/* * The ManaPlus Client * Copyright (C) 2012-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/eathena/questrecv.h" #include "gui/windows/skilldialog.h" #include "gui/windows/questswindow.h" #include "net/messagein.h" #include "const/resources/skill.h" #include "debug.h" namespace EAthena { void QuestRecv::processAddQuest(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); const int val = msg.readUInt8("state"); msg.readUInt8("time diff"); msg.readInt32("time"); const int num = msg.readInt16("objectives count"); for (int f = 0; f < num; f ++) { // need use in quests kills list if (msg.getVersion() >= 20181010) { msg.readInt32("hunt ident"); msg.readInt32("hunt ident2"); msg.readInt32("mob type"); } else if (msg.getVersion() >= 20150513) { msg.readInt32("hunt ident"); msg.readInt32("mob type"); } msg.readInt32("mob id"); if (msg.getVersion() >= 20150513) { msg.readInt16("level min"); msg.readInt16("level max"); } msg.readInt16("hunt count"); msg.readInt16("max count"); msg.readString(24, "mob name"); } msg.skipToEnd("unused"); if (questsWindow != nullptr) { questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog != nullptr) { skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } void QuestRecv::processAddQuest2(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); const int val1 = msg.readInt32("count1"); const int val2 = msg.readInt32("count2"); const int val3 = msg.readInt32("count3"); const int time = msg.readInt32("time"); if (questsWindow != nullptr) { questsWindow->updateQuest(var, val1, val2, val3, time); questsWindow->rebuild(true); } if (skillDialog != nullptr) { skillDialog->updateQuest(var, val1, val2, val3, time); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } void QuestRecv::processAddQuests(Net::MessageIn &msg) { msg.readInt16("len"); const int num = msg.readInt32("quests count"); for (int f = 0; f < num; f ++) { const int var = msg.readInt32("quest id"); const int val = msg.readUInt8("state"); if (msg.getVersion() >= 20141022) { msg.readInt32("time diff"); msg.readInt32("time"); const int cnt = msg.readInt16("objectives count"); for (int d = 0; d < cnt; d ++) { if (msg.getVersion() >= 20181010) { msg.readInt32("hunt ident"); msg.readInt32("hunt ident2"); msg.readInt32("mob type"); } else if (msg.getVersion() >= 20150513) { msg.readInt32("hunt ident"); msg.readInt32("mob type"); } msg.readInt32("mob id"); if (msg.getVersion() >= 20150513) { msg.readInt16("level min"); msg.readInt16("level max"); } msg.readInt16("hunt count"); msg.readInt16("max count"); msg.readString(24, "mob name"); } } if (questsWindow != nullptr) questsWindow->updateQuest(var, val, 0, 0, 0); if (skillDialog != nullptr) skillDialog->updateQuest(var, val, 0, 0, 0); } if (questsWindow != nullptr) questsWindow->rebuild(false); } void QuestRecv::processAddQuests2(Net::MessageIn &msg) { msg.readInt16("len"); const int num = msg.readInt32("quests count"); for (int f = 0; f < num; f ++) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); const int val1 = msg.readInt32("count1"); const int val2 = msg.readInt32("count2"); const int val3 = msg.readInt32("count3"); const int time = msg.readInt32("time"); if (questsWindow != nullptr) questsWindow->updateQuest(var, val1, val2, val3, time); if (skillDialog != nullptr) skillDialog->updateQuest(var, val1, val2, val3, time); } if (questsWindow != nullptr) questsWindow->rebuild(false); } void QuestRecv::processAddQuestsObjectives(Net::MessageIn &msg) { msg.readInt16("len"); const int quests = msg.readInt32("quests count"); for (int f = 0; f < quests; f ++) { msg.readInt32("quest id"); msg.readInt32("time diff"); msg.readInt32("time"); const int num = msg.readInt16("objectives count"); for (int d = 0; d < num; d ++) { // need use in quests kills list msg.readInt32("monster id"); msg.readInt16("count"); msg.readString(24, "monster name"); } } msg.skipToEnd("unused"); } void QuestRecv::processUpdateQuestsObjectives(Net::MessageIn &msg) { // ignored msg.readInt16("len"); const int num = msg.readInt16("objectives count"); for (int f = 0; f < num; f ++) { msg.readInt32("quest id"); if (msg.getVersion() >= 20181010) { msg.readInt32("hunt ident"); msg.readInt32("hunt ident2"); } else if (msg.getVersion() >= 20150513) { msg.readInt32("hunt ident"); } else { msg.readInt32("monster id"); } msg.readInt16("count old"); msg.readInt16("count new"); } } void QuestRecv::processUpdateQuestsObjectives2(Net::MessageIn &msg) { // ignored const int num = (msg.readInt16("len") - 4) / 12; for (int f = 0; f < num; f ++) { msg.readInt32("quest id"); msg.readInt32("monster id"); msg.readInt16("max count"); msg.readInt16("count"); } } void QuestRecv::processRemoveQuest(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); const int val = -1; // not removing quest, because this is impossible, // but changing status to -1 if (questsWindow != nullptr) { questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog != nullptr) { skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } void QuestRecv::processActivateQuest(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; // +++ need enable/disable quests depend on this packet msg.readInt32("quest id"); msg.readUInt8("activate"); } void QuestRecv::processNpcQuestEffect(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; // this packed mostly useless, because manaplus can show any // kind of effects based on quest states. msg.readInt32("npc id"); msg.readInt16("x"); msg.readInt16("y"); msg.readInt16("state"); msg.readInt16("color"); } } // namespace EAthena