/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/ea/tradehandler.h"
#include "event.h"
#include "inventory.h"
#include "item.h"
#include "log.h"
#include "playerinfo.h"
#include "playerrelations.h"
#include "gui/confirmdialog.h"
#include "gui/tradewindow.h"
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/ea/eaprotocol.h"
#include "utils/gettext.h"
#include "debug.h"
extern std::string tradePartnerName;
ConfirmDialog *confirmDlg;
/**
* Listener for request trade dialogs
*/
namespace
{
struct RequestTradeListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
confirmDlg = 0;
if (event.getId() == "ignore")
player_relations.ignoreTrade(tradePartnerName);
Net::getTradeHandler()->respond(event.getId() == "yes");
}
} listener;
}
namespace Ea
{
TradeHandler::TradeHandler()
{
confirmDlg = 0;
}
void TradeHandler::removeItem(int slotNum A_UNUSED, int amount A_UNUSED)
{
// TODO
}
void TradeHandler::processTradeRequest(Net::MessageIn &msg)
{
// If a trade window or request window is already open, send a
// trade cancel to any other trade request.
//
// Note that it would be nice if the server would prevent this
// situation, and that the requesting player would get a
// special message about the player being occupied.
std::string tradePartnerNameTemp = msg.readString(24);
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::TRADE))
{
if (PlayerInfo::isTrading() || confirmDlg)
{
Net::getTradeHandler()->respond(false);
return;
}
tradePartnerName = tradePartnerNameTemp;
PlayerInfo::setTrading(true);
if (tradeWindow)
{
if (tradePartnerName.empty()
|| tradeWindow->getAutoTradeNick()
!= tradePartnerName)
{
tradeWindow->clear();
confirmDlg = new ConfirmDialog(
_("Request for Trade"),
strprintf(_("%s wants to trade with you, do"
" you accept?"), tradePartnerName.c_str()),
true);
confirmDlg->addActionListener(&listener);
}
else
{
Net::getTradeHandler()->respond(true);
}
}
}
else
{
Net::getTradeHandler()->respond(false);
return;
}
}
void TradeHandler::processTradeResponse(Net::MessageIn &msg)
{
switch (msg.readInt8())
{
case 0: // Too far away
SERVER_NOTICE(_("Trading isn't possible. Trade "
"partner is too far away."))
break;
case 1: // Character doesn't exist
SERVER_NOTICE(_("Trading isn't possible. Character "
"doesn't exist."))
break;
case 2: // Invite request check failed...
SERVER_NOTICE(_("Trade cancelled due to an unknown "
"reason."))
break;
case 3: // Trade accepted
if (tradeWindow)
{
tradeWindow->reset();
tradeWindow->setCaption(strprintf(
_("Trade: You and %s"),
tradePartnerName.c_str()));
tradeWindow->initTrade(tradePartnerName);
tradeWindow->setVisible(true);
}
break;
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
{
SERVER_NOTICE(strprintf(_("Trade with %s cancelled."),
tradePartnerName.c_str()))
}
// otherwise ignore silently
if (tradeWindow)
{
tradeWindow->setVisible(false);
// tradeWindow->clear();
}
PlayerInfo::setTrading(false);
break;
default: // Shouldn't happen as well, but to be sure
SERVER_NOTICE(_("Unhandled trade cancel packet."))
if (tradeWindow)
tradeWindow->clear();
break;
}
}
void TradeHandler::processTradeItemAdd(Net::MessageIn &msg)
{
int amount = msg.readInt32();
int type = msg.readInt16();
int identify = msg.readInt8(); // identified flag
msg.readInt8(); // attribute
int refine = msg.readInt8(); // refine
msg.skip(8); // card (4 shorts)
// TODO: handle also identified, etc
if (tradeWindow)
{
if (type == 0)
{
tradeWindow->setMoney(amount);
}
else
{
tradeWindow->addItem2(type, false, amount, refine,
static_cast(identify), false);
}
}
}
void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg)
{
// Trade: New Item add response (was 0x00ea, now 01b1)
const int index = msg.readInt16() - INVENTORY_OFFSET;
Item *item = PlayerInfo::getInventory()->getItem(index);
if (!item)
{
if (tradeWindow)
tradeWindow->receivedOk(true);
return;
}
int quantity = msg.readInt16();
int res = msg.readInt8();
switch (res)
{
case 0:
// Successfully added item
if (item->isEquipment() && item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
if (tradeWindow)
{
tradeWindow->addItem2(item->getId(), true,
quantity, item->getRefine(), item->getColor(),
item->isEquipment());
}
item->increaseQuantity(-quantity);
break;
case 1:
// Add item failed - player overweighted
SERVER_NOTICE(_("Failed adding item. Trade "
"partner is over weighted."))
break;
case 2:
// Add item failed - player has no free slot
SERVER_NOTICE(_("Failed adding item. Trade "
"partner has no free slot."))
break;
case 3:
// Add item failed - non tradable item
SERVER_NOTICE(_("Failed adding item. You "
"can't trade this item."))
break;
default:
SERVER_NOTICE(_("Failed adding item for "
"unknown reason."))
logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: "
+ toString(res));
break;
}
}
void TradeHandler::processTradeOk(Net::MessageIn &msg)
{
// 0 means ok from myself, 1 means ok from other;
if (tradeWindow)
tradeWindow->receivedOk(msg.readInt8() == 0);
else
msg.readInt8();
}
void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED)
{
SERVER_NOTICE(_("Trade canceled."))
if (tradeWindow)
{
tradeWindow->setVisible(false);
tradeWindow->reset();
}
PlayerInfo::setTrading(false);
}
void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED)
{
SERVER_NOTICE(_("Trade completed."))
if (tradeWindow)
{
tradeWindow->setVisible(false);
tradeWindow->reset();
}
PlayerInfo::setTrading(false);
}
} // namespace Ea