/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_MANASERV_CHATHANDLER_H #define NET_MANASERV_CHATHANDLER_H #include "net/chathandler.h" #include "net/serverinfo.h" #include "net/manaserv/messagehandler.h" #ifdef __GNUC__ #define _UNUSED_ __attribute__ ((unused)) #else #define _UNUSED_ #endif namespace ManaServ { class ChatHandler : public MessageHandler, public Net::ChatHandler { public: ChatHandler(); /** * Handle the given message appropriately. */ void handleMessage(Net::MessageIn &msg); void connect(); bool isConnected(); void disconnect(); void talk(const std::string &text); void talkRaw(const std::string &text); void me(const std::string &text); void privateMessage(const std::string &recipient, const std::string &text); void channelList(); void enterChannel(const std::string &channel, const std::string &password); void quitChannel(int channelId); void sendToChannel(int channelId, const std::string &text); void userList(const std::string &channel); void setChannelTopic(int channelId, const std::string &text); void setUserMode(int channelId, const std::string &name, int mode); void kickUser(int channelId, const std::string &name); void who(); void sendRaw(const std::string &args); private: /** * Handle chat messages sent from the game server. */ void handleGameChatMessage(Net::MessageIn &msg); /** * Handle channel entry responses. */ void handleEnterChannelResponse(Net::MessageIn &msg); /** * Handle list channels responses. */ void handleListChannelsResponse(Net::MessageIn &msg); /** * Handle private messages. */ void handlePrivateMessage(Net::MessageIn &msg); /** * Handle announcements. */ void handleAnnouncement(Net::MessageIn &msg); /** * Handle chat messages. */ void handleChatMessage(Net::MessageIn &msg); /** * Handle quit channel responses. */ void handleQuitChannelResponse(Net::MessageIn &msg); /** * Handle list channel users responses. */ void handleListChannelUsersResponse(Net::MessageIn &msg); /** * Handle channel events. */ void handleChannelEvent(Net::MessageIn &msg); /** * Handle who responses. */ void handleWhoResponse(Net::MessageIn &msg); }; } // namespace ManaServ #endif