/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/tradehandler.h" #include "inventory.h" #include "item.h" #include "notifymanager.h" #include "being/playerinfo.h" #include "enums/simpletypes.h" #include "gui/windows/tradewindow.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "net/ea/eaprotocol.h" #include "resources/notifytypes.h" #include "utils/stringutils.h" #include "debug.h" extern Net::TradeHandler *tradeHandler; namespace EAthena { int TradeHandler::mQuantity = 0; int TradeHandler::mItemIndex = -1; TradeHandler::TradeHandler() : MessageHandler(), Ea::TradeHandler() { static const uint16_t _messages[] = { SMSG_TRADE_REQUEST, SMSG_TRADE_RESPONSE, SMSG_TRADE_ITEM_ADD, SMSG_TRADE_ITEM_ADD_RESPONSE, SMSG_TRADE_OK, SMSG_TRADE_CANCEL, SMSG_TRADE_COMPLETE, SMSG_TRADE_UNDO, 0 }; handledMessages = _messages; tradeHandler = this; mItemIndex = -1; mQuantity = 0; } void TradeHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_TRADE_REQUEST: processTradeRequest(msg); break; case SMSG_TRADE_RESPONSE: processTradeResponse(msg); break; case SMSG_TRADE_ITEM_ADD: processTradeItemAdd(msg); break; case SMSG_TRADE_ITEM_ADD_RESPONSE: processTradeItemAddResponse(msg); break; case SMSG_TRADE_OK: processTradeOk(msg); break; case SMSG_TRADE_CANCEL: processTradeCancel(msg); break; case SMSG_TRADE_COMPLETE: processTradeComplete(msg); break; case SMSG_TRADE_UNDO: processTradeUndo(msg); break; default: break; } } void TradeHandler::request(const Being *const being) const { if (!being) return; createOutPacket(CMSG_TRADE_REQUEST); outMsg.writeInt32(being->getId(), "player id"); } void TradeHandler::respond(const bool accept) const { if (!accept) PlayerInfo::setTrading(false); createOutPacket(CMSG_TRADE_RESPONSE); outMsg.writeInt8(static_cast(accept ? 3 : 4), "accept"); } void TradeHandler::addItem(const Item *const item, const int amount) const { if (!item) return; mItemIndex = item->getInvIndex(); mQuantity = amount; createOutPacket(CMSG_TRADE_ITEM_ADD_REQUEST); outMsg.writeInt16(static_cast(mItemIndex + INVENTORY_OFFSET), "index"); outMsg.writeInt32(amount, "amount"); } void TradeHandler::setMoney(const int amount) const { createOutPacket(CMSG_TRADE_ITEM_ADD_REQUEST); outMsg.writeInt16(0, "index"); outMsg.writeInt32(amount, "amount"); } void TradeHandler::confirm() const { createOutPacket(CMSG_TRADE_ADD_COMPLETE); } void TradeHandler::finish() const { createOutPacket(CMSG_TRADE_OK); } void TradeHandler::cancel() const { createOutPacket(CMSG_TRADE_CANCEL_REQUEST); } void TradeHandler::processTradeRequest(Net::MessageIn &msg) { const std::string &partner = msg.readString(24, "name"); msg.readInt32("char id"); msg.readInt16("base level"); processTradeRequestContinue(partner); } void TradeHandler::processTradeResponse(Net::MessageIn &msg) { const uint8_t type = msg.readUInt8("type"); msg.readInt32("char id"); msg.readInt16("base level"); processTradeResponseContinue(type); } void TradeHandler::processTradeItemAdd(Net::MessageIn &msg) { const int type = msg.readInt16("type"); const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt32("amount"); const uint8_t identify = msg.readUInt8("identify"); msg.readUInt8("attribute"); const uint8_t refine = msg.readUInt8("refine"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); if (tradeWindow) { if (type == 0) { tradeWindow->setMoney(amount); } else { tradeWindow->addItem2(type, itemType, cards, 4, false, amount, refine, 1, fromBool(identify, Identified), Damaged_False, false, false); } } } void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg) { msg.readInt16("index"); const uint8_t res = msg.readUInt8("fail"); switch (res) { case 0: // Successfully added item case 9: // silent added item { Item *const item = PlayerInfo::getInventory()->getItem( mItemIndex); if (!item) return; if (tradeWindow) { tradeWindow->addItem2(item->getId(), item->getType(), item->getCards(), 4, true, mQuantity, item->getRefine(), item->getColor(), item->getIdentified(), item->getDamaged(), item->getFavorite(), item->isEquipment()); } item->increaseQuantity(-mQuantity); mItemIndex = -1; mQuantity = 0; break; } case 1: // Add item failed - player overweighted NotifyManager::notify(NotifyTypes:: TRADE_ADD_PARTNER_OVER_WEIGHT); break; case 2: NotifyManager::notify(NotifyTypes::TRADE_ADD_ERROR); break; default: NotifyManager::notify(NotifyTypes::TRADE_ADD_ERROR); logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: " + toString(res)); break; } } void TradeHandler::processTradeUndo(Net::MessageIn &msg A_UNUSED) { // +++ here need clear trade window from partner side? } } // namespace EAthena