/* * The ManaPlus Client * Copyright (C) 2012-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/questhandler.h" #include "gui/windows/skilldialog.h" #include "gui/windows/questswindow.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "net/eathena/questrecv.h" #include "resources/skillconsts.h" #include "debug.h" namespace EAthena { QuestHandler::QuestHandler() : MessageHandler(), Net::QuestHandler() { static const uint16_t _messages[] = { SMSG_QUEST_ADD, SMSG_QUEST_LIST, SMSG_QUEST_LIST_OBJECTIVES, SMSG_QUEST_UPDATE_OBJECTIVES, SMSG_QUEST_REMOVE, SMSG_QUEST_ACTIVATE, SMSG_QUEST_NPC_EFFECT, 0 }; handledMessages = _messages; questHandler = this; } void QuestHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("QuestHandler::handleMessage") switch (msg.getId()) { case SMSG_QUEST_ADD: QuestRecv::processAddQuest(msg); break; case SMSG_QUEST_LIST: QuestRecv::processAddQuests(msg); break; case SMSG_QUEST_LIST_OBJECTIVES: QuestRecv::processAddQuestsObjectives(msg); break; case SMSG_QUEST_UPDATE_OBJECTIVES: QuestRecv::processUpdateQuestsObjectives(msg); break; case SMSG_QUEST_REMOVE: QuestRecv::processRemoveQuest(msg); break; case SMSG_QUEST_ACTIVATE: QuestRecv::processActivateQuest(msg); break; case SMSG_QUEST_NPC_EFFECT: QuestRecv::processNpcQuestEffect(msg); break; default: break; } BLOCK_END("QuestHandler::handleMessage") } void QuestHandler::setQeustActiveState(const int questId, const bool active) const { createOutPacket(CMSG_QUEST_ACTIVATE); outMsg.writeInt32(questId, "quest id"); outMsg.writeInt8(static_cast(active ? 1 : 0), "activate"); } } // namespace EAthena