/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/guildhandler.h" #include "actorspritemanager.h" #include "guild.h" #include "event.h" #include "localplayer.h" #include "log.h" #include "playerinfo.h" #include "gui/socialwindow.h" #include "net/tmwa/messagein.h" #include "net/tmwa/protocol.h" #include "net/tmwa/gui/guildtab.h" #include "utils/gettext.h" #include "debug.h" extern Net::GuildHandler *guildHandler; namespace TmwAthena { GuildTab *guildTab = 0; Guild *taGuild; bool showBasicInfo(false); GuildHandler::GuildHandler() { static const Uint16 _messages[] = { SMSG_GUILD_CREATE_RESPONSE, SMSG_GUILD_POSITION_INFO, SMSG_GUILD_MEMBER_LOGIN, SMSG_GUILD_MASTER_OR_MEMBER, SMSG_GUILD_BASIC_INFO, SMSG_GUILD_ALIANCE_INFO, SMSG_GUILD_MEMBER_LIST, SMSG_GUILD_POS_NAME_LIST, SMSG_GUILD_POS_INFO_LIST, SMSG_GUILD_POSITION_CHANGED, SMSG_GUILD_MEMBER_POS_CHANGE, SMSG_GUILD_EMBLEM, SMSG_GUILD_SKILL_INFO, SMSG_GUILD_NOTICE, SMSG_GUILD_INVITE, SMSG_GUILD_INVITE_ACK, SMSG_GUILD_LEAVE, SMSG_GUILD_EXPULSION, SMSG_GUILD_EXPULSION_LIST, SMSG_GUILD_MESSAGE, SMSG_GUILD_SKILL_UP, SMSG_GUILD_REQ_ALLIANCE, SMSG_GUILD_REQ_ALLIANCE_ACK, SMSG_GUILD_DEL_ALLIANCE, SMSG_GUILD_OPPOSITION_ACK, SMSG_GUILD_BROKEN, 0 }; handledMessages = _messages; guildHandler = this; } GuildHandler::~GuildHandler() { delete guildTab; guildTab = 0; } void GuildHandler::handleMessage(Net::MessageIn &msg) { DEBUGLOG("guild message"); switch (msg.getId()) { case SMSG_GUILD_CREATE_RESPONSE: { int flag = msg.readInt8(); if (flag == 0) { // Success SERVER_NOTICE(_("Guild created.")) } else if (flag == 1) { // Already in a guild SERVER_NOTICE(_("You are already in guild.")) } else if (flag == 2) { // Unable to make (likely name already in use) SERVER_NOTICE(_("You are already in guild.")) } else if (flag == 3) { // Emperium check failed SERVER_NOTICE(_("Emperium check failed.")) } else { // Unknown response SERVER_NOTICE(_("Unknown server response.")) } } break; case SMSG_GUILD_POSITION_INFO: { int guildId = msg.readInt32(); int emblem = msg.readInt32(); int posMode = msg.readInt32(); msg.readInt32(); // Unused msg.readInt8(); // Unused std::string guildName = msg.readString(24); Guild *g = Guild::getGuild(static_cast(guildId)); if (!g) break; g->setName(guildName); g->setEmblemId(emblem); if (!taGuild) taGuild = g; if (!guildTab && chatWindow) { guildTab = new GuildTab(); if (player_node) player_node->addGuild(taGuild); memberList(guildId); } if (player_node) { player_node->setGuild(g); player_node->setGuildName(g->getName()); } logger->log("Guild position info: %d %d %d %s\n", guildId, emblem, posMode, guildName.c_str()); } break; case SMSG_GUILD_MEMBER_LOGIN: { int accountId = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID int online = msg.readInt32(); // Flag if (taGuild) { GuildMember *m = taGuild->getMember(accountId, charId); if (m) m->setOnline(online); } break; } case SMSG_GUILD_MASTER_OR_MEMBER: msg.readInt32(); // Type (0x57 for member, 0xd7 for master) break; case SMSG_GUILD_BASIC_INFO: { int guildId = msg.readInt32(); // Guild ID int level = msg.readInt32(); // Guild level int members = msg.readInt32(); // 'Connect member' int maxMembers = msg.readInt32(); // 'Max member' int avgLevel = msg.readInt32(); // Average level int exp = msg.readInt32(); // Exp int nextExp = msg.readInt32(); // Next exp msg.skip(16); // unused std::string name = msg.readString(24); // Name std::string master = msg.readString(24); // Master's name std::string castle = msg.readString(20); // Castles // (ie: "Six Castles" or "None Taken") if (guildTab && showBasicInfo) { showBasicInfo = false; guildTab->chatLog(strprintf( _("Guild name: %s"), name.c_str()), BY_SERVER); guildTab->chatLog(strprintf( _("Guild master: %s"), master.c_str()), BY_SERVER); guildTab->chatLog(strprintf( _("Guild level: %d"), level), BY_SERVER); guildTab->chatLog(strprintf( _("Online members: %d"), members), BY_SERVER); guildTab->chatLog(strprintf( _("Max members: %d"), maxMembers), BY_SERVER); guildTab->chatLog(strprintf( _("Average level: %d"), avgLevel), BY_SERVER); guildTab->chatLog(strprintf( _("Guild exp: %d"), exp), BY_SERVER); guildTab->chatLog(strprintf( _("Guild next exp: %d"), nextExp), BY_SERVER); guildTab->chatLog(strprintf( _("Guild castle: %s"), castle.c_str()), BY_SERVER); } Guild *g = Guild::getGuild(static_cast(guildId)); if (!g) break; g->setName(name); } break; case SMSG_GUILD_ALIANCE_INFO: { int length = msg.readInt16(); int count = (length - 4) / 32; for (int i = 0; i < count; i++) { msg.readInt32(); // 'Opposition' msg.readInt32(); // Other guild ID msg.readString(24); // Other guild name } } break; case SMSG_GUILD_MEMBER_LIST: { int length = msg.readInt16(); int count = (length - 4) / 104; if (!taGuild) { logger->log1("!taGuild"); break; } taGuild->clearMembers(); for (int i = 0; i < count; i++) { int id = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID msg.readInt16(); // Hair msg.readInt16(); // Hair color int gender = msg.readInt16(); // Gender int race = msg.readInt16(); // Class int level = msg.readInt16(); // Level int exp = msg.readInt32(); // Exp int online = msg.readInt32(); // Online int pos = msg.readInt32(); // Position msg.skip(50); // unused std::string name = msg.readString(24); // Name GuildMember *m = taGuild->addMember(id, charId, name); if (m) { m->setOnline(online); m->setID(id); m->setCharId(charId); if (!gender) m->setGender(GENDER_FEMALE); else if (gender == 1) m->setGender(GENDER_MALE); else m->setGender(GENDER_UNSPECIFIED); m->setLevel(level); m->setExp(exp); m->setPos(pos); m->setRace(race); // m->setDisplayBold(!pos); if (actorSpriteManager) { Being *being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) { being->setGuildName(taGuild->getName()); if (being->getLevel() != level) { being->setLevel(level); being->updateName(); } } } } } taGuild->sort(); if (actorSpriteManager) { actorSpriteManager->updatePlayerGuild(); actorSpriteManager->updatePlayerColors(); } } break; case SMSG_GUILD_POS_NAME_LIST: { if (!taGuild) { logger->log1("!taGuild"); break; } int length = msg.readInt16(); int count = (length - 4) / 28; for (int i = 0; i < count; i++) { int id = msg.readInt32(); // ID std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } } break; case SMSG_GUILD_POS_INFO_LIST: { int length = msg.readInt16(); int count = (length - 4) / 16; for (int i = 0; i < count; i++) { msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode } } break; case SMSG_GUILD_POSITION_CHANGED: msg.readInt16(); // Always 44 msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode msg.readString(24); // Name break; case SMSG_GUILD_MEMBER_POS_CHANGE: { msg.readInt16(); // Always 16 int accountId = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID int pos = msg.readInt32(); // Position if (taGuild) { GuildMember *m = taGuild->getMember(accountId, charId); if (m) m->setPos(pos); } break; } case SMSG_GUILD_EMBLEM: { int length = msg.readInt16(); msg.readInt32(); // Guild ID msg.readInt32(); // Emblem ID msg.skip(length - 12); // Emblem data (unknown format) } break; case SMSG_GUILD_SKILL_INFO: { int length = msg.readInt16(); int count = (length - 6) / 37; msg.readInt16(); // 'Skill point' for (int i = 0; i < count; i++) { msg.readInt16(); // ID msg.readInt16(); // 'Info' (unknown atm) msg.readInt16(); // unused msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.skip(24); // unused msg.readInt8(); // Can be increased } } break; case SMSG_GUILD_NOTICE: { std::string msg1 = msg.readString(60); // Mes1 std::string msg2 = msg.readString(120); // Mes2 if (guildTab) { guildTab->chatLog(msg1, BY_SERVER); guildTab->chatLog(msg2, BY_SERVER); } break; } case SMSG_GUILD_INVITE: { int guildId = msg.readInt32(); std::string guildName = msg.readString(24); if (socialWindow) socialWindow->showGuildInvite(guildName, guildId, ""); break; } case SMSG_GUILD_INVITE_ACK: { int flag = msg.readInt8(); if (!guildTab) break; switch (flag) { case 0: guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER); break; case 1: guildTab->chatLog(_("User rejected guild invite."), BY_SERVER); break; case 2: guildTab->chatLog(_("User is now part of your guild."), BY_SERVER); break; case 3: guildTab->chatLog(_("Your guild is full."), BY_SERVER); break; default: guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER); break; } } break; case SMSG_GUILD_LEAVE: { std::string nick = msg.readString(24); // Name std::string message = msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); if (player_node && nick == player_node->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } SERVER_NOTICE(_("You have left the guild.")) delete guildTab; guildTab = 0; if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorSpriteManager) actorSpriteManager->updatePlayerColors(); } else { if (guildTab) { guildTab->chatLog(strprintf( _("%s has left your guild."), nick.c_str()), BY_SERVER); } if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } break; } case SMSG_GUILD_EXPULSION: { std::string nick = msg.readString(24); // Name (of expulsed?) std::string message = msg.readString(40); // Message msg.skip(24); // unused ("dummy") if (taGuild) taGuild->removeMember(nick); if (player_node && nick == player_node->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } SERVER_NOTICE(_("You was kicked from guild.")); delete guildTab; guildTab = 0; if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorSpriteManager) actorSpriteManager->updatePlayerColors(); } else { if (guildTab) { guildTab->chatLog(strprintf( _("%s has kicked from your guild."), nick.c_str()), BY_SERVER); } if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } break; } case SMSG_GUILD_EXPULSION_LIST: { int length = msg.readInt16(); int count = (length - 4) / 88; for (int i = 0; i < count; i++) { msg.readString(24); // Name (of expulsed?) msg.readString(24); // 'Acc' (name of expulser?) msg.readString(24); // Message } } break; case SMSG_GUILD_MESSAGE: { int msgLength = msg.readInt16() - 4; if (msgLength <= 0) return; if (guildTab) { std::string chatMsg = msg.readString(msgLength); std::string::size_type pos = chatMsg.find(" : ", 0); if (pos != std::string::npos) { std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); chatMsg.erase(0, pos + 3); trim(chatMsg); guildTab->chatLog(sender_name, chatMsg); } else { guildTab->chatLog(chatMsg); } } } break; case SMSG_GUILD_SKILL_UP: msg.readInt16(); // Skill ID msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.readInt8(); // unused? (always 1) break; case SMSG_GUILD_REQ_ALLIANCE: msg.readInt32(); // Account ID msg.readString(24); // Name break; case SMSG_GUILD_REQ_ALLIANCE_ACK: msg.readInt32(); // Flag break; case SMSG_GUILD_DEL_ALLIANCE: msg.readInt32(); // Guild ID msg.readInt32(); // Flag break; case SMSG_GUILD_OPPOSITION_ACK: msg.readInt8(); // Flag break; case SMSG_GUILD_BROKEN: msg.readInt32(); // Flag break; default: break; } } void GuildHandler::create(const std::string &name) { MessageOut msg(CMSG_GUILD_CREATE); msg.writeInt32(0); // Unused msg.writeString(name, 24); } void GuildHandler::invite(int guildId _UNUSED_, const std::string &name _UNUSED_) { if (!actorSpriteManager) return; Being* being = actorSpriteManager->findBeingByName(name, Being::PLAYER); if (being) { MessageOut msg(CMSG_GUILD_INVITE); msg.writeInt32(being->getId()); msg.writeInt32(0); // Unused msg.writeInt32(0); // Unused } } void GuildHandler::invite(int guildId _UNUSED_, Being *being) { if (!being) return; MessageOut msg(CMSG_GUILD_INVITE); msg.writeInt32(being->getId()); msg.writeInt32(0); // Unused msg.writeInt32(0); // Unused } void GuildHandler::inviteResponse(int guildId, bool response) { MessageOut msg(CMSG_GUILD_INVITE_REPLY); msg.writeInt32(guildId); msg.writeInt8(response); msg.writeInt8(0); // Unused msg.writeInt16(0); // Unused } void GuildHandler::leave(int guildId) { if (!player_node) return; MessageOut msg(CMSG_GUILD_LEAVE); msg.writeInt32(guildId); msg.writeInt32(player_node->getId()); // Account ID msg.writeInt32(PlayerInfo::getCharId()); // Char ID msg.writeString("", 40); // Message } void GuildHandler::kick(GuildMember *member, std::string reason) { if (!member || !member->getGuild()) return; MessageOut msg(CMSG_GUILD_EXPULSION); msg.writeInt32(member->getGuild()->getId()); msg.writeInt32(member->getID()); // Account ID msg.writeInt32(member->getCharId()); // Char ID msg.writeString(reason, 40); // Message } void GuildHandler::chat(int guildId _UNUSED_, const std::string &text) { if (!player_node) return; std::string str = player_node->getName() + " : " + text; MessageOut msg(CMSG_GUILD_MESSAGE); msg.writeInt16(static_cast(str.size() + 4)); msg.writeString(str, static_cast(str.length())); } void GuildHandler::memberList(int guildId _UNUSED_) { // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list MessageOut msg(CMSG_GUILD_REQUEST_INFO); msg.writeInt32(1); // Request member list } void GuildHandler::info(int guildId _UNUSED_) { // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list showBasicInfo = true; MessageOut msg(CMSG_GUILD_REQUEST_INFO); msg.writeInt32(0); // Request basic info } void GuildHandler::changeMemberPostion(GuildMember *member, int level) { if (!member || !member->getGuild()) return; MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS); msg.writeInt16(16); // size less then 16 <= 4 + 12 msg.writeInt32(member->getID()); // Account ID msg.writeInt32(member->getCharId()); // Char ID msg.writeInt32(level); // pos } void GuildHandler::requestAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_) { // TODO } void GuildHandler::requestAllianceResponse(int guildId _UNUSED_, int otherGuildId _UNUSED_, bool response _UNUSED_) { // TODO } void GuildHandler::endAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_) { // TODO } void GuildHandler::changeNotice(int guildId, std::string msg1, std::string msg2) { MessageOut msg(CMSG_GUILD_CHANGE_NOTICE); msg.writeInt32(guildId); msg.writeString(msg1, 60); // msg1 msg.writeString(msg2, 120); // msg2 } bool GuildHandler::isSupported() { return true; } } // namespace TmwAthena