/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/playerrecv.h"
#include "actormanager.h"
#include "configuration.h"
#include "notifymanager.h"
#include "party.h"
#include "being/beingflag.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "const/net/nostat.h"
#include "enums/resources/notifytypes.h"
#include "gui/onlineplayer.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/whoisonline.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "net/eathena/sp.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include "debug.h"
namespace EAthena
{
void PlayerRecv::processPlayerShortcuts1(Net::MessageIn &msg)
{
// +++ player shortcuts ignored. It also disabled on server side.
// may be in future better use it?
for (int f = 0; f < 38; f ++)
{
msg.readUInt8("type 0: item, 1: skill");
msg.readInt32("item or skill id");
msg.readInt16("skill level");
}
}
void PlayerRecv::processPlayerShortcuts2(Net::MessageIn &msg)
{
// +++ player shortcuts ignored. It also disabled on server side.
// may be in future better use it?
msg.readUInt8("rotate");
for (int f = 0; f < 38; f ++)
{
msg.readUInt8("type 0: item, 1: skill");
msg.readInt32("item or skill id");
msg.readInt16("skill level");
}
}
void PlayerRecv::processPlayerShortcuts3(Net::MessageIn &msg)
{
// +++ player shortcuts ignored. It also disabled on server side.
// may be in future better use it?
msg.readUInt8("rotate");
msg.readInt16("tab");
for (int f = 0; f < 38; f ++)
{
msg.readUInt8("type 0: item, 1: skill");
msg.readInt32("item or skill id");
msg.readInt16("skill level");
}
}
void PlayerRecv::processPlayerShowEquip(Net::MessageIn &msg)
{
// +++ for now server allow only switch this option but not using it.
msg.readUInt8("show equip"); // 1 mean need open "equipment" window
}
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"),
Notify_true);
unsigned int val = msg.readUInt8("str");
PlayerInfo::setStatBase(Attributes::PLAYER_STR,
val,
Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
{
msg.readUInt8("str need");
}
val = msg.readUInt8("agi");
PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
{
msg.readUInt8("agi cost");
}
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
{
msg.readUInt8("vit cost");
}
val = msg.readUInt8("int");
PlayerInfo::setStatBase(Attributes::PLAYER_INT, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
{
msg.readUInt8("int cost");
}
val = msg.readUInt8("dex");
PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
{
msg.readUInt8("dex cost");
}
val = msg.readUInt8("luk");
PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val, Notify_true);
if (statusWindow != nullptr)
{
statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
{
msg.readUInt8("luk cost");
}
PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("left atk"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_ATK,
msg.readInt16("right atk"),
Notify_true);
PlayerInfo::updateAttrs();
val = msg.readInt16("right matk");
PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("left matk");
PlayerInfo::setStatMod(Attributes::PLAYER_MATK,
val,
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("left def"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_DEF,
msg.readInt16("right def"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("left mdef"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_MDEF,
msg.readInt16("right mdef"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_HIT,
msg.readInt16("hit"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"),
Notify_false);
PlayerInfo::setStatMod(Attributes::PLAYER_FLEE,
msg.readInt16("flee2/10"),
Notify_true);
PlayerInfo::setStatBase(Attributes::PLAYER_CRIT,
msg.readInt16("crit/10"),
Notify_true);
PlayerInfo::setAttribute(Attributes::PLAYER_ATTACK_DELAY,
msg.readInt16("attack speed"),
Notify_true);
msg.readInt16("plus speed = 0");
BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
}
void PlayerRecv::processPlayerGetExp(Net::MessageIn &msg)
{
if (localPlayer == nullptr)
return;
const BeingId id = msg.readBeingId("player id");
const int exp = msg.readInt32("exp amount");
const int stat = msg.readInt16("exp type");
const bool fromQuest = msg.readInt16("is from quest") != 0;
if (!fromQuest && id == localPlayer->getId())
{
if (stat == 1)
localPlayer->addXpMessage(exp);
else if (stat == 2)
localPlayer->addJobMessage(exp);
else
UNIMPLEMENTEDPACKETFIELD(stat);
}
// need show particle depend on isQuest flag, for now ignored
}
void PlayerRecv::processPlayerGetExp2(Net::MessageIn &msg)
{
if (localPlayer == nullptr)
return;
const BeingId id = msg.readBeingId("player id");
const int64_t exp = msg.readInt64("exp amount");
const int stat = msg.readInt16("exp type");
const bool fromQuest = msg.readInt16("is from quest") != 0;
if (!fromQuest && id == localPlayer->getId())
{
if (stat == 1)
localPlayer->addXpMessage(exp);
else if (stat == 2)
localPlayer->addJobMessage(exp);
else
UNIMPLEMENTEDPACKETFIELD(stat);
}
// need show particle depend on isQuest flag, for now ignored
}
void PlayerRecv::processWalkResponse(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processWalkResponse")
/*
* This client assumes that all walk messages succeed,
* and that the server will send a correction notice
* otherwise.
*/
uint16_t srcX;
uint16_t srcY;
uint16_t dstX;
uint16_t dstY;
msg.readInt32("tick");
msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
msg.readUInt8("(sx<<4) | (sy&0x0f)");
if (localPlayer != nullptr)
localPlayer->setRealPos(dstX, dstY);
BLOCK_END("PlayerRecv::processWalkResponse")
}
void PlayerRecv::processWalkError(Net::MessageIn &msg)
{
msg.readInt32("tick");
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
if (localPlayer != nullptr)
localPlayer->failMove(x, y);
}
void PlayerRecv::processPvpInfo(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("char id");
msg.readBeingId("account id");
msg.readInt32("pvp won");
msg.readInt32("pvp lost");
msg.readInt32("pvp point");
}
void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
{
if (localPlayer == nullptr)
return;
const int type = msg.readInt16("var id");
int amount;
if (msg.getVersion() >= 20150513)
amount = msg.readInt32("value");
else
amount = msg.readInt16("value");
if (type == Sp::HP)
{
const int base = PlayerInfo::getAttribute(Attributes::PLAYER_HP) +
amount;
PlayerInfo::setAttribute(Attributes::PLAYER_HP,
base,
Notify_true);
if (localPlayer->isInParty() && (Party::getParty(1) != nullptr))
{
PartyMember *const m = Party::getParty(1)
->getMember(localPlayer->getId());
if (m != nullptr)
{
m->setHp(base);
m->setMaxHp(PlayerInfo::getAttribute(
Attributes::PLAYER_MAX_HP));
}
}
localPlayer->addHpMessage(amount);
}
else if (type == Sp::SP)
{
localPlayer->addSpMessage(amount);
}
}
void PlayerRecv::processPlayerSkillMessage(Net::MessageIn &msg)
{
const int message = msg.readInt32("type");
switch (message)
{
case 0x15:
NotifyManager::notify(NotifyTypes::SKILL_END_ALL_NEGATIVE_STATUS);
break;
case 0x16:
NotifyManager::notify(NotifyTypes::SKILL_IMMUNITY_TO_ALL_STATUSES);
break;
case 0x17:
NotifyManager::notify(NotifyTypes::SKILL_MAX_HP);
break;
case 0x18:
NotifyManager::notify(NotifyTypes::SKILL_MAX_SP);
break;
case 0x19:
NotifyManager::notify(NotifyTypes::SKILL_ALL_STATUS_PLUS_20);
break;
case 0x1c:
NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_WEAPON_HOLY);
break;
case 0x1d:
NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_ARMOR_HOLY);
break;
case 0x1e:
NotifyManager::notify(NotifyTypes::SKILL_DEF_PLUS_25);
break;
case 0x1f:
NotifyManager::notify(NotifyTypes::SKILL_ATTACK_PLUS_100);
break;
case 0x20:
NotifyManager::notify(NotifyTypes::SKILL_FLEE_PLUS_50);
break;
case 0x28:
NotifyManager::notify(NotifyTypes::SKILL_FULL_STRIP_FAILED);
break;
default:
NotifyManager::notify(NotifyTypes::SKILL_MESSAGE_UNKNOWN);
break;
}
}
void PlayerRecv::processNotifyMapInfo(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("type");
}
void PlayerRecv::processPlayerFameBlacksmith(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerFameAlchemist(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerUpgradeMessage(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("result");
msg.readItemId("item id");
}
void PlayerRecv::processPlayerFameTaekwon(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerReadBook(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("book id");
msg.readInt32("page");
}
void PlayerRecv::processPlayerZCConfig(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt32("type");
msg.readInt32("flag");
}
void PlayerRecv::processPlayerAutoShadowSpellList(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = (msg.readInt16("len") - 8) / 2;
for (int f = 0; f < count; f ++)
msg.readInt16("skill id");
}
void PlayerRecv::processPlayerRankPoints(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("type");
msg.readInt32("points");
msg.readInt32("fame");
}
void PlayerRecv::processOnlineList(Net::MessageIn &msg)
{
if (whoIsOnline == nullptr)
return;
BLOCK_START("PlayerRecv::processOnlineList")
const int size = msg.readInt16("len") - 4;
STD_VECTOR arr;
if (size == 0)
{
if (whoIsOnline != nullptr)
whoIsOnline->loadList(arr);
BLOCK_END("PlayerRecv::processOnlineList")
return;
}
char *const start = reinterpret_cast(msg.readBytes(size, "nicks"));
if (start == nullptr)
{
BLOCK_END("PlayerRecv::processOnlineList")
return;
}
const char *buf = start;
int addVal = 3;
while (buf - start + 1 < size
&& (*(buf + CAST_SIZE(addVal)) != 0))
{
const unsigned char status = *buf;
buf ++;
const unsigned char level = *buf;
buf ++;
const unsigned char ver = *buf;
buf ++;
GenderT gender = Gender::UNSPECIFIED;
if (config.getBoolValue("showgender"))
{
if ((status & BeingFlag::GENDER_MALE) != 0)
gender = Gender::MALE;
else if ((status & BeingFlag::GENDER_HIDDEN) != 0)
gender = Gender::HIDDEN;
else
gender = Gender::FEMALE;
}
arr.push_back(new OnlinePlayer(static_cast(buf),
status, level, gender, ver, -1));
buf += strlen(buf) + 1;
}
if (whoIsOnline != nullptr)
whoIsOnline->loadList(arr);
delete [] start;
BLOCK_END("PlayerRecv::processOnlineList")
}
void PlayerRecv::processDressRoomOpen(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("view");
}
void PlayerRecv::processKilledBy(Net::MessageIn &msg)
{
if (actorManager == nullptr)
return;
const BeingId id = msg.readBeingId("killer id");
const Being *const dstBeing = actorManager->findBeing(id);
if (id == BeingId_zero)
{
debugMsg(
// TRANSLATORS: player killed message
_("You were killed by unknown source."))
}
else
{
std::string name;
if (dstBeing != nullptr)
name = dstBeing->getName();
else
name = strprintf("?%u", CAST_U32(id));
debugMsg(strprintf(
// TRANSLATORS: player killed message
_("You were killed by %s."),
name.c_str()))
}
}
void PlayerRecv::processPlayerAttrs(Net::MessageIn &msg)
{
const int len = msg.readInt16("len");
if (len < 8)
return;
const int groupId = msg.readInt32("group id");
if (localPlayer == nullptr)
return;
localPlayer->setGroupId(groupId);
}
void PlayerRecv::processPlayerStatUpdate7(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate7")
const int type = msg.readInt16("type");
const int64_t value = msg.readInt64("value");
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate7")
}
void PlayerRecv::processSelectStyleAck(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readUInt8("flag");
}
void PlayerRecv::processSetTitleAck(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readUInt8("fail flag");
msg.readInt32("title");
}
} // namespace EAthena