/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_EATHENA_BEINGRECV_H
#define NET_EATHENA_BEINGRECV_H
#include "enums/net/beingtype.h"
#include "enums/resources/skill/skilltype2.h"
#include "enums/simpletypes/beingid.h"
#if defined(__GXX_EXPERIMENTAL_CXX0X__)
#if defined(__APPLE__)
#include
#endif // defined(__APPLE__)
#endif // defined(__GXX_EXPERIMENTAL_CXX0X__)
#include "localconsts.h"
namespace Net
{
class MessageIn;
} // namespace Net
class Being;
namespace EAthena
{
namespace BeingRecv
{
void processBeingChangeLook2(Net::MessageIn &msg);
void processBeingChangeLookCards(Net::MessageIn &msg);
void processBeingVisible(Net::MessageIn &msg);
void processBeingMove(Net::MessageIn &msg);
void processBeingSpawn(Net::MessageIn &msg);
void processMapTypeProperty(Net::MessageIn &msg);
void processMapType(Net::MessageIn &msg);
void processSkillCasting(Net::MessageIn &msg);
void processSkillCasting2(Net::MessageIn &msg);
void processBeingStatusChange(Net::MessageIn &msg);
void processBeingMove2(Net::MessageIn &msg);
void processBeingAction2(Net::MessageIn &msg);
void processMonsterHp(Net::MessageIn &msg);
void processBeingHp(Net::MessageIn &msg);
void processSkillAutoCast(Net::MessageIn &msg);
void processRanksList(Net::MessageIn &msg);
void processBeingChangeDirection(Net::MessageIn &msg);
void processBeingChangeLookContinue(const Net::MessageIn &msg,
Being *const dstBeing,
const uint8_t type,
const int id,
const int id2,
const int *const cards)
A_NONNULL(2);
void processBeingSpecialEffect(Net::MessageIn &msg);
void processBeingSpecialEffectNum(Net::MessageIn &msg);
void processBeingSoundEffect(Net::MessageIn &msg);
void processSkillGroundNoDamage(Net::MessageIn &msg);
void processSkillEntry(Net::MessageIn &msg);
void processPlayerStatusChange(Net::MessageIn &msg);
void processBeingResurrect(Net::MessageIn &msg);
void processPlayerGuilPartyInfo(Net::MessageIn &msg);
void processBeingRemoveSkill(Net::MessageIn &msg);
void processBeingFakeName(Net::MessageIn &msg);
void processBeingStatUpdate1(Net::MessageIn &msg);
void processPlayerStatusChange2(Net::MessageIn &msg);
void processBeingSelfEffect(Net::MessageIn &msg);
void processMobInfo(Net::MessageIn &msg);
void processBeingAttrs(Net::MessageIn &msg);
void processMonsterInfo(Net::MessageIn &msg);
void processClassChange(Net::MessageIn &msg);
void processSpiritBalls(Net::MessageIn &msg);
void processBladeStop(Net::MessageIn &msg);
void processComboDelay(Net::MessageIn &msg);
void processWddingEffect(Net::MessageIn &msg);
void processBeingSlide(Net::MessageIn &msg);
void processStarsKill(Net::MessageIn &msg);
void processBlacksmithRanksList(Net::MessageIn &msg);
void processAlchemistRanksList(Net::MessageIn &msg);
void processTaekwonRanksList(Net::MessageIn &msg);
void processPkRanksList(Net::MessageIn &msg);
void processGladiatorFeelRequest(Net::MessageIn &msg);
void processBossMapInfo(Net::MessageIn &msg);
void processBeingFont(Net::MessageIn &msg);
void processBeingMilleniumShield(Net::MessageIn &msg);
void processBeingCharm(Net::MessageIn &msg);
void processBeingViewEquipment(Net::MessageIn &msg);
void processPvpSet(Net::MessageIn &msg);
void processNameResponse2(Net::MessageIn &msg);
void processSkillCancel(Net::MessageIn &msg);
void processSolveCharName(Net::MessageIn &msg);
void processGraffiti(Net::MessageIn &msg);
void processSkillDamage(Net::MessageIn &msg);
void processNavigateTo(Net::MessageIn &msg);
Being *createBeing2(Net::MessageIn &msg,
const BeingId id,
const int32_t job,
const BeingTypeT beingType);
void applyPlayerAction(Net::MessageIn &msg,
Being *const being,
const uint8_t type);
void processSkillCastingContinue(Net::MessageIn &msg,
const BeingId srcId,
const BeingId dstId,
const int dstX,
const int dstY,
const int skillId,
const int skillLevel,
const int range,
const SkillType2::SkillType2 inf2,
const int castTime);
} // namespace BeingRecv
} // namespace EAthena
#endif // NET_EATHENA_BEINGRECV_H