/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/inventoryrecv.h"
#include "notifymanager.h"
#include "itemcolormanager.h"
#include "being/localplayer.h"
#include "enums/equipslot.h"
#include "enums/resources/notifytypes.h"
#include "gui/popups/itempopup.h"
#include "gui/widgets/createwidget.h"
#include "gui/windows/insertcarddialog.h"
#include "listeners/arrowslistener.h"
#include "net/eathena/itemflags.h"
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "net/ea/eaprotocol.h"
#include "net/ea/equipbackend.h"
#include "net/ea/inventoryrecv.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace EAthena
{
namespace InventoryRecv
{
Ea::InventoryItems mCartItems;
}
void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerEquipment")
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
msg.readInt16("len");
Equipment *const equipment = PlayerInfo::getEquipment();
if (equipment && !equipment->getBackend())
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
equipment->setBackend(&Ea::InventoryRecv::mEquips);
}
const int number = (msg.getLength() - 4) / 31;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
msg.readInt32("location");
const int equipType = msg.readInt32("wear state");
const uint8_t refine = static_cast(msg.readInt8("refine"));
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date (?)");
msg.readInt16("equip type");
msg.readInt16("item sprite number");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
if (inventory)
{
inventory->setItem(index,
itemId,
itemType,
1,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_true,
Equipped_false);
inventory->setCards(index, cards, 4);
}
if (equipType)
{
Ea::InventoryRecv::mEquips.setEquipment(
Ea::InventoryRecv::getSlot(equipType), index);
}
}
BLOCK_END("InventoryRecv::processPlayerEquipment")
}
void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
if (PlayerInfo::getEquipment()
&& !PlayerInfo::getEquipment()->getBackend())
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
}
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
int amount = msg.readInt16("count");
const int itemId = msg.readInt16("item id");
uint8_t identified = msg.readUInt8("identified");
const uint8_t damaged = msg.readUInt8("is damaged");
const uint8_t refine = msg.readUInt8("refine");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
const int equipType = msg.readInt32("location");
const int itemType = msg.readUInt8("item type");
const unsigned char err = msg.readUInt8("result");
msg.readInt32("hire expire date");
msg.readInt16("bind on equip");
const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
const ItemInfo &itemInfo = ItemDB::get(itemId);
BeingId floorId;
if (Ea::InventoryRecv::mSentPickups.empty())
{
floorId = BeingId_zero;
}
else
{
floorId = Ea::InventoryRecv::mSentPickups.front();
Ea::InventoryRecv::mSentPickups.pop();
}
if (err)
{
PickupT pickup;
switch (err)
{
case 1:
pickup = Pickup::BAD_ITEM;
break;
case 2:
pickup = Pickup::TOO_HEAVY;
break;
case 4:
pickup = Pickup::INV_FULL;
break;
case 5:
pickup = Pickup::MAX_AMOUNT;
break;
case 6:
pickup = Pickup::TOO_FAR;
break;
case 7:
pickup = Pickup::STACK_AMOUNT;
break;
default:
pickup = Pickup::UNKNOWN;
UNIMPLIMENTEDPACKET;
break;
}
if (localPlayer)
{
localPlayer->pickedUp(itemInfo,
0,
color,
floorId,
pickup);
}
}
else
{
if (localPlayer)
{
localPlayer->pickedUp(itemInfo,
amount,
color,
floorId,
Pickup::OKAY);
}
if (inventory)
{
const Item *const item = inventory->getItem(index);
if (item && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
itemId,
itemType,
amount,
refine,
color,
fromBool(identified, Identified),
fromBool(damaged, Damaged),
Favorite_false,
fromBool(equipType, Equipm),
Equipped_false);
inventory->setCards(index, cards, 4);
}
ArrowsListener::distributeEvent();
}
BLOCK_END("InventoryRecv::processPlayerInventoryAdd")
}
void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventory")
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
if (PlayerInfo::getEquipment())
{
// Clear inventory - this will be a complete refresh
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
}
if (inventory)
inventory->clear();
msg.readInt16("len");
const int number = (msg.getLength() - 4) / 24;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
const int amount = msg.readInt16("count");
msg.readInt32("wear state / equip");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date (?)");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
if (inventory)
{
inventory->setItem(index,
itemId,
itemType,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
Equipped_false);
inventory->setCards(index, cards, 4);
}
}
BLOCK_END("InventoryRecv::processPlayerInventory")
}
void InventoryRecv::processPlayerStorage(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventory")
Ea::InventoryRecv::mInventoryItems.clear();
msg.readInt16("len");
msg.readString(24, "storage name");
const int number = (msg.getLength() - 4 - 24) / 24;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - STORAGE_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
const int amount = msg.readInt16("count");
msg.readInt32("wear state / equip");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date (?)");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
index,
itemId,
itemType,
cards,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false));
}
BLOCK_END("InventoryRecv::processPlayerInventory")
}
void InventoryRecv::processPlayerEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerEquip")
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int equipType = msg.readInt32("wear location");
msg.readInt16("sprite");
const uint8_t flag = msg.readUInt8("result");
switch (flag)
{
case 0:
Ea::InventoryRecv::mEquips.setEquipment(
Ea::InventoryRecv::getSlot(equipType), index);
break;
case 1:
NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL);
break;
case 2:
default:
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
break;
}
BLOCK_END("InventoryRecv::processPlayerEquip")
}
void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerUnEquip")
msg.readInt16("index");
const int equipType = msg.readInt32("wear location");
const uint8_t flag = msg.readUInt8("result");
// +++ need use UNEQUIP_FAILED event
if (flag)
{
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
}
else
{
Ea::InventoryRecv::mEquips.setEquipment(
Ea::InventoryRecv::getSlot(equipType), -1);
}
if (equipType & 0x8000)
ArrowsListener::distributeEvent();
BLOCK_END("InventoryRecv::processPlayerUnEquip")
}
void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryRemove2")
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
// +++ here possible use particle or text/sound effects
// for different reasons
msg.readInt16("reason");
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt16("amount");
if (inventory)
{
if (Item *const item = inventory->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inventory->removeItemAt(index);
ArrowsListener::distributeEvent();
}
}
BLOCK_END("InventoryRecv::processPlayerInventoryRemove2")
}
void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageEquip")
msg.readInt16("len");
const int number = (msg.getLength() - 4 - 24) / 31;
msg.readString(24, "storage name");
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
const int amount = 1;
msg.readInt32("location");
msg.readInt32("wear state");
const uint8_t refine = msg.readUInt8("refine level");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date");
msg.readInt16("bind on equip");
msg.readInt16("sprite");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
index,
itemId,
itemType,
cards,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false));
}
BLOCK_END("InventoryRecv::processPlayerStorageEquip")
}
void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageAdd")
// Move an item into storage
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int amount = msg.readInt32("amount");
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("type");
const unsigned char identified = msg.readUInt8("identify");
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
{
item->setId(itemId, color);
item->increaseQuantity(amount);
}
else
{
if (Ea::InventoryRecv::mStorage)
{
Ea::InventoryRecv::mStorage->setItem(index,
itemId,
itemType,
amount,
refine,
color,
fromBool(identified, Identified),
damaged,
Favorite_false,
Equipm_false,
Equipped_false);
Ea::InventoryRecv::mStorage->setCards(index, cards, 4);
}
}
BLOCK_END("InventoryRecv::processPlayerStorageAdd")
}
void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg)
{
const Inventory *const inv = PlayerInfo::getInventory();
const int index = inventoryHandler->getItemIndex();
const Item *item1 = nullptr;
if (inv)
item1 = inv->getItem(index);
SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog,
index, item1);
const int count = (msg.readInt16("len") - 4) / 2;
for (int f = 0; f < count; f ++)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
if (!inv)
continue;
const Item *const item = inv->getItem(itemIndex);
if (!item)
continue;
dialog->addItem(item, 0);
}
}
void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET;
if (msg.readUInt8("flag"))
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED);
}
else
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS);
Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
Item *const card = inv->getItem(cardIndex);
int cardId = 0;
if (card)
{
cardId = card->getId();
card->increaseQuantity(-1);
if (card->getQuantity() == 0)
inv->removeItemAt(cardIndex);
}
Item *const item = inv->getItem(itemIndex);
if (item)
{
item->addCard(cardId);
item->updateColor();
itemPopup->resetPopup();
}
}
}
void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg)
{
const int id = msg.readInt16("item id");
const int seconds = msg.readInt32("seconds");
const ItemInfo &info = ItemDB::get(id);
const std::string timeStr = timeDiffToString(seconds);
NotifyManager::notify(NotifyTypes::RENTAL_TIME_LEFT,
// TRANSLATORS: notification message
strprintf(_("Left %s rental time for item %s."),
timeStr.c_str(), info.getName().c_str()));
}
void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg)
{
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int id = msg.readInt16("item id");
const ItemInfo &info = ItemDB::get(id);
NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED,
info.getName());
if (inventory)
{
if (Item *const item = inventory->getItem(index))
{
item->increaseQuantity(-item->getQuantity());
inventory->removeItemAt(index);
ArrowsListener::distributeEvent();
}
}
}
void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageRemove")
// Move an item out of storage
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int amount = msg.readInt32("amount");
if (Ea::InventoryRecv::mStorage)
{
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
Ea::InventoryRecv::mStorage->removeItemAt(index);
}
}
BLOCK_END("InventoryRecv::processPlayerStorageRemove")
}
void InventoryRecv::processCartInfo(Net::MessageIn &msg)
{
msg.readInt16("cart items used");
const int size = msg.readInt16("max cart items");
PlayerInfo::setAttribute(Attributes::CART_TOTAL_WEIGHT,
msg.readInt32("cart weight"));
PlayerInfo::setAttribute(Attributes::CART_MAX_WEIGHT,
msg.readInt32("max cart weight"));
if (mCartItems.empty())
return;
Inventory *const inv = PlayerInfo::getCartInventory();
if (!inv)
return;
inv->resize(size);
FOR_EACH (Ea::InventoryItems::const_iterator, it, mCartItems)
{
inv->setItem((*it).slot,
(*it).id,
(*it).type,
(*it).quantity,
(*it).refine,
(*it).color,
(*it).identified,
(*it).damaged,
(*it).favorite,
(*it).equip,
Equipped_false);
}
mCartItems.clear();
}
void InventoryRecv::processCartRemove(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
// +++ need close or clear cart?
}
void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartAdd")
Inventory *const inventory = localPlayer
? PlayerInfo::getCartInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
int amount = msg.readInt32("count");
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
uint8_t identified = msg.readUInt8("identified");
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
if (inventory)
{
const Item *const item = inventory->getItem(index);
if (item && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
itemId,
itemType,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(identified, Identified),
damaged,
Favorite_false,
Equipm_false,
Equipped_false);
inventory->setCards(index, cards, 4);
}
BLOCK_END("InventoryRecv::processPlayerCartAdd")
}
void InventoryRecv::processPlayerCartEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartEquip")
msg.readInt16("len");
const int number = (msg.getLength() - 4) / 31;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
const int amount = 1;
msg.readInt32("location");
msg.readInt32("wear state");
const uint8_t refine = msg.readUInt8("refine level");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date");
msg.readInt16("bind on equip");
msg.readInt16("sprite");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
mCartItems.push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false));
}
BLOCK_END("InventoryRecv::processPlayerCartEquip")
}
void InventoryRecv::processPlayerCartItems(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartItems")
Ea::InventoryRecv::mInventoryItems.clear();
msg.readInt16("len");
const int number = (msg.getLength() - 4) / 23;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const int itemId = msg.readInt16("item id");
const int itemType = msg.readUInt8("item type");
const int amount = msg.readInt16("count");
msg.readInt32("wear state / equip");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
msg.readInt32("hire expire date (?)");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
mCartItems.push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false));
}
BLOCK_END("InventoryRecv::processPlayerCartItems")
}
void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartRemove")
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt32("amount");
Inventory *const inv = PlayerInfo::getCartInventory();
if (!inv)
return;
if (Item *const item = inv->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inv->removeItemAt(index);
}
BLOCK_END("InventoryRecv::processPlayerCartRemove")
}
void InventoryRecv::processPlayerIdentifyList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
menu = MenuType::Identify;
const int count = msg.readInt16("len") - 4;
for (int f = 0; f < count; f ++)
msg.readInt16("inv index");
}
void InventoryRecv::processPlayerIdentified(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("inv index");
msg.readUInt8("flag");
}
void InventoryRecv::processPlayerRefine(Net::MessageIn &msg)
{
const int flag = msg.readInt16("flag");
const int index = msg.readInt16("inv index") - INVENTORY_OFFSET;
msg.readInt16("refine");
const Inventory *const inv = PlayerInfo::getInventory();
const Item *item = nullptr;
int notifyType;
std::string message;
std::string itemName;
if (inv)
item = inv->getItem(index);
if (item)
{
itemName = item->getName();
}
else
{
// TRANSLATORS: unknown item
itemName = _("Unknown item");
}
switch (flag)
{
case 0:
notifyType = NotifyTypes::REFINE_SUCCESS;
break;
case 1:
notifyType = NotifyTypes::REFINE_FAILURE;
break;
case 2:
notifyType = NotifyTypes::REFINE_DOWNGRADE;
break;
default:
UNIMPLIMENTEDPACKET;
notifyType = NotifyTypes::REFINE_UNKNOWN;
break;
}
NotifyManager::notify(notifyType, itemName);
}
void InventoryRecv::processPlayerRepairList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) / 13;
for (int f = 0; f < count; f ++)
{
msg.readInt16("index");
msg.readInt16("item id");
msg.readUInt8("refine");
for (int d = 0; d < 4; d ++)
msg.readInt16("card");
}
menu = MenuType::RepairWespon;
}
void InventoryRecv::processPlayerRepairEffect(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("item index");
msg.readUInt8("flag");
}
void InventoryRecv::processPlayerRefineList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) / 13;
for (int f = 0; f < count; f ++)
{
msg.readInt16("item index");
msg.readInt16("item id");
msg.readUInt8("refine");
for (int d = 0; d < 4; d ++)
msg.readInt16("card");
}
menu = MenuType::WeaponeRefine;
}
void InventoryRecv::processPlayerStoragePassword(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("info");
}
void InventoryRecv::processPlayerStoragePasswordResult(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("result");
msg.readInt16("error count");
}
void InventoryRecv::processPlayerCookingList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 6) / 2;
msg.readInt16("list type");
for (int f = 0; f < count; f ++)
msg.readInt16("item id");
}
void InventoryRecv::processItemDamaged(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("position");
msg.readBeingId("account id");
}
void InventoryRecv::processFavoriteItem(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("item index");
msg.readUInt8("favorite (0 - favorite)");
}
void InventoryRecv::processCartAddError(Net::MessageIn &msg)
{
switch(msg.readUInt8("flag"))
{
case 0:
NotifyManager::notify(NotifyTypes::CART_ADD_WEIGHT_ERROR);
break;
case 1:
NotifyManager::notify(NotifyTypes::CART_ADD_COUNT_ERROR);
break;
default:
break;
}
}
void InventoryRecv::processBindItem(Net::MessageIn &msg)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
std::string itemName;
const Item *item = inv->getItem(index);
if (item)
{
itemName = item->getName();
}
else
{
// TRANSLATORS: unknown item message
itemName = _("Unknown item");
}
NotifyManager::notify(NotifyTypes::BOUND_ITEM, itemName);
}
}
} // namespace EAthena