/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/guildhandler.h"
#include "actormanager.h"
#include "configuration.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/socialwindow.h"
#include "net/serverfeatures.h"
#include "gui/widgets/tabs/chat/guildtab.h"
#include "net/ea/guildrecv.h"
#include "net/tmwa/guildrecv.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "debug.h"
extern Net::GuildHandler *guildHandler;
namespace TmwAthena
{
GuildHandler::GuildHandler() :
Ea::GuildHandler(),
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_POSITION_INFO,
SMSG_GUILD_MEMBER_LOGIN,
SMSG_GUILD_MASTER_OR_MEMBER,
SMSG_GUILD_BASIC_INFO,
SMSG_GUILD_ALIANCE_INFO,
SMSG_GUILD_MEMBER_LIST,
SMSG_GUILD_POS_NAME_LIST,
SMSG_GUILD_POS_INFO_LIST,
SMSG_GUILD_POSITION_CHANGED,
SMSG_GUILD_MEMBER_POS_CHANGE,
SMSG_GUILD_EMBLEM_DATA,
SMSG_GUILD_SKILL_INFO,
SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_LEAVE,
SMSG_GUILD_EXPULSION,
SMSG_GUILD_EXPULSION_LIST,
SMSG_GUILD_MESSAGE,
SMSG_GUILD_SKILL_UP,
SMSG_GUILD_REQ_ALLIANCE,
SMSG_GUILD_REQ_ALLIANCE_ACK,
SMSG_GUILD_DEL_ALLIANCE,
SMSG_GUILD_OPPOSITION_ACK,
SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("GuildHandler::handleMessage")
if (!serverFeatures->haveNativeGuilds())
return;
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
Ea::GuildRecv::processGuildCreateResponse(msg);
break;
case SMSG_GUILD_POSITION_INFO:
GuildRecv::processGuildPositionInfo(msg);
break;
case SMSG_GUILD_MEMBER_LOGIN:
GuildRecv::processGuildMemberLogin(msg);
break;
case SMSG_GUILD_MASTER_OR_MEMBER:
Ea::GuildRecv::processGuildMasterOrMember(msg);
break;
case SMSG_GUILD_BASIC_INFO:
Ea::GuildRecv::processGuildBasicInfo(msg);
break;
case SMSG_GUILD_ALIANCE_INFO:
Ea::GuildRecv::processGuildAlianceInfo(msg);
break;
case SMSG_GUILD_MEMBER_LIST:
Ea::GuildRecv::processGuildMemberList(msg);
break;
case SMSG_GUILD_POS_NAME_LIST:
Ea::GuildRecv::processGuildPosNameList(msg);
break;
case SMSG_GUILD_POS_INFO_LIST:
Ea::GuildRecv::processGuildPosInfoList(msg);
break;
case SMSG_GUILD_POSITION_CHANGED:
Ea::GuildRecv::processGuildPositionChanged(msg);
break;
case SMSG_GUILD_MEMBER_POS_CHANGE:
Ea::GuildRecv::processGuildMemberPosChange(msg);
break;
case SMSG_GUILD_EMBLEM_DATA:
Ea::GuildRecv::processGuildEmblemData(msg);
break;
case SMSG_GUILD_SKILL_INFO:
Ea::GuildRecv::processGuildSkillInfo(msg);
break;
case SMSG_GUILD_NOTICE:
Ea::GuildRecv::processGuildNotice(msg);
break;
case SMSG_GUILD_INVITE:
Ea::GuildRecv::processGuildInvite(msg);
break;
case SMSG_GUILD_INVITE_ACK:
Ea::GuildRecv::processGuildInviteAck(msg);
break;
case SMSG_GUILD_LEAVE:
Ea::GuildRecv::processGuildLeave(msg);
break;
case SMSG_GUILD_EXPULSION:
GuildRecv::processGuildExpulsion(msg);
break;
case SMSG_GUILD_EXPULSION_LIST:
GuildRecv::processGuildExpulsionList(msg);
break;
case SMSG_GUILD_MESSAGE:
Ea::GuildRecv::processGuildMessage(msg);
break;
case SMSG_GUILD_SKILL_UP:
Ea::GuildRecv::processGuildSkillUp(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE:
Ea::GuildRecv::processGuildReqAlliance(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE_ACK:
Ea::GuildRecv::processGuildReqAllianceAck(msg);
break;
case SMSG_GUILD_DEL_ALLIANCE:
Ea::GuildRecv::processGuildDelAlliance(msg);
break;
case SMSG_GUILD_OPPOSITION_ACK:
Ea::GuildRecv::processGuildOppositionAck(msg);
break;
case SMSG_GUILD_BROKEN:
Ea::GuildRecv::processGuildBroken(msg);
break;
default:
break;
}
BLOCK_END("GuildHandler::handleMessage")
}
void GuildHandler::create(const std::string &name) const
{
createOutPacket(CMSG_GUILD_CREATE);
outMsg.writeInt32(0, "unused");
outMsg.writeString(name, 24, "guild name");
}
void GuildHandler::invite(const std::string &name) const
{
if (!actorManager)
return;
const Being *const being = actorManager->findBeingByName(
name, ActorType::Player);
if (being)
{
createOutPacket(CMSG_GUILD_INVITE);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
}
}
void GuildHandler::invite(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_GUILD_INVITE);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
}
void GuildHandler::inviteResponse(const int guildId, const bool response) const
{
createOutPacket(CMSG_GUILD_INVITE_REPLY);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeInt8(response, "response");
outMsg.writeInt8(0, "unused");
outMsg.writeInt16(0, "unused");
}
void GuildHandler::leave(const int guildId) const
{
if (!localPlayer)
return;
createOutPacket(CMSG_GUILD_LEAVE);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeBeingId(localPlayer->getId(), "account id");
outMsg.writeInt32(PlayerInfo::getCharId(), "char id");
outMsg.writeString("", 40, "message");
}
void GuildHandler::kick(const GuildMember *restrict const member,
const std::string &restrict reason) const
{
if (!member || !member->getGuild())
return;
createOutPacket(CMSG_GUILD_EXPULSION);
outMsg.writeInt32(member->getGuild()->getId(), "guild id");
outMsg.writeBeingId(member->getID(), "account id");
outMsg.writeInt32(member->getCharId(), "char id");
outMsg.writeString(reason, 40, "message");
}
void GuildHandler::chat(const std::string &text) const
{
if (!localPlayer)
return;
const std::string str = std::string(localPlayer->getName()).append(
" : ").append(text);
createOutPacket(CMSG_GUILD_MESSAGE);
outMsg.writeInt16(static_cast(str.size() + 4), "len");
outMsg.writeString(str, static_cast(str.length()), "message");
}
void GuildHandler::memberList() const
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
createOutPacket(CMSG_GUILD_REQUEST_INFO);
outMsg.writeInt32(1, "action"); // Request member list
}
void GuildHandler::info()
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
Ea::GuildRecv::showBasicInfo = true;
createOutPacket(CMSG_GUILD_REQUEST_INFO);
outMsg.writeInt32(0, "action"); // Request basic info
}
void GuildHandler::changeMemberPostion(const GuildMember *const member,
const int level) const
{
if (!member || !member->getGuild())
return;
createOutPacket(CMSG_GUILD_CHANGE_MEMBER_POS);
outMsg.writeInt16(16, "len");
outMsg.writeBeingId(member->getID(), "account id");
outMsg.writeInt32(member->getCharId(), "char id");
outMsg.writeInt32(level, "position");
}
void GuildHandler::changeNotice(const int guildId,
const std::string &restrict msg1,
const std::string &restrict msg2) const
{
createOutPacket(CMSG_GUILD_CHANGE_NOTICE);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeString(msg1, 60, "msg1");
outMsg.writeString(msg2, 120, "msg2");
}
void GuildHandler::checkMaster() const
{
createOutPacket(CMSG_GUILD_CHECK_MASTER);
}
void GuildHandler::requestAlliance(const Being *const being A_UNUSED) const
{
}
void GuildHandler::requestAllianceResponse(const int beingId A_UNUSED,
const bool accept A_UNUSED) const
{
}
void GuildHandler::endAlliance(const int guildId A_UNUSED,
const int flag A_UNUSED) const
{
}
void GuildHandler::changePostionInfo(const int posId A_UNUSED,
const int mode A_UNUSED,
const int ranking A_UNUSED,
const int payRate A_UNUSED,
const std::string &name A_UNUSED) const
{
}
void GuildHandler::requestOpposition(const Being *const being A_UNUSED) const
{
}
void GuildHandler::breakGuild(const std::string &name A_UNUSED) const
{
}
void GuildHandler::changeEmblem(std::string emblem A_UNUSED) const
{
}
void GuildHandler::requestEmblem(const int guildId A_UNUSED) const
{
}
} // namespace TmwAthena