/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/mercenaryhandler.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/mercenaryinfo.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "net/serverfeatures.h"
#include "net/eathena/mercenaryrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::MercenaryHandler *mercenaryHandler;
namespace EAthena
{
MercenaryHandler::MercenaryHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_MERCENARY_UPDATE,
SMSG_MERCENARY_INFO,
SMSG_MERCENARY_SKILLS,
0
};
handledMessages = _messages;
mercenaryHandler = this;
}
void MercenaryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MERCENARY_UPDATE:
MercenaryRecv::processMercenaryUpdate(msg);
break;
case SMSG_MERCENARY_INFO:
MercenaryRecv::processMercenaryInfo(msg);
break;
case SMSG_MERCENARY_SKILLS:
MercenaryRecv::processMercenarySkills(msg);
break;
default:
break;
}
}
void MercenaryHandler::fire()
{
createOutPacket(CMSG_MERCENARY_ACTION);
outMsg.writeInt8(2, "action"); // delete
}
void MercenaryHandler::moveToMaster() const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
outMsg.writeBeingId(id, "mercenary id");
}
void MercenaryHandler::move(const int x, const int y) const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO);
outMsg.writeBeingId(id, "mercenary id");
outMsg.writeCoordinates(static_cast(x),
static_cast(y),
0U, "position");
}
void MercenaryHandler::attack(const BeingId targetId,
const Keep keep) const
{
const BeingId id = PlayerInfo::getMercenaryId();
if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_ATTACK);
outMsg.writeBeingId(id, "mercenary id");
outMsg.writeBeingId(targetId, "target id");
outMsg.writeInt8(static_cast(keep == Keep_true ? 1 : 0), "keep");
}
void MercenaryHandler::talk(const std::string &restrict text) const
{
if (!serverFeatures->haveMovePet())
return;
if (text.empty())
return;
std::string msg = text;
if (msg.size() > 500)
msg = msg.substr(0, 500);
const size_t sz = msg.size();
createOutPacket(CMSG_HOMMERC_TALK);
outMsg.writeInt16(static_cast(sz + 4 + 1), "len");
outMsg.writeString(msg, static_cast(sz), "message");
outMsg.writeInt8(0, "zero byte");
}
void MercenaryHandler::emote(const uint8_t emoteId) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_EMOTE);
outMsg.writeInt8(emoteId, "emote id");
}
void MercenaryHandler::setDirection(const unsigned char type) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_DIRECTION);
outMsg.writeInt32(0, "pet id");
outMsg.writeInt8(0, "head direction");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(MessageOut::toServerDirection(type),
"pet direction");
}
} // namespace EAthena