/* * The ManaPlus Client * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/vendinghandler.h" #include "actormanager.h" #include "itemcolormanager.h" #include "shopitem.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/buydialog.h" #include "gui/widgets/createwidget.h" #include "listeners/vendingmodelistener.h" #include "listeners/vendingslotslistener.h" #include "net/ea/eaprotocol.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "debug.h" extern Net::VendingHandler *vendingHandler; namespace EAthena { BuyDialog *VendingHandler::mBuyDialog = nullptr; VendingHandler::VendingHandler() : MessageHandler() { static const uint16_t _messages[] = { SMSG_VENDING_OPEN_REQ, SMSG_VENDING_SHOW_BOARD, SMSG_VENDING_HIDE_BOARD, SMSG_VENDING_ITEMS_LIST, SMSG_VENDING_BUY_ACK, SMSG_VENDING_OPEN, SMSG_VENDING_REPORT, SMSG_VENDING_OPEN_STATUS, 0 }; handledMessages = _messages; vendingHandler = this; mBuyDialog = nullptr; } void VendingHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_VENDING_OPEN_REQ: processOpenReq(msg); break; case SMSG_VENDING_SHOW_BOARD: processShowBoard(msg); break; case SMSG_VENDING_HIDE_BOARD: processHideBoard(msg); break; case SMSG_VENDING_ITEMS_LIST: processItemsList(msg); break; case SMSG_VENDING_BUY_ACK: processBuyAck(msg); break; case SMSG_VENDING_OPEN: processOpen(msg); break; case SMSG_VENDING_REPORT: processReport(msg); break; case SMSG_VENDING_OPEN_STATUS: processOpenStatus(msg); break; default: break; } } void VendingHandler::processOpenReq(Net::MessageIn &msg) { VendingSlotsListener::distributeEvent(msg.readInt16("slots allowed")); } void VendingHandler::processShowBoard(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("owner id"); const std::string shopName = msg.readString(80, "shop name"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setSellBoard(shopName); } void VendingHandler::processHideBoard(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("owner id"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setSellBoard(std::string()); if (dstBeing == localPlayer) { PlayerInfo::enableVending(false); VendingModeListener::distributeEvent(false); } } void VendingHandler::processItemsList(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 12) / 22; const BeingId id = msg.readBeingId("id"); Being *const being = actorManager->findBeing(id); if (!being) return; int cards[4]; CREATEWIDGETV(mBuyDialog, BuyDialog, being->getName()); mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); msg.readInt32("vender id"); for (int f = 0; f < count; f ++) { const int value = msg.readInt32("price"); const int amount = msg.readInt16("amount"); const int index = msg.readInt16("inv index"); const int type = msg.readUInt8("item type"); const int itemId = msg.readInt16("item id"); msg.readUInt8("identify"); msg.readUInt8("attribute"); msg.readUInt8("refine"); for (int d = 0; d < 4; d ++) cards[d] = msg.readInt16("card"); const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]); ShopItem *const item = mBuyDialog->addItem(itemId, type, color, amount, value); if (item) item->setInvIndex(index); } mBuyDialog->sort(); } void VendingHandler::processBuyAck(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("inv index"); msg.readInt16("amount"); msg.readUInt8("flag"); } void VendingHandler::processOpen(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 8) / 22; msg.readInt32("id"); for (int f = 0; f < count; f ++) { msg.readInt32("price"); msg.readInt16("inv index"); msg.readInt16("amount"); msg.readUInt8("item type"); msg.readInt16("item id"); msg.readUInt8("identify"); msg.readUInt8("attribute"); msg.readUInt8("refine"); for (int d = 0; d < 4; d ++) msg.readInt16("card"); } PlayerInfo::enableVending(true); VendingModeListener::distributeEvent(true); } void VendingHandler::processReport(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("inv index"); msg.readInt16("amount"); } void VendingHandler::processOpenStatus(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readUInt8("result"); } void VendingHandler::close() const { createOutPacket(CMSG_VENDING_CLOSE); PlayerInfo::enableVending(false); } void VendingHandler::open(const Being *const being) const { if (!being) return; createOutPacket(CMSG_VENDING_LIST_REQ); outMsg.writeBeingId(being->getId(), "account id"); } void VendingHandler::buy(const Being *const being, const int index, const int amount) const { if (!being) return; createOutPacket(CMSG_VENDING_BUY); outMsg.writeInt16(12, "len"); outMsg.writeBeingId(being->getId(), "account id"); outMsg.writeInt16(static_cast(amount), "amount"); outMsg.writeInt16(static_cast(index), "index"); } void VendingHandler::buy2(const Being *const being, const int vendId, const int index, const int amount) const { if (!being) return; createOutPacket(CMSG_VENDING_BUY2); outMsg.writeInt16(16, "len"); outMsg.writeBeingId(being->getId(), "account id"); outMsg.writeInt32(vendId, "vend id"); outMsg.writeInt16(static_cast(amount), "amount"); outMsg.writeInt16(static_cast(index), "index"); } void VendingHandler::createShop(const std::string &name, const bool flag, std::vector &items) const { createOutPacket(CMSG_VENDING_CREATE_SHOP); outMsg.writeInt16(static_cast(85 + items.size() * 8), "len"); outMsg.writeString(name, 80, "shop name"); outMsg.writeInt8(static_cast(flag ? 1 : 0), "flag"); FOR_EACH (std::vector::const_iterator, it, items) { const ShopItem *const item = *it; outMsg.writeInt16(static_cast( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt16(static_cast(item->getQuantity()), "amount"); outMsg.writeInt32(item->getPrice(), "price"); } } } // namespace EAthena