/* * The ManaPlus Client * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_TMWA_BATTLEGROUNDHANDLER_H #define NET_TMWA_BATTLEGROUNDHANDLER_H #include "net/battlegroundhandler.h" namespace TmwAthena { class BattleGroundHandler final : public Net::BattleGroundHandler { public: BattleGroundHandler(); A_DELETE_COPY(BattleGroundHandler) ~BattleGroundHandler() override final; void registerBg(const BattleGroundTypeT &type, const std::string &name) const override final; void rekoveRequest(const std::string &name) const override final; void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const override final; void checkState(const std::string &name) const override final; }; } // namespace TmwAthena #endif // NET_TMWA_BATTLEGROUNDHANDLER_H