/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_GAMEHANDLER_H
#define NET_GAMEHANDLER_H
#include "net/logindata.h"
#include
namespace Net
{
class GameHandler
{
public:
virtual ~GameHandler()
{}
virtual void connect() = 0;
virtual bool isConnected() const = 0;
virtual void disconnect() = 0;
virtual void who() const = 0;
virtual void quit() const = 0;
virtual void ping(const int tick) const = 0;
virtual bool removeDeadBeings() const = 0;
virtual void disconnect2() const = 0;
virtual bool canUseMagicBar() const A_WARN_UNUSED = 0;
virtual bool mustPing() const A_WARN_UNUSED = 0;
virtual void mapLoadedEvent() const = 0;
virtual void initEngines() const = 0;
virtual void clear() = 0;
};
} // namespace Net
#endif // NET_GAMEHANDLER_H