/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/beinghandler.h"
#include "client.h"
#include "effectmanager.h"
#include "game.h"
#include "localplayer.h"
#include "logger.h"
#include "particle.h"
#include "playerinfo.h"
#include "configuration.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/defines.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/npchandler.h"
#include "net/manaserv/protocol.h"
#include "net/manaserv/attributes.h"
/**
* Max. distance we are willing to scroll after a teleport;
* everything beyond will reset the port hard.
* 32 is the nominal tile width/height.
* @todo: Make this parameter read from config.
*/
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
extern Net::PlayerHandler *playerHandler;
namespace ManaServ
{
void RespawnRequestListener::action(const gcn::ActionEvent &event A_UNUSED)
{
Net::getPlayerHandler()->respawn();
ManaServ::NpcHandler *handler =
static_cast(Net::getNpcHandler());
handler->clearDialogs();
}
extern Connection *gameServerConnection;
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] =
{
GPMSG_PLAYER_MAP_CHANGE,
GPMSG_PLAYER_SERVER_CHANGE,
GPMSG_PLAYER_ATTRIBUTE_CHANGE,
GPMSG_PLAYER_EXP_CHANGE,
GPMSG_LEVELUP,
GPMSG_LEVEL_PROGRESS,
GPMSG_RAISE_ATTRIBUTE_RESPONSE,
GPMSG_LOWER_ATTRIBUTE_RESPONSE,
GPMSG_SPECIAL_STATUS,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_PLAYER_MAP_CHANGE:
handleMapChangeMessage(msg);
break;
case GPMSG_PLAYER_SERVER_CHANGE:
{ // TODO: Implement reconnecting to another game server
msg.readString(32); // token
std::string address = msg.readString();
int port = msg.readInt16();
logger->log("Changing server to %s:%d", address.c_str(), port);
} break;
case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
{
logger->log1("ATTRIBUTE UPDATE:");
while (msg.getUnreadLength())
{
int attrId = msg.readInt16();
double base = msg.readInt32() / 256.0;
double value = msg.readInt32() / 256.0;
// Set the core player attribute the stat
// depending on attribute link.
int playerInfoId =
Attributes::getPlayerInfoIdFromAttrId(attrId);
if (playerInfoId > -1)
{
PlayerInfo::setAttribute(playerInfoId, value);
}
else
{
PlayerInfo::setStatBase(attrId, base);
PlayerInfo::setStatMod(attrId, value - base);
}
}
} break;
case GPMSG_PLAYER_EXP_CHANGE:
{
logger->log1("EXP Update");
while (msg.getUnreadLength())
{
int skill = msg.readInt16();
int current = msg.readInt32();
int next = msg.readInt32();
PlayerInfo::setStatExperience(skill, current, next);
}
} break;
case GPMSG_LEVELUP:
{
PlayerInfo::setAttribute(LEVEL, msg.readInt16());
PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
PlayerInfo::setAttribute(CORR_POINTS, msg.readInt16());
Particle* effect = particleEngine->addEffect(
paths.getStringValue("particles")
+ paths.getStringValue("levelUpEffectFile")
, 0, 0);
player_node->controlParticle(effect);
} break;
case GPMSG_LEVEL_PROGRESS:
{
PlayerInfo::setAttribute(EXP, msg.readInt8());
} break;
case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
int attrNum = msg.readInt16();
switch (errCode)
{
case ATTRIBMOD_OK:
{
// feel(acknowledgment);
} break;
case ATTRIBMOD_INVALID_ATTRIBUTE:
{
logger->log("Warning: Server denied increase of attribute"
" %d (unknown attribute) ", attrNum);
} break;
case ATTRIBMOD_NO_POINTS_LEFT:
{
// when the server says "you got no points" it
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied increase of attribute"
" %d (no points left) ", attrNum);
int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
PlayerInfo::setAttribute(CHAR_POINTS, 0);
PlayerInfo::setStatBase(attrNum, attrValue);
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied increase of attribute"
" %d (reason unknown) ", attrNum);
int points = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
PlayerInfo::setAttribute(CHAR_POINTS, points);
int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
PlayerInfo::setStatBase(attrNum, attrValue);
} break;
default:
break;
}
} break;
case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
int attrNum = msg.readInt16();
switch (errCode)
{
case ATTRIBMOD_OK:
{
// feel(acknowledgment);
} break;
case ATTRIBMOD_INVALID_ATTRIBUTE:
{
logger->log("Warning: Server denied reduction of attribute"
" %d (unknown attribute) ", attrNum);
} break;
case ATTRIBMOD_NO_POINTS_LEFT:
{
// when the server says "you got no points" it
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied reduction of attribute"
" %d (no points left) ", attrNum);
int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
PlayerInfo::setAttribute(CHAR_POINTS, 0);
PlayerInfo::setAttribute(CORR_POINTS, 0);
PlayerInfo::setStatBase(attrNum, attrValue);
break;
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied reduction of attribute"
" %d (reason unknown) ", attrNum);
int charaPoints = PlayerInfo::getAttribute(
CHAR_POINTS) - 1;
PlayerInfo::setAttribute(CHAR_POINTS, charaPoints);
int correctPoints = PlayerInfo::getAttribute(CORR_POINTS)
+ 1;
PlayerInfo::setAttribute(CORR_POINTS, correctPoints);
int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
PlayerInfo::setStatBase(attrNum, attrValue);
} break;
default:
break;
}
} break;
case GPMSG_SPECIAL_STATUS :
{
while (msg.getUnreadLength())
{
// { B specialID, L current, L max, L recharge }
int id = msg.readInt8();
int current = msg.readInt32();
int max = msg.readInt32();
int recharge = msg.readInt32();
PlayerInfo::setSpecialStatus(id, current, max, recharge);
}
} break;
/*
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg.readInt16();
switch (type)
{
case 0:
localChatTab->chatLog(_("Equip arrows first."),
BY_SERVER);
break;
default:
logger->log("0x013b: Unhandled message %i", type);
break;
}
}
break;
*/
default:
break;
}
}
void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
{
const std::string mapName = msg.readString();
const unsigned short x = msg.readInt16();
const unsigned short y = msg.readInt16();
Game *game = Game::instance();
const bool sameMap = (game->getCurrentMapName() == mapName);
logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
// Switch the actual map, deleting the previous one
game->changeMap(mapName);
const Vector &playerPos = player_node->getPosition();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
/* Scroll if neccessary */
if (!sameMap
|| (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = x - (int) playerPos.x;
scrollOffsetY = y - (int) playerPos.y;
}
player_node->setAction(Being::STAND);
player_node->setPosition(x, y);
player_node->setDestination(x, y);
logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
(int) scrollOffsetY);
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
void PlayerHandler::attack(int id, bool keep A_UNUSED)
{
MessageOut msg(PGMSG_ATTACK);
msg.writeInt16(id);
gameServerConnection->send(msg);
}
void PlayerHandler::stopAttack()
{
}
void PlayerHandler::emote(Uint8 emoteId A_UNUSED)
{
// TODO
}
void PlayerHandler::increaseAttribute(int attr)
{
MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
msg.writeInt16(attr);
gameServerConnection->send(msg);
}
void PlayerHandler::decreaseAttribute(int attr)
{
MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
msg.writeInt16(attr);
gameServerConnection->send(msg);
}
void PlayerHandler::increaseSkill(unsigned short skillId A_UNUSED)
{
// Not used atm
}
void PlayerHandler::pickUp(FloorItem *floorItem)
{
if (floorItem)
{
int id = floorItem->getId();
MessageOut msg(PGMSG_PICKUP);
msg.writeInt16(id >> 16);
msg.writeInt16(id & 0xFFFF);
gameServerConnection->send(msg);
}
}
void PlayerHandler::setDirection(char direction)
{
MessageOut msg(PGMSG_DIRECTION_CHANGE);
msg.writeInt8(direction);
gameServerConnection->send(msg);
}
void PlayerHandler::setDestination(int x, int y, int /* direction */)
{
MessageOut msg(PGMSG_WALK);
msg.writeInt16(x);
msg.writeInt16(y);
gameServerConnection->send(msg);
}
void PlayerHandler::changeAction(Being::Action action)
{
player_node->setAction(action);
MessageOut msg(PGMSG_ACTION_CHANGE);
msg.writeInt8(action);
gameServerConnection->send(msg);
}
void PlayerHandler::respawn()
{
MessageOut msg(PGMSG_RESPAWN);
gameServerConnection->send(msg);
}
void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
bool ignore A_UNUSED)
{
// TODO
}
void PlayerHandler::ignoreAll(bool ignore A_UNUSED)
{
// TODO
}
bool PlayerHandler::canUseMagic() const
{
return true;
}
bool PlayerHandler::canCorrectAttributes() const
{
return true;
}
int PlayerHandler::getJobLocation() const
{
return -1;
}
Vector PlayerHandler::getDefaultWalkSpeed() const
{
// Return translation in pixels per ticks.
return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
}
} // namespace ManaServ