/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/manaserv/chathandler.h"
#include "actorspritemanager.h"
#include "being.h"
#include "client.h"
#include "channel.h"
#include "channelmanager.h"
#include "gui/chatwindow.h"
#include "gui/widgets/channeltab.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include
extern Being *player_node;
extern Net::ChatHandler *chatHandler;
namespace ManaServ
{
extern Connection *chatServerConnection;
extern Connection *gameServerConnection;
extern std::string netToken;
extern ServerInfo chatServer;
ChatHandler::ChatHandler()
{
static const uint16_t _messages[] =
{
GPMSG_SAY,
CPMSG_ENTER_CHANNEL_RESPONSE,
CPMSG_LIST_CHANNELS_RESPONSE,
CPMSG_PUBMSG,
CPMSG_ANNOUNCEMENT,
CPMSG_PRIVMSG,
CPMSG_QUIT_CHANNEL_RESPONSE,
CPMSG_LIST_CHANNELUSERS_RESPONSE,
CPMSG_CHANNEL_EVENT,
CPMSG_WHO_RESPONSE,
CPMSG_DISCONNECT_RESPONSE,
0
};
handledMessages = _messages;
chatHandler = this;
}
void ChatHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_SAY:
handleGameChatMessage(msg);
break;
case CPMSG_ENTER_CHANNEL_RESPONSE:
handleEnterChannelResponse(msg);
break;
case CPMSG_LIST_CHANNELS_RESPONSE:
handleListChannelsResponse(msg);
break;
case CPMSG_PRIVMSG:
handlePrivateMessage(msg);
break;
case CPMSG_ANNOUNCEMENT:
handleAnnouncement(msg);
break;
case CPMSG_PUBMSG:
handleChatMessage(msg);
break;
case CPMSG_QUIT_CHANNEL_RESPONSE:
handleQuitChannelResponse(msg);
break;
case CPMSG_LIST_CHANNELUSERS_RESPONSE:
handleListChannelUsersResponse(msg);
break;
case CPMSG_CHANNEL_EVENT:
handleChannelEvent(msg);
break;
case CPMSG_WHO_RESPONSE:
handleWhoResponse(msg);
break;
case CPMSG_DISCONNECT_RESPONSE:
{
int errMsg = msg.readInt8();
// Successful logout
if (errMsg == ERRMSG_OK)
{
// TODO: Handle logout
}
else
{
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
errorMessage = "Chatserver: Not logged in";
break;
default:
errorMessage = "Chatserver: Unknown error";
break;
}
Client::setState(STATE_ERROR);
}
}
break;
default:
break;
}
}
void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
{
short id = msg.readInt16();
std::string chatMsg = msg.readString();
if (id == 0)
{
localChatTab->chatLog(chatMsg, BY_SERVER);
return;
}
Being *being = actorSpriteManager->findBeing(id);
std::string mes;
if (being)
{
mes = being->getName() + " : " + chatMsg;
being->setSpeech(chatMsg);
}
else
mes = "Unknown : " + chatMsg;
localChatTab->chatLog(mes, being == player_node
? BY_PLAYER : BY_OTHER);
}
void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
{
if (msg.readInt8() == ERRMSG_OK)
{
short channelId = msg.readInt16();
std::string channelName = msg.readString();
std::string announcement = msg.readString();
Channel *channel = new Channel(channelId, channelName, announcement);
channelManager->addChannel(channel);
ChatTab *tab = channel->getTab();
tab->chatLog(strprintf(_("Topic: %s"), announcement.c_str()),
BY_CHANNEL);
std::string user;
std::string userModes;
tab->chatLog(_("Players in this channel:"), BY_CHANNEL);
while (msg.getUnreadLength())
{
user = msg.readString();
if (user == "")
return;
userModes = msg.readString();
if (userModes.find('o') != std::string::npos)
{
user = "@" + user;
}
tab->chatLog(user, BY_CHANNEL);
}
}
else
{
localChatTab->chatLog(_("Error joining channel."), BY_SERVER);
}
}
void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
{
localChatTab->chatLog(_("Listing channels."), BY_SERVER);
while (msg.getUnreadLength())
{
std::string channelName = msg.readString();
if (channelName == "")
return;
std::ostringstream numUsers;
numUsers << msg.readInt16();
channelName += " - ";
channelName += numUsers.str();
localChatTab->chatLog(channelName, BY_SERVER);
}
localChatTab->chatLog(_("End of channel list."), BY_SERVER);
}
void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
{
std::string userNick = msg.readString();
std::string chatMsg = msg.readString();
chatWindow->addWhisper(userNick, chatMsg);
}
void ChatHandler::handleAnnouncement(Net::MessageIn &msg)
{
std::string chatMsg = msg.readString();
localChatTab->chatLog(chatMsg, BY_GM);
}
void ChatHandler::handleChatMessage(Net::MessageIn &msg)
{
short channelId = msg.readInt16();
std::string userNick = msg.readString();
std::string chatMsg = msg.readString();
Channel *channel = channelManager->findById(channelId);
channel->getTab()->chatLog(userNick, chatMsg);
}
void ChatHandler::handleQuitChannelResponse(Net::MessageIn &msg)
{
if (msg.readInt8() == ERRMSG_OK)
{
short channelId = msg.readInt16();
Channel *channel = channelManager->findById(channelId);
channelManager->removeChannel(channel);
}
}
void ChatHandler::handleListChannelUsersResponse(Net::MessageIn &msg)
{
std::string channelName = msg.readString();
std::string userNick;
std::string userModes;
Channel *channel = channelManager->findByName(channelName);
channel->getTab()->chatLog(_("Players in this channel:"),
BY_CHANNEL);
while (msg.getUnreadLength())
{
userNick = msg.readString();
if (userNick == "")
{
break;
}
userModes = msg.readString();
if (userModes.find('o') != std::string::npos)
{
userNick = "@" + userNick;
}
localChatTab->chatLog(userNick, BY_CHANNEL, channel);
}
}
void ChatHandler::handleChannelEvent(Net::MessageIn &msg)
{
short channelId = msg.readInt16();
char eventId = msg.readInt8();
std::string line = msg.readString();
Channel *channel = channelManager->findById(channelId);
if (channel)
{
switch (eventId)
{
case CHAT_EVENT_NEW_PLAYER:
channel->getTab()->chatLog(strprintf(_("%s entered the "
"channel."), line.c_str()), BY_CHANNEL);
break;
case CHAT_EVENT_LEAVING_PLAYER:
channel->getTab()->chatLog(strprintf(_("%s left the channel."),
line.c_str()), BY_CHANNEL);
break;
case CHAT_EVENT_TOPIC_CHANGE:
channel->getTab()->chatLog(strprintf(_("Topic: %s"),
line.c_str()), BY_CHANNEL);
break;
case CHAT_EVENT_MODE_CHANGE:
{
int first = line.find(":");
int second = line.find(":", first + 1);
std::string user1 = line.substr(0, first);
std::string user2 = line.substr(first + 1, second);
std::string mode = line.substr(second + 1, line.length());
channel->getTab()->chatLog(strprintf(_("%s has set mode %s "
"on user %s."), user1.c_str(), mode.c_str(),
user2.c_str()), BY_CHANNEL);
}
break;
case CHAT_EVENT_KICKED_PLAYER:
{
int first = line.find(":");
std::string user1 = line.substr(0, first);
std::string user2 = line.substr(first + 1, line.length());
channel->getTab()->chatLog(strprintf(_("%s has kicked %s."),
user1.c_str(), user2.c_str()), BY_CHANNEL);
}
break;
default:
channel->getTab()->chatLog(_("Unknown channel event."),
BY_CHANNEL);
}
}
}
void ChatHandler::handleWhoResponse(Net::MessageIn &msg)
{
std::string userNick;
while (msg.getUnreadLength())
{
userNick = msg.readString();
if (userNick == "")
break;
localChatTab->chatLog(userNick, BY_SERVER);
}
}
void ChatHandler::connect()
{
MessageOut msg(PCMSG_CONNECT);
msg.writeString(netToken, 32);
chatServerConnection->send(msg);
}
bool ChatHandler::isConnected()
{
return chatServerConnection->isConnected();
}
void ChatHandler::disconnect()
{
chatServerConnection->disconnect();
}
void ChatHandler::talk(const std::string &text)
{
MessageOut msg(PGMSG_SAY);
msg.writeString(text);
gameServerConnection->send(msg);
}
void ChatHandler::talkRaw(const std::string &text)
{
MessageOut msg(PGMSG_SAY);
msg.writeString(text);
gameServerConnection->send(msg);
}
void ChatHandler::me(const std::string &text A_UNUSED)
{
// TODO
}
void ChatHandler::privateMessage(const std::string &recipient,
const std::string &text)
{
MessageOut msg(PCMSG_PRIVMSG);
msg.writeString(recipient);
msg.writeString(text);
chatServerConnection->send(msg);
}
void ChatHandler::channelList()
{
MessageOut msg(PCMSG_LIST_CHANNELS);
chatServerConnection->send(msg);
}
void ChatHandler::enterChannel(const std::string &channel,
const std::string &password)
{
MessageOut msg(PCMSG_ENTER_CHANNEL);
msg.writeString(channel);
msg.writeString(password);
chatServerConnection->send(msg);
}
void ChatHandler::quitChannel(int channelId)
{
MessageOut msg(PCMSG_QUIT_CHANNEL);
msg.writeInt16(channelId);
chatServerConnection->send(msg);
}
void ChatHandler::sendToChannel(int channelId, const std::string &text)
{
MessageOut msg(PCMSG_CHAT);
msg.writeString(text);
msg.writeInt16(channelId);
chatServerConnection->send(msg);
}
void ChatHandler::userList(const std::string &channel)
{
MessageOut msg(PCMSG_LIST_CHANNELUSERS);
msg.writeString(channel);
chatServerConnection->send(msg);
}
void ChatHandler::setChannelTopic(int channelId, const std::string &text)
{
MessageOut msg(PCMSG_TOPIC_CHANGE);
msg.writeInt16(channelId);
msg.writeString(text);
chatServerConnection->send(msg);
}
void ChatHandler::setUserMode(int channelId, const std::string &name, int mode)
{
MessageOut msg(PCMSG_USER_MODE);
msg.writeInt16(channelId);
msg.writeString(name);
msg.writeInt8(mode);
chatServerConnection->send(msg);
}
void ChatHandler::kickUser(int channelId, const std::string &name)
{
MessageOut msg(PCMSG_KICK_USER);
msg.writeInt16(channelId);
msg.writeString(name);
chatServerConnection->send(msg);
}
void ChatHandler::who()
{
MessageOut msg(PCMSG_WHO);
chatServerConnection->send(msg);
}
void ChatHandler::sendRaw(const std::string &args A_UNUSED)
{
}
void ChatHandler::ignoreAll()
{
}
void ChatHandler::unIgnoreAll()
{
}
} // namespace ManaServ