/*
* The ManaPlus Client
* Copyright (C) 2013-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/pethandler.h"
#include "actormanager.h"
#include "inventory.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/petinfo.h"
#include "being/playerinfo.h"
#include "gui/chatconsts.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "net/chathandler.h"
#include "net/inventoryhandler.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/notifytypes.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::PetHandler *petHandler;
namespace EAthena
{
PetHandler::PetHandler() :
MessageHandler(),
mRandCounter(1000)
{
static const uint16_t _messages[] =
{
SMSG_PET_MESSAGE,
SMSG_PET_ROULETTE,
SMSG_PET_EGGS_LIST,
SMSG_PET_DATA,
SMSG_PET_STATUS,
SMSG_PET_FOOD,
0
};
handledMessages = _messages;
petHandler = this;
}
void PetHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("PetHandler::handleMessage")
switch (msg.getId())
{
case SMSG_PET_MESSAGE:
processPetMessage(msg);
break;
case SMSG_PET_ROULETTE:
processPetRoulette(msg);
break;
case SMSG_PET_EGGS_LIST:
processEggsList(msg);
break;
case SMSG_PET_DATA:
processPetData(msg);
break;
case SMSG_PET_STATUS:
processPetStatus(msg);
break;
case SMSG_PET_FOOD:
processPetFood(msg);
break;
default:
break;
}
BLOCK_END("PetHandler::handleMessage")
}
void PetHandler::move(const Being *const being A_UNUSED,
const int petId A_UNUSED,
const int x1 A_UNUSED, const int y1 A_UNUSED,
const int x2 A_UNUSED, const int y2 A_UNUSED) const
{
}
void PetHandler::spawn(const Being *const being A_UNUSED,
const int petId A_UNUSED,
const int x A_UNUSED, const int y A_UNUSED) const
{
}
void PetHandler::emote(const uint8_t emoteId, const int petId A_UNUSED)
{
mRandCounter ++;
if (mRandCounter > 10000)
mRandCounter = 1000;
chatHandler->talk(strprintf("\302\202\302e%dz%d",
static_cast(emoteId), mRandCounter), GENERAL_CHANNEL);
}
void PetHandler::catchPet(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_PET_CATCH);
outMsg.writeInt32(being->getId(), "monster id");
}
void PetHandler::sendPetMessage(const int data) const
{
createOutPacket(CMSG_PET_SEND_MESSAGE);
outMsg.writeInt32(data, "param");
}
void PetHandler::setName(const std::string &name) const
{
createOutPacket(CMSG_PET_SET_NAME);
outMsg.writeString(name, 24, "name");
}
void PetHandler::processPetMessage(Net::MessageIn &msg)
{
const int id = msg.readInt32("pet id");
const int data = msg.readInt32("param");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
const int hungry = data - (dstBeing->getSubType() - 100) * 100 - 50;
if (hungry >= 0 && hungry <= 4)
{
if (localChatTab && localPlayer)
{
std::string nick = strprintf(_("%s's pet"),
localPlayer->getName().c_str());
localChatTab->chatLog(nick, strprintf("hungry level %d", hungry));
}
PetInfo *const info = PlayerInfo::getPet();
if (!info || info->id != id)
return;
info->hungry = hungry;
}
}
void PetHandler::processPetRoulette(Net::MessageIn &msg)
{
const uint8_t data = msg.readUInt8("data");
switch (data)
{
case 0:
NotifyManager::notify(NotifyTypes::PET_CATCH_FAILED);
break;
case 1:
NotifyManager::notify(NotifyTypes::PET_CATCH_SUCCESS);
break;
default:
NotifyManager::notify(NotifyTypes::PET_CATCH_UNKNOWN, data);
break;
}
}
void PetHandler::processEggsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 2;
Inventory *const inv = PlayerInfo::getInventory();
menu = MenuType::Eggs;
if (count == 1)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
inventoryHandler->selectEgg(item);
return;
}
SellDialog *const dialog = new EggSelectionDialog;
dialog->postInit();
for (int f = 0; f < count; f ++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
if (item)
dialog->addItem(item, 0);
}
}
void PetHandler::processPetData(Net::MessageIn &msg)
{
const int cmd = msg.readUInt8("type");
const int id = msg.readInt32("pet id");
Being *const dstBeing = actorManager->findBeing(id);
const int data = msg.readInt32("data");
if (!cmd) // pre init
{
PetInfo *const info = new PetInfo;
info->id = id;
PlayerInfo::setPet(info);
PlayerInfo::setPetBeing(dstBeing);
return;
}
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
switch (cmd)
{
case 1: // intimacy
info->intimacy = data;
break;
case 2: // hunger
info->hungry = data;
break;
case 3: // accesory
info->equip = data;
break;
case 4: // performance
info->performance = data;
break;
case 5: // hair style
info->hairStyle = data;
break;
default:
break;
}
}
void PetHandler::processPetStatus(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "pet name");
msg.readUInt8("rename flag");
const int level = msg.readInt16("level");
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip");
const int race = msg.readInt16("class");
// Being *const being = PlayerInfo::getPetBeing();
// if (being)
// being->setLevel(level);
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
info->name = name;
info->level = level;
info->hungry = hungry;
info->intimacy = intimacy;
info->equip = equip;
info->race = race;
}
void PetHandler::processPetFood(Net::MessageIn &msg)
{
// +++ need show notification message about success or fail
msg.readUInt8("result");
msg.readInt16("food id");
}
void PetHandler::requestStatus() const
{
createOutPacket(CMSG_PET_MENU_ACTION);
outMsg.writeInt8(0, "action");
}
void PetHandler::feed() const
{
createOutPacket(CMSG_PET_MENU_ACTION);
outMsg.writeInt8(1, "action");
}
void PetHandler::dropLoot() const
{
createOutPacket(CMSG_PET_MENU_ACTION);
outMsg.writeInt8(2, "action"); // performance
}
void PetHandler::returnToEgg() const
{
createOutPacket(CMSG_PET_MENU_ACTION);
outMsg.writeInt8(3, "action");
PlayerInfo::setPet(nullptr);
}
void PetHandler::unequip() const
{
createOutPacket(CMSG_PET_MENU_ACTION);
outMsg.writeInt8(4, "action");
}
} // namespace EAthena