/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/charserverrecv.h" #include "client.h" #include "configuration.h" #include "settings.h" #include "gui/windows/charcreatedialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/okdialog.h" #include "gui/widgets/createwidget.h" #include "net/character.h" #include "net/charserverhandler.h" #include "net/playerhandler.h" #include "net/ea/token.h" #include "net/eathena/gamehandler.h" #include "net/eathena/loginhandler.h" #include "net/eathena/messageout.h" #include "net/eathena/network.h" #include "net/eathena/protocolout.h" #include "net/eathena/sprite.h" #include "resources/iteminfo.h" #include "resources/db/itemdb.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" extern int packetVersion; namespace EAthena { extern ServerInfo charServer; extern ServerInfo mapServer; namespace CharServerRecv { std::string mNewName; uint32_t mPinSeed = 0; BeingId mPinAccountId = BeingId_zero; BeingId mRenameId = BeingId_zero; bool mNeedCreatePin = false; } // namespace CharServerRecv // callers must count each packet size by self void CharServerRecv::readPlayerData(Net::MessageIn &msg, Net::Character *const character) { if (character == nullptr) return; const Token &token = static_cast(loginHandler)->getToken(); LocalPlayer *const tempPlayer = new LocalPlayer( msg.readBeingId("player id"), BeingTypeId_zero); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; if (packetVersion >= 20170830) data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt64("exp"); else data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp"); data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); if (packetVersion >= 20170830) { data.mAttributes[Attributes::PLAYER_JOB_EXP] = msg.readInt64("job exp"); } else { data.mAttributes[Attributes::PLAYER_JOB_EXP] = msg.readInt32("job exp"); } data.mAttributes[Attributes::PLAYER_JOB_LEVEL] =msg.readInt32("job level"); msg.readInt16("shoes?"); const int gloves = msg.readInt16("gloves"); const int cape = msg.readInt16("cape"); const int misc1 = msg.readInt16("misc1"); msg.readInt32("option"); tempPlayer->setKarma(msg.readInt32("karma")); tempPlayer->setManner(msg.readInt32("manner")); msg.readInt16("left points"); if (packetVersion >= 20081217) { data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp"); data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp"); } else { data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp"); data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp"); } data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp"); data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp"); msg.readInt16("speed"); const uint16_t race = msg.readInt16("class"); // tempPlayer->setSubtype(race, 0); const int hairStyle = msg.readInt16("hair style"); if (packetVersion >= 20141022) msg.readInt16("body"); const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1; const int weapon = 0; tempPlayer->setSpriteId(SPRITE_BODY, weapon); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::PLAYER_BASE_LEVEL] = msg.readInt16("level"); msg.readInt16("skill points"); const int bottomClothes = msg.readInt16("head bottom"); const int shield = msg.readInt16("shild"); const int hat = msg.readInt16("head top"); const int topClothes = msg.readInt16("head mid"); const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor); tempPlayer->setHairColor(color); if (hairStyle == 0) { tempPlayer->unSetSprite(SPRITE_HAIR_COLOR); } else { tempPlayer->setSpriteColor(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( color)); } const uint16_t look = msg.readInt16("clothes color"); tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); tempPlayer->setName(msg.readString(24, "name")); character->dummy = tempPlayer; character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str"); character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi"); character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit"); character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int"); character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk"); character->slot = msg.readInt16("character slot id"); if (packetVersion >= 20061023) msg.readInt16("rename"); if (packetVersion >= 20100803) { msg.readString(16, "map name"); msg.readInt32("delete date"); } int shoes = 0; if (packetVersion >= 20110111) shoes = msg.readInt32("robe"); if (serverVersion == 0) { tempPlayer->setSpriteId(SPRITE_HAIR, shoes); tempPlayer->setSpriteId(SPRITE_SHOES, gloves); tempPlayer->setSpriteId(SPRITE_SHIELD, cape); tempPlayer->setSpriteId(SPRITE_HEAD_TOP, misc1); tempPlayer->setSpriteId(SPRITE_WEAPON, bottomClothes); tempPlayer->setSpriteId(SPRITE_FLOOR, shield); tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR, hat); tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM, topClothes); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) msg.readInt32("slot change"); if (packetVersion >= 20111025) tempPlayer->setRename(msg.readInt32("rename (inverse)") != 0); uint8_t gender = 99U; if (packetVersion >= 20141016) gender = CAST_U8(msg.readUInt8("gender")); if (gender != 99) tempPlayer->setGender(Being::intToGender(gender)); } void CharServerRecv::processCharLogin(Net::MessageIn &msg) { msg.skip(2, "packet len"); int slots = 9; int offset = 0; if (packetVersion >= 20100413) { slots = msg.readInt8("MAX_CHARS"); msg.readInt8("sd->char_slots"); msg.readInt8("MAX_CHARS"); offset = 3; } loginData.characterSlots = CAST_U16(slots); msg.skip(20, "unused 0"); delete_all(Net::CharServerHandler::mCharacters); Net::CharServerHandler::mCharacters.clear(); // Derive number of characters from message length const int count = (msg.getLength() - 24 - offset) / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4); for (int i = 0; i < count; ++i) { Net::Character *const character = new Net::Character; readPlayerData(msg, character); Net::CharServerHandler::mCharacters.push_back(character); if (character->dummy != nullptr) { logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); } } client->setState(State::CHAR_SELECT); } void CharServerRecv::processCharLogin2(Net::MessageIn &msg) { // ignored msg.readInt16("len"); msg.readUInt8("char slots"); msg.readUInt8("left slots"); msg.readUInt8("left slots"); msg.readUInt8("char slots"); msg.readUInt8("char slots"); msg.skip(20, "unused"); } void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) { Network *const network = Network::mInstance; ServerInfo &server = mapServer; BLOCK_START("CharServerRecv::processCharMapInfo") PlayerInfo::setCharId(msg.readInt32("char id")); GameHandler::setMap(msg.readString(16, "map name")); if (config.getBoolValue("usePersistentIP") || settings.persistentIp) { msg.readInt32("map ip address"); server.hostname = settings.serverName; } else { server.hostname = ipToString(msg.readInt32("map ip address")); } server.port = msg.readInt16("map ip port"); if (msg.getVersion() >= 20170329) { for (int f = 0; f < 32; f ++) msg.readInt32("unused"); } // Prevent the selected local player from being deleted localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy; PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data); PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, playerHandler->getDefaultWalkSpeed()); Net::CharServerHandler::mSelectedCharacter->dummy = nullptr; charServerHandler->clear(); Net::CharServerHandler::updateCharSelectDialog(); if (network != nullptr) network->disconnect(); client->setState(State::CONNECT_GAME); BLOCK_END("CharServerRecv::processCharMapInfo") } void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) { Network *const network = Network::mInstance; ServerInfo &server = mapServer; BLOCK_START("CharServerRecv::processChangeMapServer") if (network == nullptr) { BLOCK_END("CharServerRecv::processChangeMapServer") return; } GameHandler::setMap(msg.readString(16, "map name")); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); if (config.getBoolValue("usePersistentIP") || settings.persistentIp) { msg.readInt32("host"); server.hostname = settings.serverName; } else { server.hostname = ipToString(msg.readInt32("host")); } server.port = msg.readInt16("port"); network->disconnect(); client->setState(State::CHANGE_MAP); if (localPlayer != nullptr) { localPlayer->setTileCoords(x, y); localPlayer->setMap(nullptr); } BLOCK_END("CharServerRecv::processChangeMapServer") } void CharServerRecv::processPincodeStatus(Net::MessageIn &msg) { mPinSeed = msg.readInt32("pincode seed"); mPinAccountId = msg.readBeingId("account id"); const uint16_t state = CAST_U16(msg.readInt16("state")); switch (state) { case 0: // pin ok break; case 1: // ask for pin break; case 2: // create new pin case 4: // create new pin? { mNeedCreatePin = true; break; } case 3: // pin must be changed break; case 5: // client show error? break; case 6: // Unable to use your KSSN number break; case 7: // char select window shows a button break; case 8: // pincode was incorrect break; default: UNIMPLEMENTEDPACKET; break; } } void CharServerRecv::processCharCreate(Net::MessageIn &msg) { BLOCK_START("CharServerRecv::processCharCreate") Net::Character *const character = new Net::Character; readPlayerData(msg, character); Net::CharServerHandler::mCharacters.push_back(character); Net::CharServerHandler::updateCharSelectDialog(); // Close the character create dialog Net::CharServerHandler::mCharCreateDialog->scheduleDelete(); Net::CharServerHandler::mCharCreateDialog = nullptr; BLOCK_END("CharServerRecv::processCharCreate") } void CharServerRecv::processCharCheckRename(Net::MessageIn &msg) { if (msg.readInt16("flag") != 0) { createOutPacket(CMSG_CHAR_RENAME); outMsg.writeBeingId(mRenameId, "char id"); } else { CREATEWIDGET(OkDialog, // TRANSLATORS: error header _("Error"), // TRANSLATORS: error message _("Character rename error."), // TRANSLATORS: ok dialog button _("Error"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260); } } void CharServerRecv::processCharRename(Net::MessageIn &msg) { const int flag = msg.readInt16("flag"); if (flag == 0) { Net::CharServerHandler::mCharSelectDialog->setName( mRenameId, mNewName); CREATEWIDGET(OkDialog, // TRANSLATORS: info header _("Info"), // TRANSLATORS: info message _("Character renamed."), // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, Modal_true, ShowCenter_true, nullptr, 260); } else { std::string message; switch (flag) { case 1: // TRANSLATORS: char rename error message = _("Rename not allowed."); break; case 2: // TRANSLATORS: char rename error message = _("New name is not set."); break; case 3: default: // TRANSLATORS: char rename error message = _("Character rename error."); break; case 4: // TRANSLATORS: char rename error message = _("Character not found."); break; } CREATEWIDGET(OkDialog, // TRANSLATORS: info message _("Info"), message, // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, Modal_true, ShowCenter_true, nullptr, 260); } } void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt16("len"); msg.readInt16("flag"); // 0 - ok, 1 - error msg.readInt16("unused"); } void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg) { BLOCK_START("CharServerRecv::processCharDeleteFailed") Net::CharServerHandler::unlockCharSelectDialog(); msg.readUInt8("error"); CREATEWIDGET(OkDialog, // TRANSLATORS: error header _("Error"), // TRANSLATORS: error message _("Failed to delete character."), // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260); BLOCK_END("CharServerRecv::processCharDeleteFailed") } void CharServerRecv::processCharCaptchaNotSupported(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt16("5"); msg.readUInt8("1"); } void CharServerRecv::processCharDelete2Ack(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt32("char id"); msg.readInt32("result"); // for packets before 20130000, this is raw time // in other case raw time - time(NULL) msg.readInt32("time"); } void CharServerRecv::processCharDelete2AcceptActual(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt32("char id"); msg.readInt32("result"); } void CharServerRecv::processCharDelete2CancelAck(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt32("char id"); msg.readInt32("result"); } void CharServerRecv::processCharCharacters(Net::MessageIn &msg) { msg.skip(2, "packet len"); delete_all(Net::CharServerHandler::mCharacters); Net::CharServerHandler::mCharacters.clear(); // Derive number of characters from message length const int count = (msg.getLength() - 4) / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4); for (int i = 0; i < count; ++i) { Net::Character *const character = new Net::Character; readPlayerData(msg, character); Net::CharServerHandler::mCharacters.push_back(character); if (character->dummy != nullptr) { logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); } } client->setState(State::CHAR_SELECT); } void CharServerRecv::processCharBanCharList(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 24; for (int f = 0; f < count; f ++) { msg.readInt32("char id"); msg.readString(20, "unbun time"); } } } // namespace EAthena