/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/inventoryrecv.h" #include "notifymanager.h" #include "itemcolormanager.h" #include "being/localplayer.h" #include "enums/resources/notifytypes.h" #include "enums/net/deleteitemreason.h" #include "gui/popups/itempopup.h" #include "gui/widgets/createwidget.h" #include "gui/windows/insertcarddialog.h" #include "listeners/arrowslistener.h" #include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/eathena/itemflags.h" #include "net/eathena/menu.h" #include "net/ea/eaprotocol.h" #include "net/ea/equipbackend.h" #include "net/ea/inventoryrecv.h" #include "resources/iteminfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" namespace EAthena { namespace InventoryRecv { Ea::InventoryItems mCartItems; } void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerEquipment") Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; msg.readInt16("len"); Equipment *const equipment = PlayerInfo::getEquipment(); if (equipment && !equipment->getBackend()) { // look like SMSG_PLAYER_INVENTORY was not received Ea::InventoryRecv::mEquips.clear(); equipment->setBackend(&Ea::InventoryRecv::mEquips); } const int number = (msg.getLength() - 4) / 31; for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); msg.readInt32("location"); const int equipType = msg.readInt32("wear state"); const uint8_t refine = static_cast(msg.readInt8("refine")); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); msg.readInt16("equip type"); msg.readInt16("item sprite number"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); if (inventory) { inventory->setItem(index, itemId, itemType, 1, refine, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_true, Equipped_false); inventory->setCards(index, cards, 4); } if (equipType) { Ea::InventoryRecv::mEquips.setEquipment( Ea::InventoryRecv::getSlot(equipType), index); } } BLOCK_END("InventoryRecv::processPlayerEquipment") } void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryAdd") Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; if (PlayerInfo::getEquipment() && !PlayerInfo::getEquipment()->getBackend()) { // look like SMSG_PLAYER_INVENTORY was not received Ea::InventoryRecv::mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); } const int index = msg.readInt16("index") - INVENTORY_OFFSET; int amount = msg.readInt16("count"); const int itemId = msg.readInt16("item id"); uint8_t identified = msg.readUInt8("identified"); const uint8_t damaged = msg.readUInt8("is damaged"); const uint8_t refine = msg.readUInt8("refine"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); const int equipType = msg.readInt32("location"); const int itemType = msg.readUInt8("item type"); const unsigned char err = msg.readUInt8("result"); msg.readInt32("hire expire date"); msg.readInt16("bind on equip"); const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]); const ItemInfo &itemInfo = ItemDB::get(itemId); BeingId floorId; if (Ea::InventoryRecv::mSentPickups.empty()) { floorId = BeingId_zero; } else { floorId = Ea::InventoryRecv::mSentPickups.front(); Ea::InventoryRecv::mSentPickups.pop(); } if (err) { PickupT pickup; switch (err) { case 1: pickup = Pickup::BAD_ITEM; break; case 2: pickup = Pickup::TOO_HEAVY; break; case 4: pickup = Pickup::INV_FULL; break; case 5: pickup = Pickup::MAX_AMOUNT; break; case 6: pickup = Pickup::TOO_FAR; break; case 7: pickup = Pickup::STACK_AMOUNT; break; default: pickup = Pickup::UNKNOWN; UNIMPLIMENTEDPACKET; break; } if (localPlayer) { localPlayer->pickedUp(itemInfo, 0, color, floorId, pickup); } } else { if (localPlayer) { localPlayer->pickedUp(itemInfo, amount, color, floorId, Pickup::OKAY); } if (inventory) { const Item *const item = inventory->getItem(index); if (item && item->getId() == itemId) amount += item->getQuantity(); inventory->setItem(index, itemId, itemType, amount, refine, color, fromBool(identified, Identified), fromBool(damaged, Damaged), Favorite_false, fromBool(equipType, Equipm), Equipped_false); inventory->setCards(index, cards, 4); } ArrowsListener::distributeEvent(); } BLOCK_END("InventoryRecv::processPlayerInventoryAdd") } void InventoryRecv::processPlayerInventory(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventory") Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; if (PlayerInfo::getEquipment()) { // Clear inventory - this will be a complete refresh Ea::InventoryRecv::mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); } if (inventory) inventory->clear(); msg.readInt16("len"); const int number = (msg.getLength() - 4) / 24; for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("item index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); if (inventory) { inventory->setItem(index, itemId, itemType, amount, 0, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_false, Equipped_false); inventory->setCards(index, cards, 4); } } BLOCK_END("InventoryRecv::processPlayerInventory") } void InventoryRecv::processPlayerStorage(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventory") Ea::InventoryRecv::mInventoryItems.clear(); msg.readInt16("len"); msg.readString(24, "storage name"); const int number = (msg.getLength() - 4 - 24) / 24; for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("item index") - STORAGE_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem( index, itemId, itemType, cards, amount, 0, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_false)); } BLOCK_END("InventoryRecv::processPlayerInventory") } void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerEquip") const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int equipType = msg.readInt32("wear location"); msg.readInt16("sprite"); const uint8_t flag = msg.readUInt8("result"); switch (flag) { case 0: Ea::InventoryRecv::mEquips.setEquipment( Ea::InventoryRecv::getSlot(equipType), index); break; case 1: NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL); break; case 2: default: NotifyManager::notify(NotifyTypes::EQUIP_FAILED); break; } BLOCK_END("InventoryRecv::processPlayerEquip") } void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerUnEquip") msg.readInt16("index"); const int equipType = msg.readInt32("wear location"); const uint8_t flag = msg.readUInt8("result"); if (flag) { NotifyManager::notify(NotifyTypes::UNEQUIP_FAILED); } else { Ea::InventoryRecv::mEquips.setEquipment( Ea::InventoryRecv::getSlot(equipType), -1); } if (equipType & 0x8000) ArrowsListener::distributeEvent(); BLOCK_END("InventoryRecv::processPlayerUnEquip") } void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryRemove2") Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const DeleteItemReasonT reason = fromInt(msg.readInt16("reason"), DeleteItemReasonT); const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int amount = msg.readInt16("amount"); if (inventory) { if (Item *const item = inventory->getItem(index)) { switch (reason) { case DeleteItemReason::Normal: NotifyManager::notify(NotifyTypes::DELETE_ITEM_NORMAL, item->getName()); break; case DeleteItemReason::SkillUse: NotifyManager::notify(NotifyTypes::DELETE_ITEM_SKILL_USE, item->getName()); break; case DeleteItemReason::FailRefine: NotifyManager::notify(NotifyTypes::DELETE_ITEM_FAIL_REFINE, item->getName()); break; case DeleteItemReason::MaterialChange: NotifyManager::notify( NotifyTypes::DELETE_ITEM_MATERIAL_CHANGE, item->getName()); break; case DeleteItemReason::ToStorage: NotifyManager::notify(NotifyTypes::DELETE_ITEM_TO_STORAGE, item->getName()); break; case DeleteItemReason::ToCart: NotifyManager::notify(NotifyTypes::DELETE_ITEM_TO_CART, item->getName()); break; case DeleteItemReason::Sold: NotifyManager::notify(NotifyTypes::DELETE_ITEM_SOLD, item->getName()); break; case DeleteItemReason::Analysis: NotifyManager::notify(NotifyTypes::DELETE_ITEM_ANALYSIS, item->getName()); break; default: NotifyManager::notify(NotifyTypes::DELETE_ITEM_UNKNOWN, item->getName()); break; } item->increaseQuantity(-amount); if (item->getQuantity() == 0) inventory->removeItemAt(index); ArrowsListener::distributeEvent(); } } BLOCK_END("InventoryRecv::processPlayerInventoryRemove2") } void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerStorageEquip") msg.readInt16("len"); const int number = (msg.getLength() - 4 - 24) / 31; msg.readString(24, "storage name"); for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("index") - STORAGE_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); const int amount = 1; msg.readInt32("location"); msg.readInt32("wear state"); const uint8_t refine = msg.readUInt8("refine level"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date"); msg.readInt16("bind on equip"); msg.readInt16("sprite"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem( index, itemId, itemType, cards, amount, refine, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_false)); } BLOCK_END("InventoryRecv::processPlayerStorageEquip") } void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerStorageAdd") // Move an item into storage const int index = msg.readInt16("index") - STORAGE_OFFSET; const int amount = msg.readInt32("amount"); const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("type"); const unsigned char identified = msg.readUInt8("identify"); const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); const uint8_t refine = msg.readUInt8("refine"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]); if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) { item->setId(itemId, color); item->increaseQuantity(amount); } else { if (Ea::InventoryRecv::mStorage) { Ea::InventoryRecv::mStorage->setItem(index, itemId, itemType, amount, refine, color, fromBool(identified, Identified), damaged, Favorite_false, Equipm_false, Equipped_false); Ea::InventoryRecv::mStorage->setCards(index, cards, 4); } } BLOCK_END("InventoryRecv::processPlayerStorageAdd") } void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg) { const Inventory *const inv = PlayerInfo::getInventory(); const int index = inventoryHandler->getItemIndex(); const Item *item1 = nullptr; if (inv) item1 = inv->getItem(index); SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog, index, item1); const int count = (msg.readInt16("len") - 4) / 2; for (int f = 0; f < count; f ++) { const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; if (!inv) continue; const Item *const item = inv->getItem(itemIndex); if (!item) continue; dialog->addItem(item, 0); } } void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg) { const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET; if (msg.readUInt8("flag")) { NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED); } else { NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS); Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; Item *const card = inv->getItem(cardIndex); int cardId = 0; if (card) { cardId = card->getId(); card->increaseQuantity(-1); if (card->getQuantity() == 0) inv->removeItemAt(cardIndex); } Item *const item = inv->getItem(itemIndex); if (item) { item->addCard(cardId); item->updateColor(); itemPopup->resetPopup(); } } } void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg) { const int id = msg.readInt16("item id"); const int seconds = msg.readInt32("seconds"); const ItemInfo &info = ItemDB::get(id); const std::string timeStr = timeDiffToString(seconds); NotifyManager::notify(NotifyTypes::RENTAL_TIME_LEFT, // TRANSLATORS: notification message strprintf(_("Left %s rental time for item %s."), timeStr.c_str(), info.getName().c_str())); } void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg) { Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int id = msg.readInt16("item id"); const ItemInfo &info = ItemDB::get(id); NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED, info.getName()); if (inventory) { if (Item *const item = inventory->getItem(index)) { item->increaseQuantity(-item->getQuantity()); inventory->removeItemAt(index); ArrowsListener::distributeEvent(); } } } void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerStorageRemove") // Move an item out of storage const int index = msg.readInt16("index") - STORAGE_OFFSET; const int amount = msg.readInt32("amount"); if (Ea::InventoryRecv::mStorage) { if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) { item->increaseQuantity(-amount); if (item->getQuantity() == 0) Ea::InventoryRecv::mStorage->removeItemAt(index); } } BLOCK_END("InventoryRecv::processPlayerStorageRemove") } void InventoryRecv::processCartInfo(Net::MessageIn &msg) { msg.readInt16("cart items used"); const int size = msg.readInt16("max cart items"); PlayerInfo::setAttribute(Attributes::CART_TOTAL_WEIGHT, msg.readInt32("cart weight")); PlayerInfo::setAttribute(Attributes::CART_MAX_WEIGHT, msg.readInt32("max cart weight")); if (mCartItems.empty()) return; Inventory *const inv = PlayerInfo::getCartInventory(); if (!inv) return; inv->resize(size); FOR_EACH (Ea::InventoryItems::const_iterator, it, mCartItems) { inv->setItem((*it).slot, (*it).id, (*it).type, (*it).quantity, (*it).refine, (*it).color, (*it).identified, (*it).damaged, (*it).favorite, (*it).equip, Equipped_false); } mCartItems.clear(); } void InventoryRecv::processCartRemove(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; // +++ need close or clear cart? } void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerCartAdd") Inventory *const inventory = localPlayer ? PlayerInfo::getCartInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; int amount = msg.readInt32("count"); const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); uint8_t identified = msg.readUInt8("identified"); const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); const uint8_t refine = msg.readUInt8("refine"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); if (inventory) { const Item *const item = inventory->getItem(index); if (item && item->getId() == itemId) amount += item->getQuantity(); inventory->setItem(index, itemId, itemType, amount, refine, ItemColorManager::getColorFromCards(&cards[0]), fromBool(identified, Identified), damaged, Favorite_false, Equipm_false, Equipped_false); inventory->setCards(index, cards, 4); } BLOCK_END("InventoryRecv::processPlayerCartAdd") } void InventoryRecv::processPlayerCartEquip(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerCartEquip") msg.readInt16("len"); const int number = (msg.getLength() - 4) / 31; for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); const int amount = 1; msg.readInt32("location"); msg.readInt32("wear state"); const uint8_t refine = msg.readUInt8("refine level"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date"); msg.readInt16("bind on equip"); msg.readInt16("sprite"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); mCartItems.push_back(Ea::InventoryItem(index, itemId, itemType, cards, amount, refine, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_false)); } BLOCK_END("InventoryRecv::processPlayerCartEquip") } void InventoryRecv::processPlayerCartItems(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerCartItems") Ea::InventoryRecv::mInventoryItems.clear(); msg.readInt16("len"); const int number = (msg.getLength() - 4) / 23; for (int loop = 0; loop < number; loop++) { const int index = msg.readInt16("item index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); int cards[4]; for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); mCartItems.push_back(Ea::InventoryItem(index, itemId, itemType, cards, amount, 0, ItemColorManager::getColorFromCards(&cards[0]), fromBool(flags.bits.isIdentified, Identified), fromBool(flags.bits.isDamaged, Damaged), fromBool(flags.bits.isFavorite, Favorite), Equipm_false)); } BLOCK_END("InventoryRecv::processPlayerCartItems") } void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerCartRemove") const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int amount = msg.readInt32("amount"); Inventory *const inv = PlayerInfo::getCartInventory(); if (!inv) return; if (Item *const item = inv->getItem(index)) { item->increaseQuantity(-amount); if (item->getQuantity() == 0) inv->removeItemAt(index); } BLOCK_END("InventoryRecv::processPlayerCartRemove") } void InventoryRecv::processPlayerIdentifyList(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; menu = MenuType::Identify; const int count = msg.readInt16("len") - 4; for (int f = 0; f < count; f ++) msg.readInt16("inv index"); } void InventoryRecv::processPlayerIdentified(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("inv index"); msg.readUInt8("flag"); } void InventoryRecv::processPlayerRefine(Net::MessageIn &msg) { const int flag = msg.readInt16("flag"); const int index = msg.readInt16("inv index") - INVENTORY_OFFSET; msg.readInt16("refine"); const Inventory *const inv = PlayerInfo::getInventory(); const Item *item = nullptr; int notifyType; std::string message; std::string itemName; if (inv) item = inv->getItem(index); if (item) { itemName = item->getName(); } else { // TRANSLATORS: unknown item itemName = _("Unknown item"); } switch (flag) { case 0: notifyType = NotifyTypes::REFINE_SUCCESS; break; case 1: notifyType = NotifyTypes::REFINE_FAILURE; break; case 2: notifyType = NotifyTypes::REFINE_DOWNGRADE; break; default: UNIMPLIMENTEDPACKET; notifyType = NotifyTypes::REFINE_UNKNOWN; break; } NotifyManager::notify(notifyType, itemName); } void InventoryRecv::processPlayerRepairList(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 13; for (int f = 0; f < count; f ++) { msg.readInt16("index"); msg.readInt16("item id"); msg.readUInt8("refine"); for (int d = 0; d < 4; d ++) msg.readInt16("card"); } menu = MenuType::RepairWespon; } void InventoryRecv::processPlayerRepairEffect(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("item index"); msg.readUInt8("flag"); } void InventoryRecv::processPlayerRefineList(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 13; for (int f = 0; f < count; f ++) { msg.readInt16("item index"); msg.readInt16("item id"); msg.readUInt8("refine"); for (int d = 0; d < 4; d ++) msg.readInt16("card"); } menu = MenuType::WeaponeRefine; } void InventoryRecv::processPlayerStoragePassword(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("info"); } void InventoryRecv::processPlayerStoragePasswordResult(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("result"); msg.readInt16("error count"); } void InventoryRecv::processPlayerCookingList(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; const int count = (msg.readInt16("len") - 6) / 2; msg.readInt16("list type"); for (int f = 0; f < count; f ++) msg.readInt16("item id"); } void InventoryRecv::processItemDamaged(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("position"); msg.readBeingId("account id"); } void InventoryRecv::processFavoriteItem(Net::MessageIn &msg) { UNIMPLIMENTEDPACKET; msg.readInt16("item index"); msg.readUInt8("favorite (0 - favorite)"); } void InventoryRecv::processCartAddError(Net::MessageIn &msg) { switch (msg.readUInt8("flag")) { case 0: NotifyManager::notify(NotifyTypes::CART_ADD_WEIGHT_ERROR); break; case 1: NotifyManager::notify(NotifyTypes::CART_ADD_COUNT_ERROR); break; default: break; } } void InventoryRecv::processBindItem(Net::MessageIn &msg) { const int index = msg.readInt16("item index") - INVENTORY_OFFSET; const Inventory *const inv = PlayerInfo::getInventory(); if (inv) { std::string itemName; const Item *item = inv->getItem(index); if (item) { itemName = item->getName(); } else { // TRANSLATORS: unknown item message itemName = _("Unknown item"); } NotifyManager::notify(NotifyTypes::BOUND_ITEM, itemName); } } void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryRemove") Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int amount = msg.readInt16("amount"); if (inventory) { if (Item *const item = inventory->getItem(index)) { item->increaseQuantity(-amount); if (item->getQuantity() == 0) inventory->removeItemAt(index); ArrowsListener::distributeEvent(); } } BLOCK_END("InventoryRecv::processPlayerInventoryRemove") } } // namespace EAthena