/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/cashshophandler.h"
#include "logger.h"
#include "being/playerinfo.h"
#include "enums/being/attributes.h"
#include "gui/windows/buydialog.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::CashShopHandler *cashShopHandler;
namespace EAthena
{
BuyDialog *CashShopHandler::mBuyDialog = nullptr;
CashShopHandler::CashShopHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_NPC_CASH_SHOP_OPEN,
SMSG_NPC_CASH_BUY_ACK,
SMSG_NPC_CASH_POINTS,
SMSG_NPC_CASH_BUY,
SMSG_NPC_CASH_TAB_PRICE_LIST,
SMSG_NPC_CASH_SCHEDULE,
0
};
handledMessages = _messages;
cashShopHandler = this;
mBuyDialog = nullptr;
}
void CashShopHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_NPC_CASH_SHOP_OPEN:
processCashShopOpen(msg);
break;
case SMSG_NPC_CASH_BUY_ACK:
processCashShopBuyAck(msg);
break;
case SMSG_NPC_CASH_POINTS:
processCashShopPoints(msg);
break;
case SMSG_NPC_CASH_BUY:
processCashShopBuy(msg);
break;
case SMSG_NPC_CASH_TAB_PRICE_LIST:
processCashShopTabPriceList(msg);
break;
case SMSG_NPC_CASH_SCHEDULE:
processCashShopSchedule(msg);
break;
default:
break;
}
}
void CashShopHandler::processCashShopOpen(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 12) / 11;
mBuyDialog = new BuyDialog(BuyDialog::Cash);
mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
msg.readInt32("cash points");
msg.readInt32("kafra points");
for (int f = 0; f < count; f ++)
{
msg.readInt32("price");
const int value = msg.readInt32("discount price");
const int type = msg.readUInt8("item type");
const int itemId = msg.readInt16("item id");
const int color = 1;
mBuyDialog->addItem(itemId, type, color, 0, value);
}
mBuyDialog->sort();
}
void CashShopHandler::processCashShopBuyAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("cash points");
msg.readInt32("kafra points");
msg.readInt16("error");
}
void CashShopHandler::processCashShopPoints(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("cash points");
msg.readInt32("kafra points");
}
void CashShopHandler::processCashShopBuy(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("id");
msg.readInt16("result");
msg.readInt32("cash points");
msg.readInt32("kafra points");
}
void CashShopHandler::processCashShopTabPriceList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 10) / 6;
msg.readInt32("tab");
const int itemsCount = msg.readInt16("count");
if (count != itemsCount)
logger->log("error: wrong list count");
for (int f = 0; f < count; f ++)
{
msg.readInt16("item id");
msg.readInt32("price");
}
}
void CashShopHandler::processCashShopSchedule(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 8) / 6;
const int itemsCount = msg.readInt16("count");
msg.readInt16("tab");
if (count != itemsCount)
logger->log("error: wrong list count");
for (int f = 0; f < count; f ++)
{
msg.readInt16("item id");
msg.readInt32("price");
}
}
void CashShopHandler::buyItem(const int points,
const int itemId,
const unsigned char color A_UNUSED,
const int amount) const
{
createOutPacket(CMSG_NPC_CASH_SHOP_BUY);
outMsg.writeInt16(10 + 4, "len");
outMsg.writeInt32(points, "points");
outMsg.writeInt16(1, "count");
outMsg.writeInt16(static_cast(amount), "amount");
outMsg.writeInt16(static_cast(itemId), "item id");
}
void CashShopHandler::close() const
{
createOutPacket(CMSG_NPC_CASH_SHOP_CLOSE);
}
} // namespace EAthena