/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/buyingstorehandler.h"
#include "actormanager.h"
#include "inventory.h"
#include "notifymanager.h"
#include "shopitem.h"
#include "being/being.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/being/attributes.h"
#include "gui/windows/buyingstoreselldialog.h"
#include "listeners/buyingstoremodelistener.h"
#include "listeners/buyingstoreslotslistener.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/notifytypes.h"
#include "debug.h"
extern Net::BuyingStoreHandler *buyingStoreHandler;
namespace EAthena
{
BuyingStoreHandler::BuyingStoreHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_BUYINGSTORE_OPEN,
SMSG_BUYINGSTORE_CREATE_FAILED,
SMSG_BUYINGSTORE_OWN_ITEMS,
SMSG_BUYINGSTORE_SHOW_BOARD,
SMSG_BUYINGSTORE_HIDE_BOARD,
SMSG_BUYINGSTORE_ITEMS_LIST,
SMSG_BUYINGSTORE_SELL_FAILED,
SMSG_BUYINGSTORE_REPORT,
SMSG_BUYINGSTORE_DELETE_ITEM,
SMSG_BUYINGSTORE_SELLER_SELL_FAILED,
0
};
handledMessages = _messages;
buyingStoreHandler = this;
}
void BuyingStoreHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_BUYINGSTORE_OPEN:
processBuyingStoreOpen(msg);
break;
case SMSG_BUYINGSTORE_CREATE_FAILED:
processBuyingStoreCreateFailed(msg);
break;
case SMSG_BUYINGSTORE_OWN_ITEMS:
processBuyingStoreOwnItems(msg);
break;
case SMSG_BUYINGSTORE_SHOW_BOARD:
processBuyingStoreShowBoard(msg);
break;
case SMSG_BUYINGSTORE_HIDE_BOARD:
processBuyingStoreHideBoard(msg);
break;
case SMSG_BUYINGSTORE_ITEMS_LIST:
processBuyingStoreItemsList(msg);
break;
case SMSG_BUYINGSTORE_SELL_FAILED:
processBuyingStoreSellFailed(msg);
break;
case SMSG_BUYINGSTORE_REPORT:
processBuyingStoreReport(msg);
break;
case SMSG_BUYINGSTORE_DELETE_ITEM:
processBuyingStoreDeleteItem(msg);
break;
case SMSG_BUYINGSTORE_SELLER_SELL_FAILED:
processBuyingStoreSellerSellFailed(msg);
break;
default:
break;
}
}
void BuyingStoreHandler::processBuyingStoreOpen(Net::MessageIn &msg)
{
BuyingStoreSlotsListener::distributeEvent(msg.readUInt8("slots"));
}
void BuyingStoreHandler::processBuyingStoreCreateFailed(Net::MessageIn &msg)
{
const int16_t result = msg.readInt16("result");
const int weight = msg.readInt32("weight");
switch (result)
{
case 1:
default:
NotifyManager::notify(NotifyTypes::BUYING_STORE_CREATE_FAILED);
break;
case 2:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_CREATE_FAILED_WEIGHT,
weight);
break;
case 8:
NotifyManager::notify(NotifyTypes::BUYING_STORE_CREATE_EMPTY);
break;
}
}
void BuyingStoreHandler::processBuyingStoreOwnItems(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 12) / 9;
msg.readInt32("account id");
msg.readInt32("money limit");
for (int f = 0; f < count; f ++)
{
msg.readInt32("price");
msg.readInt16("amount");
msg.readUInt8("item type");
msg.readInt16("item id");
}
PlayerInfo::enableVending(true);
BuyingStoreModeListener::distributeEvent(true);
}
void BuyingStoreHandler::processBuyingStoreShowBoard(Net::MessageIn &msg)
{
const int id = msg.readInt32("owner id");
const std::string shopName = msg.readString(80, "shop name");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setBuyBoard(shopName);
}
void BuyingStoreHandler::processBuyingStoreHideBoard(Net::MessageIn &msg)
{
const int id = msg.readInt32("owner id");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setBuyBoard(std::string());
if (dstBeing == localPlayer)
{
PlayerInfo::enableVending(false);
BuyingStoreModeListener::distributeEvent(false);
}
}
void BuyingStoreHandler::processBuyingStoreItemsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 16) / 9;
const int id = msg.readInt32("account id");
const int storeId = msg.readInt32("store id");
// +++ in future need use it too
msg.readInt32("money limit");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
SellDialog *const dialog = new BuyingStoreSellDialog(
dstBeing->getId(),
storeId);
dialog->postInit();
dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
Inventory *const inv = PlayerInfo::getInventory();
for (int f = 0; f < count; f ++)
{
const int price = msg.readInt32("price");
const int amount = msg.readInt16("amount");
const int itemType = msg.readUInt8("item type");
const int itemId = msg.readInt16("item id");
const Item *const item = inv->findItem(itemId, 1);
if (!item)
continue;
// +++ need add colors support
dialog->addItem(itemId, itemType, 1, amount, price);
}
}
void BuyingStoreHandler::processBuyingStoreSellFailed(Net::MessageIn &msg)
{
const int16_t result = msg.readInt16("result");
switch (result)
{
case 3:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_SELL_FAILED_MONEY_LIMIT);
break;
case 4:
NotifyManager::notify(NotifyTypes::BUYING_STORE_SELL_FAILED_EMPTY);
break;
default:
NotifyManager::notify(NotifyTypes::BUYING_STORE_SELL_FAILED);
break;
}
}
void BuyingStoreHandler::processBuyingStoreSellerSellFailed(Net::MessageIn
&msg)
{
const int16_t result = msg.readInt16("result");
msg.readInt16("item id");
switch (result)
{
case 5:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_DEAL);
break;
case 6:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_AMOUNT);
break;
case 7:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_BALANCE);
break;
default:
NotifyManager::notify(
NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED);
break;
}
}
void BuyingStoreHandler::processBuyingStoreReport(Net::MessageIn &msg)
{
msg.readInt16("item id");
msg.readInt16("amount");
msg.readInt32("money limit");
}
void BuyingStoreHandler::processBuyingStoreDeleteItem(Net::MessageIn &msg)
{
msg.readInt16("item index");
msg.readInt16("amount");
msg.readInt32("price");
}
void BuyingStoreHandler::create(const std::string &name,
const int maxMoney,
const bool flag,
std::vector &items) const
{
createOutPacket(CMSG_BUYINGSTORE_CREATE);
outMsg.writeInt16(89 + items.size() * 8, "len");
outMsg.writeInt32(maxMoney, "limit money");
outMsg.writeInt8(flag, "flag");
outMsg.writeString(name, 80, "store name");
FOR_EACH (std::vector::const_iterator, it, items)
{
const ShopItem *const item = *it;
outMsg.writeInt16(static_cast(item->getId()), "item id");
outMsg.writeInt16(static_cast(item->getQuantity()), "amount");
outMsg.writeInt32(item->getPrice(), "price");
}
}
void BuyingStoreHandler::close() const
{
createOutPacket(CMSG_BUYINGSTORE_CLOSE);
PlayerInfo::enableVending(false);
}
void BuyingStoreHandler::open(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_BUYINGSTORE_OPEN);
outMsg.writeInt32(being->getId(), "account id");
}
void BuyingStoreHandler::sell(const Being *const being,
const int storeId,
const int index,
const int itemId,
const int amount) const
{
if (!being)
return;
createOutPacket(CMSG_BUYINGSTORE_SELL);
outMsg.writeInt16(16, "len");
outMsg.writeInt32(being->getId(), "account id");
outMsg.writeInt32(storeId, "store id");
outMsg.writeInt16(static_cast(index), "index");
outMsg.writeInt16(static_cast(itemId), "item id");
outMsg.writeInt16(static_cast(amount), "amount");
}
} // namespace EAthena