/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/npchandler.h" #include "being/localplayer.h" #include "const/net/inventory.h" #include "gui/windows/npcdialog.h" #include "gui/widgets/createwidget.h" #include "net/messagein.h" #include "net/ea/npcrecv.h" #include "net/eathena/messageout.h" #include "net/eathena/npcrecv.h" #include "net/eathena/protocolout.h" #include "utils/foreach.h" #include "resources/item/shopitem.h" #include "debug.h" extern int packetVersion; namespace EAthena { NpcHandler::NpcHandler() : Ea::NpcHandler() { npcHandler = this; } NpcHandler::~NpcHandler() { npcHandler = nullptr; } void NpcHandler::talk(const Being *const being) const { if (being == nullptr) return; createOutPacket(CMSG_NPC_TALK); outMsg.writeBeingId(being->getId(), "npc id"); outMsg.writeInt8(0, "unused"); EAthena::NpcRecv::mNpcTypeId = being->getSubType(); } void NpcHandler::nextDialog(const BeingId npcId) const { createOutPacket(CMSG_NPC_NEXT_REQUEST); outMsg.writeBeingId(npcId, "npc id"); } void NpcHandler::closeDialog(const BeingId npcId) { createOutPacket(CMSG_NPC_CLOSE); outMsg.writeBeingId(npcId, "npc id"); const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId); if (it != NpcDialog::mNpcDialogs.end()) { NpcDialog *const dialog = (*it).second; if (dialog != nullptr) dialog->close(); if (dialog == Ea::NpcRecv::mDialog) Ea::NpcRecv::mDialog = nullptr; NpcDialog::mNpcDialogs.erase(it); } } void NpcHandler::listInput(const BeingId npcId, const unsigned char value) const { createOutPacket(CMSG_NPC_LIST_CHOICE); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeInt8(value, "value"); } void NpcHandler::integerInput(const BeingId npcId, const int value) const { createOutPacket(CMSG_NPC_INT_RESPONSE); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeInt32(value, "value"); } void NpcHandler::stringInput(const BeingId npcId, const std::string &value) const { createOutPacket(CMSG_NPC_STR_RESPONSE); if (packetVersion >= 20151029) { outMsg.writeInt16(CAST_S16(value.length() + 8), "len"); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeString(value, CAST_S32(value.length()), "value"); } else { outMsg.writeInt16(CAST_S16(value.length() + 9), "len"); outMsg.writeBeingId(npcId, "npc id"); outMsg.writeString(value, CAST_S32(value.length()), "value"); outMsg.writeInt8(0, "null byte"); } } void NpcHandler::buy(const Being *const being) const { if (being == nullptr) return; createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(being->getId(), "npc id"); outMsg.writeInt8(0, "action"); EAthena::NpcRecv::mNpcTypeId = being->getSubType(); } void NpcHandler::buy(const BeingId beingId) const { createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(beingId, "npc id"); outMsg.writeInt8(0, "action"); EAthena::NpcRecv::mNpcTypeId = BeingTypeId_zero; } void NpcHandler::sell(const BeingId beingId) const { createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeBeingId(beingId, "npc id"); outMsg.writeInt8(1, "action"); } void NpcHandler::buyItem(const BeingId beingId A_UNUSED, const int itemId, const ItemColor color A_UNUSED, const int amount) const { createOutPacket(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8, "len"); outMsg.writeInt16(CAST_S16(amount), "amount"); outMsg.writeInt16(CAST_S16(itemId), "item id"); } void NpcHandler::buyItems(STD_VECTOR &items) const { int cnt = 0; const int pairSize = 4; FOR_EACH (STD_VECTOR::iterator, it, items) { ShopItem *const item = *it; const int usedQuantity = item->getUsedQuantity(); const ItemTypeT type = item->getType(); if (usedQuantity == 0) continue; if (type == ItemType::Weapon || type == ItemType::Armor || type == ItemType::PetEgg || type == ItemType::PetArmor) { cnt += item->getUsedQuantity(); } else { cnt ++; } } if (cnt > 100) return; createOutPacket(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len"); FOR_EACH (STD_VECTOR::iterator, it, items) { ShopItem *const item = *it; const int usedQuantity = item->getUsedQuantity(); if (usedQuantity == 0) continue; item->increaseUsedQuantity(-usedQuantity); item->update(); const ItemTypeT type = item->getType(); if (type == ItemType::Weapon || type == ItemType::Armor || type == ItemType::PetEgg || type == ItemType::PetArmor) { for (int f = 0; f < usedQuantity; f ++) { outMsg.writeInt16(CAST_S16(1), "amount"); outMsg.writeInt16(CAST_S16(item->getId()), "item id"); } } else { outMsg.writeInt16(CAST_S16(usedQuantity), "amount"); outMsg.writeInt16(CAST_S16(item->getId()), "item id"); } } } void NpcHandler::sellItem(const BeingId beingId A_UNUSED, const int itemId, const int amount) const { createOutPacket(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8, "len"); outMsg.writeInt16(CAST_S16(itemId + INVENTORY_OFFSET), "item index"); outMsg.writeInt16(CAST_S16(amount), "amount"); } void NpcHandler::sellItems(STD_VECTOR &items) const { const int pairSize = 4; int cnt = 0; FOR_EACH (STD_VECTOR::iterator, it, items) { ShopItem *const item = *it; const int usedQuantity = item->getUsedQuantity(); if (usedQuantity == 0) continue; cnt ++; } createOutPacket(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len"); FOR_EACH (STD_VECTOR::iterator, it, items) { ShopItem *const item = *it; const int usedQuantity = item->getUsedQuantity(); if (usedQuantity == 0) continue; item->increaseUsedQuantity(-usedQuantity); item->update(); outMsg.writeInt16(CAST_S16( item->getCurrentInvIndex() + INVENTORY_OFFSET), "item index"); outMsg.writeInt16(CAST_S16(usedQuantity), "amount"); } } void NpcHandler::completeProgressBar() const { createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR); } void NpcHandler::produceMix(const int nameId, const int materialId1, const int materialId2, const int materialId3) const { createOutPacket(CMSG_NPC_PRODUCE_MIX); outMsg.writeInt16(CAST_S16(nameId), "name id"); outMsg.writeInt16(CAST_S16(materialId1), "material 1"); outMsg.writeInt16(CAST_S16(materialId2), "material 2"); outMsg.writeInt16(CAST_S16(materialId3), "material 3"); } void NpcHandler::cooking(const CookingTypeT type, const int nameId) const { createOutPacket(CMSG_NPC_COOKING); outMsg.writeInt16(CAST_S16(type), "type"); outMsg.writeInt16(CAST_S16(nameId), "name id"); } void NpcHandler::repair(const int index) const { createOutPacket(CMSG_NPC_REPAIR); outMsg.writeInt16(CAST_S16(index), "index"); } void NpcHandler::refine(const int index) const { createOutPacket(CMSG_NPC_REFINE); outMsg.writeInt32(index, "index"); } void NpcHandler::identify(const int index) const { createOutPacket(CMSG_NPC_IDENTIFY); outMsg.writeInt16(CAST_S16(index), "index"); } void NpcHandler::selectArrow(const int nameId) const { createOutPacket(CMSG_NPC_SELECT_ARROW); outMsg.writeInt16(CAST_S16(nameId), "name id"); } void NpcHandler::selectAutoSpell(const int skillId) const { createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL); outMsg.writeInt32(CAST_S16(skillId), "skill id"); } BeingId NpcHandler::getNpc(Net::MessageIn &msg, const NpcActionT action) { const BeingId npcId = msg.readBeingId("npc id"); const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId); Ea::NpcRecv::mDialog = nullptr; if (diag == NpcDialog::mNpcDialogs.end()) { // Empty dialogs don't help if (action == NpcAction::Close) { closeDialog(npcId); return npcId; } else if (action == NpcAction::Next) { nextDialog(npcId); return npcId; } else { CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId); Ea::NpcRecv::mDialog->saveCamera(); if (localPlayer != nullptr) localPlayer->stopWalking(false); NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog; } } else { NpcDialog *const dialog = diag->second; if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog) Ea::NpcRecv::mDialog->restoreCamera(); Ea::NpcRecv::mDialog = dialog; if (Ea::NpcRecv::mDialog != nullptr) Ea::NpcRecv::mDialog->saveCamera(); } return npcId; } } // namespace EAthena