/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/charserverrecv.h"
#include "client.h"
#include "configuration.h"
#include "settings.h"
#include "gui/windows/charcreatedialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/okdialog.h"
#include "gui/widgets/createwidget.h"
#include "net/character.h"
#include "net/charserverhandler.h"
#include "net/playerhandler.h"
#include "net/serverfeatures.h"
#include "net/ea/token.h"
#include "net/eathena/gamehandler.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocolout.h"
#include "net/eathena/sprite.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::CharServerHandler *charServerHandler;
namespace EAthena
{
extern ServerInfo charServer;
extern ServerInfo mapServer;
namespace CharServerRecv
{
std::string mNewName;
uint32_t mPinSeed = 0;
BeingId mPinAccountId = BeingId_zero;
BeingId mRenameId = BeingId_zero;
bool mNeedCreatePin = false;
}
void CharServerRecv::readPlayerData(Net::MessageIn &msg,
Net::Character *const character)
{
if (!character)
return;
const Token &token =
static_cast(loginHandler)->getToken();
LocalPlayer *const tempPlayer = new LocalPlayer(
msg.readBeingId("player id"), BeingTypeId_zero);
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
Stat &jobStat = data.mStats[Attributes::JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
jobStat.base = temp;
jobStat.mod = temp;
msg.readInt16("shoes?");
const int gloves = msg.readInt16("gloves");
const int cape = msg.readInt16("cape");
const int misc1 = msg.readInt16("misc1");
msg.readInt32("option");
tempPlayer->setKarma(msg.readInt32("karma"));
tempPlayer->setManner(msg.readInt32("manner"));
msg.readInt16("left points");
data.mAttributes[Attributes::HP] = msg.readInt32("hp");
data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
// tempPlayer->setSubtype(race, 0);
const int hairStyle = msg.readInt32("hair style");
const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
const int weapon = 0;
tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
msg.readInt16("skill points");
const int bottomClothes = msg.readInt16("head bottom");
const int shield = msg.readInt16("shild");
const int hat = msg.readInt16("head top");
const int topClothes = msg.readInt16("head mid");
const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
tempPlayer->setHairColor(color);
tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(
color));
const uint16_t look = msg.readInt16("clothes color");
tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
tempPlayer->setName(msg.readString(24, "name"));
character->dummy = tempPlayer;
character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
character->slot = msg.readInt16("character slot id");
msg.readInt16("rename");
msg.readString(16, "map name");
msg.readInt32("delete date");
const int shoes = msg.readInt32("robe");
if (!serverFeatures->haveAdvancedSprites())
{
tempPlayer->setSprite(SPRITE_HAIR, shoes);
tempPlayer->setSprite(SPRITE_SHOES, gloves);
tempPlayer->setSprite(SPRITE_SHIELD, cape);
tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
tempPlayer->setSprite(SPRITE_FLOOR, shield);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
msg.readInt32("slot change");
tempPlayer->setRename(msg.readInt32("rename (inverse)"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender"));
if (gender != 99)
tempPlayer->setGender(Being::intToGender(gender));
}
void CharServerRecv::processCharLogin(Net::MessageIn &msg)
{
msg.skip(2, "packet len");
const int slots = msg.readInt8("MAX_CHARS");
msg.readInt8("sd->char_slots");
msg.readInt8("MAX_CHARS");
loginData.characterSlots = CAST_U16(slots);
msg.skip(20, "unused 0");
delete_all(charServerHandler->mCharacters);
charServerHandler->mCharacters.clear();
// Derive number of characters from message length
const int count = (msg.getLength() - 27)
/ (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
for (int i = 0; i < count; ++i)
{
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
charServerHandler->mCharacters.push_back(character);
if (character->dummy)
{
logger->log("CharServer: Player: %s (%d)",
character->dummy->getName().c_str(), character->slot);
}
}
client->setState(State::CHAR_SELECT);
}
void CharServerRecv::processCharLogin2(Net::MessageIn &msg)
{
// ignored
msg.readInt16("len");
msg.readUInt8("char slots");
msg.readUInt8("left slots");
msg.readUInt8("left slots");
msg.readUInt8("char slots");
msg.readUInt8("char slots");
msg.skip(20, "unused");
}
void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
{
Network *const network = Network::mInstance;
ServerInfo &server = mapServer;
BLOCK_START("CharServerRecv::processCharMapInfo")
PlayerInfo::setCharId(msg.readInt32("char id"));
GameHandler *const gh = static_cast(gameHandler);
gh->setMap(msg.readString(16, "map name"));
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
msg.readInt32("map ip address");
server.hostname = settings.serverName;
}
else
{
server.hostname = ipToString(msg.readInt32("map ip address"));
}
server.port = msg.readInt16("map ip port");
// Prevent the selected local player from being deleted
localPlayer = charServerHandler->mSelectedCharacter->dummy;
PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
PlayerInfo::setStatBase(Attributes::WALK_SPEED,
playerHandler->getDefaultWalkSpeed().x);
charServerHandler->mSelectedCharacter->dummy = nullptr;
charServerHandler->clear();
charServerHandler->updateCharSelectDialog();
if (network)
network->disconnect();
client->setState(State::CONNECT_GAME);
BLOCK_END("CharServerRecv::processCharMapInfo")
}
void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
{
Network *const network = Network::mInstance;
ServerInfo &server = mapServer;
BLOCK_START("CharServerRecv::processChangeMapServer")
GameHandler *const gh = static_cast(gameHandler);
if (!gh || !network)
{
BLOCK_END("CharServerRecv::processChangeMapServer")
return;
}
gh->setMap(msg.readString(16, "map name"));
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
msg.readInt32("host");
server.hostname = settings.serverName;
}
else
{
server.hostname = ipToString(msg.readInt32("host"));
}
server.port = msg.readInt16("port");
network->disconnect();
client->setState(State::CHANGE_MAP);
if (localPlayer)
{
localPlayer->setTileCoords(x, y);
localPlayer->setMap(nullptr);
}
BLOCK_END("CharServerRecv::processChangeMapServer")
}
void CharServerRecv::processPincodeStatus(Net::MessageIn &msg)
{
mPinSeed = msg.readInt32("pincode seed");
mPinAccountId = msg.readBeingId("account id");
const uint16_t state = CAST_U16(msg.readInt16("state"));
switch (state)
{
case 0: // pin ok
break;
case 1: // ask for pin
break;
case 2: // create new pin
case 4: // create new pin?
{
mNeedCreatePin = true;
break;
}
case 3: // pin must be changed
break;
case 5: // client show error?
break;
case 6: // Unable to use your KSSN number
break;
case 7: // char select window shows a button
break;
case 8: // pincode was incorrect
break;
default:
UNIMPLIMENTEDPACKET;
break;
}
}
void CharServerRecv::processCharCreate(Net::MessageIn &msg)
{
BLOCK_START("CharServerRecv::processCharCreate")
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
charServerHandler->mCharacters.push_back(character);
charServerHandler->updateCharSelectDialog();
// Close the character create dialog
if (charServerHandler->mCharCreateDialog)
{
charServerHandler->mCharCreateDialog->scheduleDelete();
charServerHandler->mCharCreateDialog = nullptr;
}
BLOCK_END("CharServerRecv::processCharCreate")
}
void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
{
if (msg.readInt16("flag"))
{
createOutPacket(CMSG_CHAR_RENAME);
outMsg.writeBeingId(mRenameId, "char id");
}
else
{
CREATEWIDGET(OkDialog,
// TRANSLATORS: error header
_("Error"),
// TRANSLATORS: error message
_("Character rename error."),
// TRANSLATORS: ok dialog button
_("Error"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
}
}
void CharServerRecv::processCharRename(Net::MessageIn &msg)
{
const int flag = msg.readInt16("flag");
if (!flag)
{
charServerHandler->mCharSelectDialog->setName(
mRenameId,
mNewName);
CREATEWIDGET(OkDialog,
// TRANSLATORS: info header
_("Info"),
// TRANSLATORS: info message
_("Character renamed."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
Modal_true,
ShowCenter_true,
nullptr,
260);
}
else
{
std::string message;
switch (flag)
{
case 1:
// TRANSLATORS: char rename error
message = _("Rename not allowed.");
break;
case 2:
// TRANSLATORS: char rename error
message = _("New name is not set.");
break;
case 3:
default:
// TRANSLATORS: char rename error
message = _("Character rename error.");
break;
case 4:
// TRANSLATORS: char rename error
message = _("Character not found.");
break;
}
CREATEWIDGET(OkDialog,
// TRANSLATORS: info message
_("Info"),
message,
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
Modal_true,
ShowCenter_true,
nullptr,
260);
}
}
void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("len");
msg.readInt16("flag"); // 0 - ok, 1 - error
msg.readInt16("unused");
}
void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
{
BLOCK_START("CharServerRecv::processCharDeleteFailed")
charServerHandler->unlockCharSelectDialog();
msg.readUInt8("error");
CREATEWIDGET(OkDialog,
// TRANSLATORS: error header
_("Error"),
// TRANSLATORS: error message
_("Failed to delete character."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
BLOCK_END("CharServerRecv::processCharDeleteFailed")
}
void CharServerRecv::processCharCaptchaNotSupported(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("5");
msg.readUInt8("1");
}
void CharServerRecv::processCharDelete2Ack(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("char id");
msg.readInt32("result");
msg.readInt32("time");
}
void CharServerRecv::processCharDelete2AcceptActual(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("char id");
msg.readInt32("result");
}
void CharServerRecv::processCharDelete2CancelAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("char id");
msg.readInt32("result");
}
void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
{
msg.skip(2, "packet len");
delete_all(charServerHandler->mCharacters);
charServerHandler->mCharacters.clear();
// Derive number of characters from message length
const int count = (msg.getLength() - 4)
/ (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
for (int i = 0; i < count; ++i)
{
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
charServerHandler->mCharacters.push_back(character);
if (character->dummy)
{
logger->log("CharServer: Player: %s (%d)",
character->dummy->getName().c_str(), character->slot);
}
}
client->setState(State::CHAR_SELECT);
}
void CharServerRecv::processCharBanCharList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) / 24;
for (int f = 0; f < count; f ++)
{
msg.readInt32("char id");
msg.readString(20, "unbun time");
}
}
} // namespace EAthena