/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/guildhandler.h" #include "actormanager.h" #include "configuration.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/chatwindow.h" #include "gui/windows/socialwindow.h" #include "net/ea/gui/guildtab.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "resources/notifytypes.h" #include "utils/delete2.h" #include "debug.h" extern Net::GuildHandler *guildHandler; namespace EAthena { GuildHandler::GuildHandler() : Ea::GuildHandler(), MessageHandler() { static const uint16_t _messages[] = { SMSG_GUILD_CREATE_RESPONSE, SMSG_GUILD_POSITION_INFO, SMSG_GUILD_MEMBER_LOGIN, SMSG_GUILD_MASTER_OR_MEMBER, SMSG_GUILD_BASIC_INFO, SMSG_GUILD_ALIANCE_INFO, SMSG_GUILD_MEMBER_LIST, SMSG_GUILD_POS_NAME_LIST, SMSG_GUILD_POS_INFO_LIST, SMSG_GUILD_POSITION_CHANGED, SMSG_GUILD_MEMBER_POS_CHANGE, SMSG_GUILD_EMBLEM, SMSG_GUILD_SKILL_INFO, SMSG_GUILD_NOTICE, SMSG_GUILD_INVITE, SMSG_GUILD_INVITE_ACK, SMSG_GUILD_LEAVE, SMSG_GUILD_EXPULSION, SMSG_GUILD_EXPULSION_LIST, SMSG_GUILD_MESSAGE, SMSG_GUILD_SKILL_UP, SMSG_GUILD_REQ_ALLIANCE, SMSG_GUILD_REQ_ALLIANCE_ACK, SMSG_GUILD_DEL_ALLIANCE, SMSG_GUILD_OPPOSITION_ACK, SMSG_GUILD_BROKEN, SMSG_GUILD_UPDATE_COORDS, 0 }; handledMessages = _messages; guildHandler = this; } GuildHandler::~GuildHandler() { } void GuildHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_GUILD_CREATE_RESPONSE: processGuildCreateResponse(msg); break; case SMSG_GUILD_POSITION_INFO: processGuildPositionInfo(msg); break; case SMSG_GUILD_MEMBER_LOGIN: processGuildMemberLogin(msg); break; case SMSG_GUILD_MASTER_OR_MEMBER: processGuildMasterOrMember(msg); break; case SMSG_GUILD_BASIC_INFO: processGuildBasicInfo(msg); break; case SMSG_GUILD_ALIANCE_INFO: processGuildAlianceInfo(msg); break; case SMSG_GUILD_MEMBER_LIST: processGuildMemberList(msg); break; case SMSG_GUILD_POS_NAME_LIST: processGuildPosNameList(msg); break; case SMSG_GUILD_POS_INFO_LIST: processGuildPosInfoList(msg); break; case SMSG_GUILD_POSITION_CHANGED: processGuildPositionChanged(msg); break; case SMSG_GUILD_MEMBER_POS_CHANGE: processGuildMemberPosChange(msg); break; case SMSG_GUILD_EMBLEM: processGuildEmblem(msg); break; case SMSG_GUILD_SKILL_INFO: processGuildSkillInfo(msg); break; case SMSG_GUILD_NOTICE: processGuildNotice(msg); break; case SMSG_GUILD_INVITE: processGuildInvite(msg); break; case SMSG_GUILD_INVITE_ACK: processGuildInviteAck(msg); break; case SMSG_GUILD_LEAVE: processGuildLeave(msg); break; case SMSG_GUILD_EXPULSION: processGuildExpulsion(msg); break; case SMSG_GUILD_EXPULSION_LIST: processGuildExpulsionList(msg); break; case SMSG_GUILD_MESSAGE: processGuildMessage(msg); break; case SMSG_GUILD_SKILL_UP: processGuildSkillUp(msg); break; case SMSG_GUILD_REQ_ALLIANCE: processGuildReqAlliance(msg); break; case SMSG_GUILD_REQ_ALLIANCE_ACK: processGuildReqAllianceAck(msg); break; case SMSG_GUILD_DEL_ALLIANCE: processGuildDelAlliance(msg); break; case SMSG_GUILD_OPPOSITION_ACK: processGuildOppositionAck(msg); break; case SMSG_GUILD_BROKEN: processGuildBroken(msg); break; case SMSG_GUILD_UPDATE_COORDS: processGuildUpdateCoords(msg); break; default: break; } } void GuildHandler::processGuildUpdateCoords(Net::MessageIn &msg) const { const int id = msg.readInt32("account id"); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); if (Ea::taGuild) { GuildMember *const m = Ea::taGuild->getMember(id); m->setX(x); m->setY(y); } } void GuildHandler::create(const std::string &name) const { MessageOut msg(CMSG_GUILD_CREATE); msg.writeInt32(0); // unused msg.writeString(name, 24); } void GuildHandler::invite(const int guildId A_UNUSED, const std::string &name) const { if (!actorManager) return; const Being *const being = actorManager->findBeingByName( name, ActorType::Player); if (being) { MessageOut msg(CMSG_GUILD_INVITE); msg.writeInt32(being->getId()); msg.writeInt32(0); // unused msg.writeInt32(0); // unused } } void GuildHandler::invite(const int guildId A_UNUSED, const Being *const being) const { if (!being) return; MessageOut msg(CMSG_GUILD_INVITE); msg.writeInt32(being->getId()); msg.writeInt32(0); // unused msg.writeInt32(0); // unused } void GuildHandler::inviteResponse(const int guildId, const bool response) const { MessageOut msg(CMSG_GUILD_INVITE_REPLY); msg.writeInt32(guildId); msg.writeInt8(response); msg.writeInt8(0); // unused msg.writeInt16(0); // unused } void GuildHandler::leave(const int guildId) const { if (!localPlayer) return; MessageOut msg(CMSG_GUILD_LEAVE); msg.writeInt32(guildId); msg.writeInt32(localPlayer->getId()); // Account ID msg.writeInt32(PlayerInfo::getCharId()); // Char ID msg.writeString("", 40); // Message } void GuildHandler::kick(const GuildMember *restrict const member, const std::string &restrict reason) const { if (!member || !member->getGuild()) return; MessageOut msg(CMSG_GUILD_EXPULSION); msg.writeInt32(member->getGuild()->getId()); msg.writeInt32(member->getID()); // Account ID msg.writeInt32(member->getCharId()); // Char ID msg.writeString(reason, 40); // Message } void GuildHandler::chat(const int guildId A_UNUSED, const std::string &text) const { if (!localPlayer) return; const std::string str = std::string(localPlayer->getName()).append( " : ").append(text); MessageOut msg(CMSG_GUILD_MESSAGE); msg.writeInt16(static_cast(str.size() + 4 + 1)); msg.writeString(str, static_cast(str.length())); msg.writeInt8(0); } void GuildHandler::memberList(const int guildId A_UNUSED) const { // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list MessageOut msg(CMSG_GUILD_REQUEST_INFO); msg.writeInt32(1); // Request member list } void GuildHandler::info(const int guildId A_UNUSED) { // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list showBasicInfo = true; MessageOut msg(CMSG_GUILD_REQUEST_INFO); msg.writeInt32(0); // Request basic info } void GuildHandler::changeMemberPostion(const GuildMember *const member, const int level) const { if (!member || !member->getGuild()) return; MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS); msg.writeInt16(16); // size less then 16 <= 4 + 12 msg.writeInt32(member->getID()); // Account ID msg.writeInt32(member->getCharId()); // Char ID msg.writeInt32(level); // pos } void GuildHandler::changeNotice(const int guildId, const std::string &restrict msg1, const std::string &restrict msg2) const { MessageOut msg(CMSG_GUILD_CHANGE_NOTICE); msg.writeInt32(guildId); msg.writeString(msg1, 60); // msg1 msg.writeString(msg2, 120); // msg2 } void GuildHandler::checkMaster() const { MessageOut msg(CMSG_GUILD_CHECK_MASTER); } void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const { const int guildId = msg.readInt32("guild id"); const int emblem = msg.readInt32("elblem id"); PlayerInfo::setGuildPositionFlags( static_cast(msg.readInt32("mode"))); msg.readUInt8("guild master"); msg.readInt32("unused"); std::string guildName = msg.readString(24, "guild name"); Guild *const g = Guild::getGuild(static_cast(guildId)); if (!g) return; g->setName(guildName); g->setEmblemId(emblem); if (!Ea::taGuild) Ea::taGuild = g; if (!Ea::guildTab && chatWindow) { Ea::guildTab = new Ea::GuildTab(chatWindow); if (config.getBoolValue("showChatHistory")) Ea::guildTab->loadFromLogFile("#Guild"); if (localPlayer) localPlayer->addGuild(Ea::taGuild); memberList(guildId); } if (localPlayer) { localPlayer->setGuild(g); localPlayer->setGuildName(g->getName()); } } void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const { const int accountId = msg.readInt32("account id"); const int charId = msg.readInt32("char id"); const int online = msg.readInt32("flag"); const Gender::Type gender = Being::intToGender(static_cast( msg.readInt16("sex"))); msg.readInt16("hair"); msg.readInt16("hair color"); if (Ea::taGuild) { GuildMember *const m = Ea::taGuild->getMember(accountId, charId); if (m) { m->setOnline(online); if (online) m->setGender(gender); if (Ea::guildTab) Ea::guildTab->showOnline(m->getName(), online); if (socialWindow) socialWindow->updateGuildCounter(); } } } void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const { const std::string nick = msg.readString(24, "name"); msg.readString(40, "message"); processGuildExpulsionContinue(nick); } } // namespace EAthena