/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/npchandler.h" #include "being/localplayer.h" #include "const/net/inventory.h" #include "gui/windows/npcdialog.h" #include "gui/widgets/createwidget.h" #include "net/messagein.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" #include "net/ea/npcrecv.h" #include "debug.h" namespace TmwAthena { NpcHandler::NpcHandler() : Ea::NpcHandler() { npcHandler = this; } NpcHandler::~NpcHandler() { npcHandler = nullptr; } void NpcHandler::talk(const Being *const being) const { if (being == nullptr) return; createOutPacket(CMSG_NPC_TALK); outMsg.writeBeingId(being->getId(), "npc id"); outMsg.writeInt8(0, "unused"); } void NpcHandler::nextDialog(const BeingId npcId) const { createOutPacket(CMSG_NPC_NEXT_REQUEST); outMsg.writeBeingId(npcId, "npc id"); } void NpcHandler::closeDialog(const BeingId npcId) { createOutPacket(CMSG_NPC_CLOSE); outMsg.writeBeingId(npcId, "npc id"); const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId); if (it != NpcDialog::mNpcDialogs.end()) { NpcDialog *const dialog = (*it).second; if (dialog != nullptr) dialog->close(); if (dialog == Ea::NpcRecv::mDialog) Ea::NpcRecv::mDialog = nullptr; NpcDialog::mNpcDialogs.erase(it); } } void NpcHandler::listInput(const BeingId npcId, const unsigned char value) const { createOutPacket(CMSG_NPC_LIST_CHOICE); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeInt8(value, "value"); } void NpcHandler::integerInput(const BeingId npcId, const int value) const { createOutPacket(CMSG_NPC_INT_RESPONSE); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeInt32(value, "value"); } void NpcHandler::stringInput(const BeingId npcId, const std::string &value) const { createOutPacket(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(CAST_S16(value.length() + 9), "len"); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeString(value, CAST_S32(value.length()), "value"); outMsg.writeInt8(0, "null byte"); } void NpcHandler::buy(const Being *const being) const { if (being == nullptr) return; createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(being->getId(), "npc id"); outMsg.writeInt8(0, "action"); } void NpcHandler::buy(const BeingId beingId) const { createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(beingId, "npc id"); outMsg.writeInt8(0, "action"); } void NpcHandler::sell(const BeingId beingId) const { createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(beingId, "npc id"); outMsg.writeInt8(1, "action"); } void NpcHandler::buyItem(const BeingId beingId A_UNUSED, const int itemId, const ItemColor color A_UNUSED, const int amount) const { createOutPacket(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8, "len"); outMsg.writeInt16(CAST_S16(amount), "amount"); outMsg.writeInt16(CAST_S16(itemId), "item id"); } void NpcHandler::buyItems(STD_VECTOR &items A_UNUSED) const { } void NpcHandler::sellItem(const BeingId beingId A_UNUSED, const int itemId, const int amount) const { createOutPacket(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8, "len"); outMsg.writeInt16(CAST_S16( itemId + INVENTORY_OFFSET), "index"); outMsg.writeInt16(CAST_S16(amount), "amount"); } void NpcHandler::sellItems(STD_VECTOR &items A_UNUSED) const { } void NpcHandler::completeProgressBar() const { } void NpcHandler::produceMix(const int nameId A_UNUSED, const int materialId1 A_UNUSED, const int materialId2 A_UNUSED, const int materialId3 A_UNUSED) const { } void NpcHandler::cooking(const CookingTypeT type A_UNUSED, const int nameId A_UNUSED) const { } void NpcHandler::repair(const int index A_UNUSED) const { } void NpcHandler::refine(const int index A_UNUSED) const { } void NpcHandler::identify(const int index A_UNUSED) const { } void NpcHandler::selectArrow(const int nameId A_UNUSED) const { } void NpcHandler::selectAutoSpell(const int skillId A_UNUSED) const { } BeingId NpcHandler::getNpc(Net::MessageIn &msg, const NpcActionT action) { const BeingId npcId = msg.readBeingId("npc id"); const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId); if (diag == NpcDialog::mNpcDialogs.end()) { Ea::NpcRecv::mDialog = nullptr; // Empty dialogs don't help if (action == NpcAction::Close) { closeDialog(npcId); return npcId; } else if (action == NpcAction::Next) { nextDialog(npcId); return npcId; } else { CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId); Ea::NpcRecv::mDialog->saveCamera(); if (localPlayer != nullptr) localPlayer->stopWalking(false); NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog; } } else { NpcDialog *const dialog = diag->second; if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog) Ea::NpcRecv::mDialog->restoreCamera(); Ea::NpcRecv::mDialog = dialog; if (Ea::NpcRecv::mDialog != nullptr) Ea::NpcRecv::mDialog->saveCamera(); } return npcId; } void NpcHandler::requestAirship(const std::string &mapName A_UNUSED, const int itemId A_UNUSED) const { } } // namespace TmwAthena