/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/guildhandler.h" #include "actormanager.h" #include "configuration.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/chatwindow.h" #include "gui/windows/socialwindow.h" #include "net/serverfeatures.h" #include "gui/widgets/tabs/chat/guildtab.h" #include "net/ea/guildrecv.h" #include "net/tmwa/guildrecv.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" #include "debug.h" extern Net::GuildHandler *guildHandler; namespace TmwAthena { GuildHandler::GuildHandler() : Ea::GuildHandler(), MessageHandler() { static const uint16_t _messages[] = { SMSG_GUILD_CREATE_RESPONSE, SMSG_GUILD_POSITION_INFO, SMSG_GUILD_MEMBER_LOGIN, SMSG_GUILD_MASTER_OR_MEMBER, SMSG_GUILD_BASIC_INFO, SMSG_GUILD_ALIANCE_INFO, SMSG_GUILD_MEMBER_LIST, SMSG_GUILD_POS_NAME_LIST, SMSG_GUILD_POS_INFO_LIST, SMSG_GUILD_POSITION_CHANGED, SMSG_GUILD_MEMBER_POS_CHANGE, SMSG_GUILD_EMBLEM_DATA, SMSG_GUILD_SKILL_INFO, SMSG_GUILD_NOTICE, SMSG_GUILD_INVITE, SMSG_GUILD_INVITE_ACK, SMSG_GUILD_LEAVE, SMSG_GUILD_EXPULSION, SMSG_GUILD_EXPULSION_LIST, SMSG_GUILD_MESSAGE, SMSG_GUILD_SKILL_UP, SMSG_GUILD_REQ_ALLIANCE, SMSG_GUILD_REQ_ALLIANCE_ACK, SMSG_GUILD_DEL_ALLIANCE, SMSG_GUILD_OPPOSITION_ACK, SMSG_GUILD_BROKEN, 0 }; handledMessages = _messages; guildHandler = this; } GuildHandler::~GuildHandler() { } void GuildHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("GuildHandler::handleMessage") if (!serverFeatures->haveNativeGuilds()) return; switch (msg.getId()) { case SMSG_GUILD_CREATE_RESPONSE: Ea::GuildRecv::processGuildCreateResponse(msg); break; case SMSG_GUILD_POSITION_INFO: GuildRecv::processGuildPositionInfo(msg); break; case SMSG_GUILD_MEMBER_LOGIN: GuildRecv::processGuildMemberLogin(msg); break; case SMSG_GUILD_MASTER_OR_MEMBER: Ea::GuildRecv::processGuildMasterOrMember(msg); break; case SMSG_GUILD_BASIC_INFO: Ea::GuildRecv::processGuildBasicInfo(msg); break; case SMSG_GUILD_ALIANCE_INFO: Ea::GuildRecv::processGuildAlianceInfo(msg); break; case SMSG_GUILD_MEMBER_LIST: Ea::GuildRecv::processGuildMemberList(msg); break; case SMSG_GUILD_POS_NAME_LIST: Ea::GuildRecv::processGuildPosNameList(msg); break; case SMSG_GUILD_POS_INFO_LIST: Ea::GuildRecv::processGuildPosInfoList(msg); break; case SMSG_GUILD_POSITION_CHANGED: Ea::GuildRecv::processGuildPositionChanged(msg); break; case SMSG_GUILD_MEMBER_POS_CHANGE: Ea::GuildRecv::processGuildMemberPosChange(msg); break; case SMSG_GUILD_EMBLEM_DATA: Ea::GuildRecv::processGuildEmblemData(msg); break; case SMSG_GUILD_SKILL_INFO: Ea::GuildRecv::processGuildSkillInfo(msg); break; case SMSG_GUILD_NOTICE: Ea::GuildRecv::processGuildNotice(msg); break; case SMSG_GUILD_INVITE: Ea::GuildRecv::processGuildInvite(msg); break; case SMSG_GUILD_INVITE_ACK: Ea::GuildRecv::processGuildInviteAck(msg); break; case SMSG_GUILD_LEAVE: Ea::GuildRecv::processGuildLeave(msg); break; case SMSG_GUILD_EXPULSION: GuildRecv::processGuildExpulsion(msg); break; case SMSG_GUILD_EXPULSION_LIST: GuildRecv::processGuildExpulsionList(msg); break; case SMSG_GUILD_MESSAGE: Ea::GuildRecv::processGuildMessage(msg); break; case SMSG_GUILD_SKILL_UP: Ea::GuildRecv::processGuildSkillUp(msg); break; case SMSG_GUILD_REQ_ALLIANCE: Ea::GuildRecv::processGuildReqAlliance(msg); break; case SMSG_GUILD_REQ_ALLIANCE_ACK: Ea::GuildRecv::processGuildReqAllianceAck(msg); break; case SMSG_GUILD_DEL_ALLIANCE: Ea::GuildRecv::processGuildDelAlliance(msg); break; case SMSG_GUILD_OPPOSITION_ACK: Ea::GuildRecv::processGuildOppositionAck(msg); break; case SMSG_GUILD_BROKEN: Ea::GuildRecv::processGuildBroken(msg); break; default: break; } BLOCK_END("GuildHandler::handleMessage") } void GuildHandler::create(const std::string &name) const { createOutPacket(CMSG_GUILD_CREATE); outMsg.writeInt32(0, "unused"); outMsg.writeString(name, 24, "guild name"); } void GuildHandler::invite(const std::string &name) const { if (!actorManager) return; const Being *const being = actorManager->findBeingByName( name, ActorType::Player); if (being) { createOutPacket(CMSG_GUILD_INVITE); outMsg.writeBeingId(being->getId(), "account id"); outMsg.writeInt32(0, "unused"); outMsg.writeInt32(0, "unused"); } } void GuildHandler::invite(const Being *const being) const { if (!being) return; createOutPacket(CMSG_GUILD_INVITE); outMsg.writeBeingId(being->getId(), "account id"); outMsg.writeInt32(0, "unused"); outMsg.writeInt32(0, "unused"); } void GuildHandler::inviteResponse(const int guildId, const bool response) const { createOutPacket(CMSG_GUILD_INVITE_REPLY); outMsg.writeInt32(guildId, "guild id"); outMsg.writeInt8(response, "response"); outMsg.writeInt8(0, "unused"); outMsg.writeInt16(0, "unused"); } void GuildHandler::leave(const int guildId) const { if (!localPlayer) return; createOutPacket(CMSG_GUILD_LEAVE); outMsg.writeInt32(guildId, "guild id"); outMsg.writeBeingId(localPlayer->getId(), "account id"); outMsg.writeInt32(PlayerInfo::getCharId(), "char id"); outMsg.writeString("", 40, "message"); } void GuildHandler::kick(const GuildMember *restrict const member, const std::string &restrict reason) const { if (!member || !member->getGuild()) return; createOutPacket(CMSG_GUILD_EXPULSION); outMsg.writeInt32(member->getGuild()->getId(), "guild id"); outMsg.writeBeingId(member->getID(), "account id"); outMsg.writeInt32(member->getCharId(), "char id"); outMsg.writeString(reason, 40, "message"); } void GuildHandler::chat(const std::string &text) const { if (!localPlayer) return; const std::string str = std::string(localPlayer->getName()).append( " : ").append(text); createOutPacket(CMSG_GUILD_MESSAGE); outMsg.writeInt16(static_cast(str.size() + 4), "len"); outMsg.writeString(str, static_cast(str.length()), "message"); } void GuildHandler::memberList() const { // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list createOutPacket(CMSG_GUILD_REQUEST_INFO); outMsg.writeInt32(1, "action"); // Request member list } void GuildHandler::info() { // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list Ea::GuildRecv::showBasicInfo = true; createOutPacket(CMSG_GUILD_REQUEST_INFO); outMsg.writeInt32(0, "action"); // Request basic info } void GuildHandler::changeMemberPostion(const GuildMember *const member, const int level) const { if (!member || !member->getGuild()) return; createOutPacket(CMSG_GUILD_CHANGE_MEMBER_POS); outMsg.writeInt16(16, "len"); outMsg.writeBeingId(member->getID(), "account id"); outMsg.writeInt32(member->getCharId(), "char id"); outMsg.writeInt32(level, "position"); } void GuildHandler::changeNotice(const int guildId, const std::string &restrict msg1, const std::string &restrict msg2) const { createOutPacket(CMSG_GUILD_CHANGE_NOTICE); outMsg.writeInt32(guildId, "guild id"); outMsg.writeString(msg1, 60, "msg1"); outMsg.writeString(msg2, 120, "msg2"); } void GuildHandler::checkMaster() const { createOutPacket(CMSG_GUILD_CHECK_MASTER); } void GuildHandler::requestAlliance(const Being *const being A_UNUSED) const { } void GuildHandler::requestAllianceResponse(const int beingId A_UNUSED, const bool accept A_UNUSED) const { } void GuildHandler::endAlliance(const int guildId A_UNUSED, const int flag A_UNUSED) const { } void GuildHandler::changePostionInfo(const int posId A_UNUSED, const int mode A_UNUSED, const int ranking A_UNUSED, const int payRate A_UNUSED, const std::string &name A_UNUSED) const { } void GuildHandler::requestOpposition(const Being *const being A_UNUSED) const { } void GuildHandler::breakGuild(const std::string &name A_UNUSED) const { } void GuildHandler::changeEmblem(std::string emblem A_UNUSED) const { } void GuildHandler::requestEmblem(const int guildId A_UNUSED) const { } } // namespace TmwAthena