/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/manaserv/specialhandler.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" extern Net::SpecialHandler *specialHandler; namespace ManaServ { extern Connection *gameServerConnection; SpecialHandler::SpecialHandler() { specialHandler = this; } void SpecialHandler::handleMessage(Net::MessageIn &msg A_UNUSED) { // TODO } void SpecialHandler::use(int id) { MessageOut msg(PGMSG_USE_SPECIAL); msg.writeInt8(id); gameServerConnection->send(msg); } void SpecialHandler::use(int id A_UNUSED, int level A_UNUSED, int beingId A_UNUSED) { // TODO } void SpecialHandler::use(int id A_UNUSED, int level A_UNUSED, int x _UNUSED_, int y A_UNUSED) { // TODO } void SpecialHandler::use(int id A_UNUSED, const std::string &map A_UNUSED) { // TODO } } // namespace ManaServ