/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_NET_H #define NET_NET_H /** * \namespace Net * * The network communication layer. It is composed of a host of interfaces that * interact with different aspects of the game. They have different * implementations depending on the type of server the client is connecting to. */ #include "enums/net/servertype.h" class ServerInfo; namespace Net { ServerTypeT getNetworkType() A_WARN_UNUSED; /** * Handles server detection and connection */ void connectToServer(const ServerInfo &server); void unload(); void loadIgnorePackets(); bool isIgnorePacket(const int id); } // namespace Net #endif // NET_NET_H