLAYER_STAT_UPDATE_5, SMSG_PLAYER_STAT_UPDATE_6, SMSG_PLAYER_ARROW_MESSAGE, 0 }; handledMessages = _messages; playerHandler = this; } void PlayerHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_WALK_RESPONSE: /* * This client assumes that all walk messages succeed, * and that the server will send a correction notice * otherwise. */ Uint16 srcX, srcY, dstX, dstY; msg.readInt32(); //tick msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (player_node) player_node->setRealPos(dstX, dstY); // if (debugChatTab) // debugChatTab->chatLog("move resp: " + toString((int)srcX) + "," + toString((int)srcY) + " " // + toString((int)dstX) + "," + toString((int)dstY)); break; case SMSG_PLAYER_WARP: { std::string mapPath = msg.readString(16); int x = msg.readInt16(); int y = msg.readInt16(); logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); if (!player_node) logger->log1("SMSG_PLAYER_WARP player_node null"); /* * We must clear the local player's target *before* the call * to changeMap, as it deletes all beings. */ if (player_node) player_node->stopAttack(); Game *game = Game::instance(); const std::string ¤tMapName = game->getCurrentMapName(); bool sameMap = (currentMapName == mapPath); // Switch the actual map, deleting the previous one if necessary mapPath = mapPath.substr(0, mapPath.rfind(".")); game->changeMap(mapPath); float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; if (player_node) { /* Scroll if neccessary */ if (!sameMap || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) { Map *map = game->getCurrentMap(); if (map) { scrollOffsetX = static_cast((x - player_node->getTileX()) * map->getTileWidth()); scrollOffsetY = static_cast((y - player_node->getTileY()) * map->getTileHeight()); } } player_node->setAction(Being::STAND); player_node->setTileCoords(x, y); player_node->naviageClean(); // player_node->updateNavigateList(); } logger->log("Adjust scrolling by %d:%d", static_cast(scrollOffsetX), static_cast(scrollOffsetY)); if (viewport) viewport->scrollBy(scrollOffsetX, scrollOffsetY); } break; case SMSG_PLAYER_STAT_UPDATE_1: { int type = msg.readInt16(); int value = msg.readInt32(); if (!player_node) return; switch (type) { case 0x0000: player_node->setWalkSpeed(Vector(static_cast( value), static_cast(value), 0)); PlayerInfo::setStatBase(WALK_SPEED, value); PlayerInfo::setStatMod(WALK_SPEED, 0); break; case 0x0004: break; // manner case 0x0005: PlayerInfo::setAttribute(HP, value); if (player_node->isInParty() && Party::getParty(1)) { PartyMember *m = Party::getParty(1) ->getMember(player_node->getId()); if (m) { m->setHp(value); m->setMaxHp(PlayerInfo::getAttribute(MAX_HP)); } } break; case 0x0006: PlayerInfo::setAttribute(MAX_HP, value); if (player_node->isInParty() && Party::getParty(1)) { PartyMember *m = Party::getParty(1)->getMember( player_node->getId()); if (m) { m->setHp(PlayerInfo::getAttribute(HP)); m->setMaxHp(value); } } break; case 0x0007: PlayerInfo::setAttribute(MP, value); break; case 0x0008: PlayerInfo::setAttribute(MAX_MP, value); break; case 0x0009: PlayerInfo::setAttribute(CHAR_POINTS, value); break; case 0x000b: PlayerInfo::setAttribute(LEVEL, value); if (player_node) { player_node->setLevel(value); player_node->updateName(); } break; case 0x000c: PlayerInfo::setAttribute(SKILL_POINTS, value); if (skillDialog) skillDialog->update(); break; case 0x0018: if (!weightNotice) { const int max = PlayerInfo::getAttribute(MAX_WEIGHT) / 2; const int total = PlayerInfo::getAttribute(TOTAL_WEIGHT); if (value >= max && total < max) { weightNoticeTime = cur_time + 10; weightNotice = new OkDialog(_("Message"), _("You are carrying more than " "half your weight. You are " "unable to regain health."), false); weightNotice->addActionListener( &weightListener); } else if (value < max && total >= max) { weightNoticeTime = cur_time + 10; weightNotice = new OkDialog(_("Message"), _("You are carrying less than " "half your weight. You are " "can regain health."), false); weightNotice->addActionListener( &weightListener); } } PlayerInfo::setAttribute(TOTAL_WEIGHT, value); break; case 0x0019: PlayerInfo::setAttribute(MAX_WEIGHT, value); break; case 0x0029: PlayerInfo::setStatBase(ATK, value); break; case 0x002a: PlayerInfo::setStatMod(ATK, value); break; case 0x002b: PlayerInfo::setStatBase(MATK, value); break; case 0x002c: PlayerInfo::setStatMod(MATK, value); break; case 0x002d: PlayerInfo::setStatBase(DEF, value); break; case 0x002e: PlayerInfo::setStatMod(DEF, value); break; case 0x002f: PlayerInfo::setStatBase(MDEF, value); break; case 0x0030: PlayerInfo::setStatMod(MDEF, value); break; case 0x0031: PlayerInfo::setStatBase(HIT, value); break; case 0x0032: PlayerInfo::setStatBase(FLEE, value); break; case 0x0033: PlayerInfo::setStatMod(FLEE, value); break; case 0x0034: PlayerInfo::setStatBase(CRIT, value); break; case 0x0035: player_node->setAttackSpeed(value); PlayerInfo::setStatBase(ATTACK_SPEED, value); PlayerInfo::setStatMod(ATTACK_SPEED, 0); break; case 0x0037: PlayerInfo::setStatBase(JOB, value); break; case 500: player_node->setGMLevel(value); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_1 " + toString(type) + "," + toString(value)); break; } if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice) { deathNotice = new OkDialog(_("Message"), randomDeathMessage(), false); deathNotice->addActionListener(&deathListener); player_node->setAction(Being::DEAD); } } break; case SMSG_PLAYER_STAT_UPDATE_2: { int type = msg.readInt16(); switch (type) { case 0x0001: PlayerInfo::setAttribute(EXP, msg.readInt32()); break; case 0x0002: PlayerInfo::setStatExperience(JOB, msg.readInt32(), PlayerInfo::getStatExperience(JOB).second); break; case 0x0014: { int oldMoney = PlayerInfo::getAttribute(MONEY); int newMoney = msg.readInt32(); if (newMoney > oldMoney) { SERVER_NOTICE(strprintf(_("You picked up %s."), Units::formatCurrency(newMoney - oldMoney).c_str())) } else if (newMoney < oldMoney) { SERVER_NOTICE(strprintf(_("You spent %s."), Units::formatCurrency(oldMoney - newMoney).c_str())) } PlayerInfo::setAttribute(MONEY, newMoney); break; } case 0x0016: PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32()); break; case 0x0017: PlayerInfo::setStatExperience(JOB, PlayerInfo::getStatExperience(JOB).first, msg.readInt32()); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); break; } break; } case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute { int type = msg.readInt32(); int base = msg.readInt32(); int bonus = msg.readInt32(); PlayerInfo::setStatBase(type, base, false); PlayerInfo::setStatMod(type, bonus); } break; case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack { int type = msg.readInt16(); int ok = msg.readInt8(); int value = msg.readInt8(); if (ok != 1) { int oldValue = PlayerInfo::getStatBase(type); int points = PlayerInfo::getAttribute(CHAR_POINTS); points += oldValue - value; PlayerInfo::setAttribute(CHAR_POINTS, points); SERVER_NOTICE(_("Cannot raise skill!")) } PlayerInfo::setStatBase(type, value); } break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16()); { int val = msg.readInt8(); PlayerInfo::setStatBase(STR, val); if (statusWindow) statusWindow->setPointsNeeded(STR, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); PlayerInfo::setStatBase(AGI, val); if (statusWindow) statusWindow->setPointsNeeded(AGI, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); PlayerInfo::setStatBase(VIT, val); if (statusWindow) statusWindow->setPointsNeeded(VIT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); PlayerInfo::setStatBase(INT, val); if (statusWindow) statusWindow->setPointsNeeded(INT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); PlayerInfo::setStatBase(DEX, val); if (statusWindow) statusWindow->setPointsNeeded(DEX, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); PlayerInfo::setStatBase(LUK, val); if (statusWindow) statusWindow->setPointsNeeded(LUK, msg.readInt8()); else msg.readInt8(); PlayerInfo::setStatBase(ATK, msg.readInt16(), false); PlayerInfo::setStatMod(ATK, msg.readInt16()); val = msg.readInt16(); PlayerInfo::setStatBase(MATK, val, false); val = msg.readInt16(); PlayerInfo::setStatMod(MATK, val); PlayerInfo::setStatBase(DEF, msg.readInt16(), false); PlayerInfo::setStatMod(DEF, msg.readInt16()); PlayerInfo::setStatBase(MDEF, msg.readInt16(), false); PlayerInfo::setStatMod(MDEF, msg.readInt16()); PlayerInfo::setStatBase(HIT, msg.readInt16()); PlayerInfo::setStatBase(FLEE, msg.readInt16(), false); PlayerInfo::setStatMod(FLEE, msg.readInt16()); PlayerInfo::setStatBase(CRIT, msg.readInt16()); } msg.readInt16(); // manner break; case SMSG_PLAYER_STAT_UPDATE_6: { int type = msg.readInt16(); if (statusWindow) { switch (type) { case 0x0020: statusWindow->setPointsNeeded(STR, msg.readInt8()); break; case 0x0021: statusWindow->setPointsNeeded(AGI, msg.readInt8()); break; case 0x0022: statusWindow->setPointsNeeded(VIT, msg.readInt8()); break; case 0x0023: statusWindow->setPointsNeeded(INT, msg.readInt8()); break; case 0x0024: statusWindow->setPointsNeeded(DEX, msg.readInt8()); break; case 0x0025: statusWindow->setPointsNeeded(LUK, msg.readInt8()); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_6 " + toString(type)); break; } } break; } case SMSG_PLAYER_ARROW_MESSAGE: { int type = msg.readInt16(); switch (type) { case 0: { SERVER_NOTICE(_("Equip arrows first.")) } break; case 3: // arrows equiped break; default: logger->log("QQQQ 0x013b: Unhandled message %i", type); break; } } break; default: break; } } void PlayerHandler::attack(int id, bool keep) { MessageOut outMsg(CMSG_PLAYER_ATTACK); outMsg.writeInt32(id); if (keep) outMsg.writeInt8(7); else outMsg.writeInt8(0); } void PlayerHandler::stopAttack() { MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK); } void PlayerHandler::emote(Uint8 emoteId) { MessageOut outMsg(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId); } void PlayerHandler::increaseAttribute(int attr) { if (attr >= STR && attr <= LUK) { MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(static_cast(attr)); outMsg.writeInt8(1); } } void PlayerHandler::decreaseAttribute(int attr _UNUSED_) { // Supported by eA? } void PlayerHandler::increaseSkill(unsigned short skillId) { if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0) return; MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } void PlayerHandler::pickUp(FloorItem *floorItem) { if (!floorItem) return; MessageOut outMsg(CMSG_ITEM_PICKUP); outMsg.writeInt32(floorItem->getId()); } void PlayerHandler::setDirection(char direction) { MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0); outMsg.writeInt8(direction); } void PlayerHandler::setDestination(int x, int y, int direction) { MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(static_cast(x), static_cast(y), static_cast(direction)); } void PlayerHandler::changeAction(Being::Action action) { char type; switch (action) { case Being::SIT: type = 2; break; case Being::STAND: type = 3; break; default: return; } MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0); outMsg.writeInt8(type); } void PlayerHandler::respawn() { MessageOut outMsg(CMSG_PLAYER_RESTART); outMsg.writeInt8(0); } void PlayerHandler::ignorePlayer(const std::string &player _UNUSED_, bool ignore _UNUSED_) { // TODO } void PlayerHandler::ignoreAll(bool ignore _UNUSED_) { // TODO } bool PlayerHandler::canUseMagic() { return PlayerInfo::getStatEffective(MATK) > 0; } bool PlayerHandler::canCorrectAttributes() { return false; } int PlayerHandler::getJobLocation() { return JOB; } Vector PlayerHandler::getDefaultWalkSpeed() { // Return an normalized speed for any side // as the offset is calculated elsewhere. return Vector(150, 150, 0); } } // namespace TmwAthena