/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/npchandler.h"
#include "being/localplayer.h"
#include "const/net/inventory.h"
#include "gui/windows/npcdialog.h"
#include "gui/widgets/createwidget.h"
#include "net/messagein.h"
#include "net/ea/npcrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"
#include "resources/item/shopitem.h"
#include "debug.h"
extern Net::NpcHandler *npcHandler;
namespace EAthena
{
NpcHandler::NpcHandler() :
Ea::NpcHandler()
{
npcHandler = this;
}
void NpcHandler::talk(const BeingId npcId) const
{
createOutPacket(CMSG_NPC_TALK);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt8(0, "unused");
}
void NpcHandler::nextDialog(const BeingId npcId) const
{
createOutPacket(CMSG_NPC_NEXT_REQUEST);
outMsg.writeBeingId(npcId, "npc id");
}
void NpcHandler::closeDialog(const BeingId npcId)
{
createOutPacket(CMSG_NPC_CLOSE);
outMsg.writeBeingId(npcId, "npc id");
const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
if (it != NpcDialog::mNpcDialogs.end())
{
NpcDialog *const dialog = (*it).second;
if (dialog)
dialog->close();
if (dialog == Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog = nullptr;
NpcDialog::mNpcDialogs.erase(it);
}
}
void NpcHandler::listInput(const BeingId npcId,
const unsigned char value) const
{
createOutPacket(CMSG_NPC_LIST_CHOICE);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt8(value, "value");
}
void NpcHandler::integerInput(const BeingId npcId,
const int value) const
{
createOutPacket(CMSG_NPC_INT_RESPONSE);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt32(value, "value");
}
void NpcHandler::stringInput(const BeingId npcId,
const std::string &value) const
{
createOutPacket(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(CAST_S16(value.length() + 9), "len");
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeString(value, CAST_S32(value.length()), "value");
outMsg.writeInt8(0, "null byte");
}
void NpcHandler::buy(const BeingId beingId) const
{
createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeBeingId(beingId, "npc id");
outMsg.writeInt8(0, "action");
}
void NpcHandler::sell(const BeingId beingId) const
{
createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeBeingId(beingId, "npc id");
outMsg.writeInt8(1, "action");
}
void NpcHandler::buyItem(const BeingId beingId A_UNUSED,
const int itemId,
const ItemColor color A_UNUSED,
const int amount) const
{
createOutPacket(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8, "len");
outMsg.writeInt16(CAST_S16(amount), "amount");
outMsg.writeInt16(CAST_S16(itemId), "item id");
}
void NpcHandler::buyItems(std::vector &items) const
{
int cnt = 0;
const int pairSize = 4;
FOR_EACH (std::vector::iterator, it, items)
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
const ItemTypeT type = item->getType();
if (!usedQuantity)
continue;
if (type == ItemType::Weapon ||
type == ItemType::Armor ||
type == ItemType::PetEgg ||
type == ItemType::PetArmor)
{
cnt += item->getUsedQuantity();
}
else
{
cnt ++;
}
}
if (cnt > 100)
return;
createOutPacket(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len");
FOR_EACH (std::vector::iterator, it, items)
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
if (!usedQuantity)
continue;
item->increaseUsedQuantity(-usedQuantity);
item->update();
const ItemTypeT type = item->getType();
if (type == ItemType::Weapon ||
type == ItemType::Armor ||
type == ItemType::PetEgg ||
type == ItemType::PetArmor)
{
for (int f = 0; f < usedQuantity; f ++)
{
outMsg.writeInt16(CAST_S16(1), "amount");
outMsg.writeInt16(CAST_S16(item->getId()),
"item id");
}
}
else
{
outMsg.writeInt16(CAST_S16(usedQuantity), "amount");
outMsg.writeInt16(CAST_S16(item->getId()), "item id");
}
}
}
void NpcHandler::sellItem(const BeingId beingId A_UNUSED,
const int itemId, const int amount) const
{
createOutPacket(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8, "len");
outMsg.writeInt16(CAST_S16(itemId + INVENTORY_OFFSET),
"item index");
outMsg.writeInt16(CAST_S16(amount), "amount");
}
void NpcHandler::sellItems(std::vector &items) const
{
const int pairSize = 4;
int cnt = 0;
FOR_EACH (std::vector::iterator, it, items)
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
if (!usedQuantity)
continue;
cnt ++;
}
createOutPacket(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len");
FOR_EACH (std::vector::iterator, it, items)
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
if (!usedQuantity)
continue;
item->increaseUsedQuantity(-usedQuantity);
item->update();
outMsg.writeInt16(CAST_S16(
item->getCurrentInvIndex() + INVENTORY_OFFSET),
"item index");
outMsg.writeInt16(CAST_S16(usedQuantity), "amount");
}
}
void NpcHandler::completeProgressBar() const
{
createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR);
}
void NpcHandler::produceMix(const int nameId,
const int materialId1,
const int materialId2,
const int materialId3) const
{
createOutPacket(CMSG_NPC_PRODUCE_MIX);
outMsg.writeInt16(CAST_S16(nameId), "name id");
outMsg.writeInt16(CAST_S16(materialId1), "material 1");
outMsg.writeInt16(CAST_S16(materialId2), "material 2");
outMsg.writeInt16(CAST_S16(materialId3), "material 3");
}
void NpcHandler::cooking(const CookingTypeT type,
const int nameId) const
{
createOutPacket(CMSG_NPC_COOKING);
outMsg.writeInt16(CAST_S16(type), "type");
outMsg.writeInt16(CAST_S16(nameId), "name id");
}
void NpcHandler::repair(const int index) const
{
createOutPacket(CMSG_NPC_REPAIR);
outMsg.writeInt16(CAST_S16(index), "index");
}
void NpcHandler::refine(const int index) const
{
createOutPacket(CMSG_NPC_REFINE);
outMsg.writeInt32(index, "index");
}
void NpcHandler::identify(const int index) const
{
createOutPacket(CMSG_NPC_IDENTIFY);
outMsg.writeInt16(CAST_S16(index), "index");
}
void NpcHandler::selectArrow(const int nameId) const
{
createOutPacket(CMSG_NPC_SELECT_ARROW);
outMsg.writeInt16(CAST_S16(nameId), "name id");
}
void NpcHandler::selectAutoSpell(const int skillId) const
{
createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL);
outMsg.writeInt32(CAST_S16(skillId), "skill id");
}
BeingId NpcHandler::getNpc(Net::MessageIn &msg,
const NpcActionT action)
{
const BeingId npcId = msg.readBeingId("npc id");
const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
Ea::NpcRecv::mDialog = nullptr;
if (diag == NpcDialog::mNpcDialogs.end())
{
// Empty dialogs don't help
if (action == NpcAction::Close)
{
closeDialog(npcId);
return npcId;
}
else if (action == NpcAction::Next)
{
nextDialog(npcId);
return npcId;
}
else
{
CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
Ea::NpcRecv::mDialog->saveCamera();
if (localPlayer)
localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
}
}
else
{
NpcDialog *const dialog = diag->second;
if (Ea::NpcRecv::mDialog && Ea::NpcRecv::mDialog != dialog)
Ea::NpcRecv::mDialog->restoreCamera();
Ea::NpcRecv::mDialog = dialog;
if (Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog->saveCamera();
}
return npcId;
}
} // namespace EAthena