/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_NET_H #define NET_NET_H /** * \namespace Net * * The network communication layer. It is composed of a host of interfaces that * interact with different aspects of the game. They have different * implementations depending on the type of server the client is connecting to. */ #include "net/serverinfo.h" namespace Net { class MailHandler; class NpcHandler; class PartyHandler; class PetHandler; class PlayerHandler; class SkillHandler; class TradeHandler; class ServerFeatures; NpcHandler *getNpcHandler() A_WARN_UNUSED; PartyHandler *getPartyHandler() A_WARN_UNUSED; PetHandler *getPetHandler() A_WARN_UNUSED; PlayerHandler *getPlayerHandler() A_WARN_UNUSED; SkillHandler *getSkillHandler() A_WARN_UNUSED; TradeHandler *getTradeHandler() A_WARN_UNUSED; ServerFeatures *getServerFeatures() A_WARN_UNUSED; MailHandler *getMailHandler() A_WARN_UNUSED; ServerInfo::Type getNetworkType() A_WARN_UNUSED; /** * Handles server detection and connection */ void connectToServer(const ServerInfo &server); void unload(); } // namespace Net #endif // NET_NET_H