/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/skillrecv.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "const/net/skill.h" #include "enums/resources/notifytypes.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/tabs/chat/chattab.h" #include "gui/windows/skilldialog.h" #include "gui/windows/textselectdialog.h" #include "listeners/skillwarplistener.h" #include "net/messagein.h" #include "net/eathena/menu.h" #include "resources/iteminfo.h" #include "resources/db/itemdb.h" #include "resources/skill/skillinfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" static const unsigned int RFAIL = 10; static const unsigned int RFAIL_SUMMON = 19; static const unsigned int RFAIL_NEED_ITEM = 71; static const unsigned int RFAIL_NEED_EQUIPMENT = 72; static const unsigned int RFAIL_SPIRITS = 74; extern int serverVersion; extern int itemIdLen; namespace EAthena { void SkillRecv::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16("len"); const int sz = (serverVersion > 0) ? 41 : 37; const int skillCount = (msg.getLength() - 4) / sz; int updateSkill = 0; if (skillDialog != nullptr) skillDialog->hideSkills(SkillOwner::Player); for (int k = 0; k < skillCount; k++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); if (serverVersion > 0) msg.readInt32("inf2"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if ((oldLevel != 0) && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, name, level, range, up, inf, sp); } } } if (skillDialog != nullptr) { skillDialog->update(); skillDialog->updateModelsHidden(); if (updateSkill != 0) skillDialog->playUpdateEffect(updateSkill); } } void SkillRecv::processSkillAdd(Net::MessageIn &msg) { int updateSkill = 0; const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if ((oldLevel != 0) && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, name, level, range, up, inf, sp); } skillDialog->update(); if (updateSkill != 0) skillDialog->playUpdateEffect(updateSkill); } } void SkillRecv::processSkillAdd2(Net::MessageIn &msg) { int updateSkill = 0; msg.readInt16("len"); // for now unused const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); msg.readInt32("inf2"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if ((oldLevel != 0) && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, name, level, range, up, inf, sp); } skillDialog->update(); if (updateSkill != 0) skillDialog->playUpdateEffect(updateSkill); } } void SkillRecv::processSkillUpdate(Net::MessageIn &msg) { int updateSkill = 0; const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if ((oldLevel != 0) && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, "", level, range, up, inf, sp); } skillDialog->update(); if (updateSkill != 0) skillDialog->playUpdateEffect(updateSkill); } } void SkillRecv::processSkillUpdate2(Net::MessageIn &msg) { int updateSkill = 0; msg.readInt16("len"); // for now unused const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); msg.readInt32("inf2"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if ((oldLevel != 0) && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, "", level, range, up, inf, sp); } skillDialog->update(); if (updateSkill != 0) skillDialog->playUpdateEffect(updateSkill); } } void SkillRecv::processSkillDelete(Net::MessageIn &msg) { int updateSkill = 0; const int skillId = msg.readInt16("skill id"); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel != 0) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, 0); if (skillDialog != nullptr) { skillDialog->removeSkill(skillId); skillDialog->update(); if (updateSkill != 0) skillDialog->playRemoveEffect(updateSkill); } } void SkillRecv::processSkillCoolDown(Net::MessageIn &msg) { const int skillId = msg.readInt16("skill id"); const int duration = msg.readInt32("duration"); if (skillDialog != nullptr) skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration); } void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg) { int packetLen; if (msg.getVersion() >= 20120604) packetLen = 10; else packetLen = 6; const int count = (msg.readInt16("len") - 4) / packetLen; for (int f = 0; f < count; f ++) { const int skillId = msg.readInt16("skill id"); if (msg.getVersion() >= 20120604) msg.readInt32("total"); const int duration = msg.readInt32("duration"); if (skillDialog != nullptr) { skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration); } } } void SkillRecv::processSkillFailed(Net::MessageIn &msg) { // Action failed (ex. sit because you have not reached the // right level) const int skillId = msg.readInt16("skill id"); const int bskill = msg.readItemId("btype"); const int itemId = msg.readItemId("item id"); const signed char success = msg.readUInt8("success"); const signed char reason = msg.readUInt8("reason"); if (success != CAST_S32(SKILL_FAILED) && bskill == CAST_S32(BSKILL_EMOTE)) { logger->log("Action: %d/%d", bskill, success); } if (localPlayer != nullptr) localPlayer->stopCast(true); std::string txt; if (success == CAST_S32(SKILL_FAILED) && bskill != 0) { if ((localPlayer != nullptr) && bskill == CAST_S32(BSKILL_EMOTE) && reason == CAST_S32(RFAIL_SKILLDEP)) { localPlayer->stopAdvert(); } const SkillInfo *const info = skillDialog->getSkill(bskill); if (info != nullptr) { txt = info->errorText; } else { // TRANSLATORS: skill error message txt = strprintf(_("Unknown skill error: %d"), bskill); } } else { const SkillInfo *const info = skillDialog->getSkill(skillId); if (info != nullptr) { txt = info->errorText + "."; } else { // TRANSLATORS: skill error message txt = strprintf(_("Unknown skill error: %d."), skillId); } } txt.append(" "); switch (reason) { case RFAIL_SKILLDEP: // TRANSLATORS: error message txt.append(_("You have not yet reached a high enough lvl!")); break; case RFAIL_INSUFHP: // TRANSLATORS: error message txt.append(_("Insufficient HP!")); break; case RFAIL_INSUFSP: // TRANSLATORS: error message txt.append(_("Insufficient SP!")); break; case RFAIL_NOMEMO: // TRANSLATORS: error message txt.append(_("You have no memos!")); break; case RFAIL_SKILLDELAY: // TRANSLATORS: error message txt.append(_("You cannot do that right now!")); break; case RFAIL_ZENY: // TRANSLATORS: error message txt.append(_("Seems you need more money... ;-)")); break; case RFAIL_WEAPON: // TRANSLATORS: error message txt.append(_("You cannot use this skill with that " "kind of weapon!")); break; case RFAIL_REDGEM: // TRANSLATORS: error message txt.append(_("You need another red gem!")); break; case RFAIL_BLUEGEM: // TRANSLATORS: error message txt.append(_("You need another blue gem!")); break; case RFAIL_OVERWEIGHT: // TRANSLATORS: error message txt.append(_("You're carrying to much to do this!")); break; case RFAIL_SUMMON: // TRANSLATORS: error message txt.append(_("Fail summon.")); break; case RFAIL_SPIRITS: // TRANSLATORS: error message txt.append(_("Need spirits.")); break; case RFAIL_NEED_EQUIPMENT: { const int amount = bskill; const ItemInfo &info = ItemDB::get(itemId); if (amount == 1) { // TRANSLATORS: skill error message txt.append(strprintf(_("Need equipment %s."), info.getLink().c_str())); } else { // TRANSLATORS: skill error message txt.append(strprintf(_("Need equipment %s and amount %d"), info.getLink().c_str(), amount)); } break; } case RFAIL_NEED_ITEM: { const int amount = bskill; const ItemInfo &info = ItemDB::get(itemId); if (amount == 1) { // TRANSLATORS: skill error message txt.append(strprintf(_("Need item %s."), info.getLink().c_str())); } else { // TRANSLATORS: skill error message txt.append(strprintf(_("Need item %s and amount %d"), info.getLink().c_str(), amount)); } break; } case RFAIL: { // TRANSLATORS: error message txt.append(_("Skill failed!")); break; } default: UNIMPLEMENTEDPACKETFIELD(reason); break; } if (debugChatTab != nullptr) debugChatTab->chatLog("SKILL: " + txt, ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg) { const int skillId = msg.readInt16("skill id"); TextSelectDialog *const dialog = CREATEWIDGETR(TextSelectDialog, // TRANSLATORS: warp select window name _("Select warp target"), // TRANSLATORS: warp select button _("Warp"), AllowQuit_false); skillWarpListener.setDialog(dialog); skillWarpListener.setSkill(skillId); dialog->addActionListener(&skillWarpListener); for (int f = 0; f < 4; f ++) dialog->addText(msg.readString(16, "map name")); } void SkillRecv::processSkillWarpPoint2(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 6) / 16; const int skillId = msg.readInt16("skill id"); TextSelectDialog *const dialog = CREATEWIDGETR(TextSelectDialog, // TRANSLATORS: warp select window name _("Select warp target"), // TRANSLATORS: warp select button _("Warp"), AllowQuit_false); skillWarpListener.setDialog(dialog); skillWarpListener.setSkill(skillId); dialog->addActionListener(&skillWarpListener); for (int f = 0; f < count; f ++) dialog->addText(msg.readString(16, "map name")); } void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg) { const int type = msg.readUInt8("type"); switch (type) { case 0: NotifyManager::notify(NotifyTypes::SKILL_MEMO_SAVED); break; case 1: NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_LEVEL); break; case 2: NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_SKILL); break; default: UNIMPLEMENTEDPACKETFIELD(type); break; } } void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 4 * itemIdLen; for (int f = 0; f < count; f ++) { msg.readItemId("item id"); for (int d = 0; d < 3; d ++) msg.readItemId("material id"); } } void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt16("flag"); msg.readItemId("item id"); } void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readBeingId("being id"); } void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / itemIdLen; for (int f = 0; f < count; f ++) msg.readItemId("item id"); } void SkillRecv::processSkillAutoSpells1(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; for (int f = 0; f < 7; f ++) msg.readInt32("skill id"); menu = MenuType::AutoSpell; } void SkillRecv::processSkillAutoSpells2(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 4; for (int f = 0; f < count; f ++) msg.readInt32("skill id"); menu = MenuType::AutoSpell; } void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readBeingId("being id"); for (int f = 0; f < 5; f ++) msg.readInt32("devotee id"); msg.readInt16("range"); } void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt32("skill level"); msg.readInt32("unused"); } void SkillRecv::processSkillScale(Net::MessageIn &msg) { msg.readBeingId("being id"); msg.readInt16("skill id"); msg.readInt16("skill level"); msg.readInt16("x"); msg.readInt16("y"); msg.readInt32("cast time"); } } // namespace EAthena