/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/tradehandler.h" #include "event.h" #include "inventory.h" #include "item.h" #include "logger.h" #include "playerinfo.h" #include "playerrelations.h" #include "gui/confirmdialog.h" #include "gui/tradewindow.h" #include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/ea/eaprotocol.h" #include "utils/gettext.h" #include "debug.h" extern std::string tradePartnerName; ConfirmDialog *confirmDlg; /** * Listener for request trade dialogs */ namespace { struct RequestTradeListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { confirmDlg = nullptr; if (event.getId() == "ignore") player_relations.ignoreTrade(tradePartnerName); Net::getTradeHandler()->respond(event.getId() == "yes"); } } listener; } namespace Ea { TradeHandler::TradeHandler() { confirmDlg = nullptr; } void TradeHandler::removeItem(int slotNum A_UNUSED, int amount A_UNUSED) { // TODO } void TradeHandler::processTradeRequest(Net::MessageIn &msg) { // If a trade window or request window is already open, send a // trade cancel to any other trade request. // // Note that it would be nice if the server would prevent this // situation, and that the requesting player would get a // special message about the player being occupied. std::string tradePartnerNameTemp = msg.readString(24); if (player_relations.hasPermission(tradePartnerNameTemp, PlayerRelation::TRADE)) { if (PlayerInfo::isTrading() || confirmDlg) { Net::getTradeHandler()->respond(false); return; } tradePartnerName = tradePartnerNameTemp; PlayerInfo::setTrading(true); if (tradeWindow) { if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick() != tradePartnerName) { tradeWindow->clear(); confirmDlg = new ConfirmDialog(_("Request for Trade"), strprintf(_("%s wants to trade with you, do" " you accept?"), tradePartnerName.c_str()), true); confirmDlg->addActionListener(&listener); } else { Net::getTradeHandler()->respond(true); } } } else { Net::getTradeHandler()->respond(false); return; } } void TradeHandler::processTradeResponse(Net::MessageIn &msg) { if (confirmDlg || tradePartnerName.empty() || !player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) { Net::getTradeHandler()->respond(false); return; } switch (msg.readInt8()) { case 0: // Too far away SERVER_NOTICE(_("Trading isn't possible. Trade " "partner is too far away.")) break; case 1: // Character doesn't exist SERVER_NOTICE(_("Trading isn't possible. Character " "doesn't exist.")) break; case 2: // Invite request check failed... SERVER_NOTICE(_("Trade cancelled due to an unknown reason.")) break; case 3: // Trade accepted if (tradeWindow) { tradeWindow->reset(); tradeWindow->setCaption(strprintf(_("Trade: You and %s"), tradePartnerName.c_str())); tradeWindow->initTrade(tradePartnerName); tradeWindow->setVisible(true); } break; case 4: // Trade cancelled if (player_relations.hasPermission(tradePartnerName, PlayerRelation::SPEECH_LOG)) { SERVER_NOTICE(strprintf(_("Trade with %s cancelled."), tradePartnerName.c_str())) } // otherwise ignore silently if (tradeWindow) { tradeWindow->setVisible(false); // tradeWindow->clear(); } PlayerInfo::setTrading(false); break; default: // Shouldn't happen as well, but to be sure SERVER_NOTICE(_("Unhandled trade cancel packet.")) if (tradeWindow) tradeWindow->clear(); break; } } void TradeHandler::processTradeItemAdd(Net::MessageIn &msg) { int amount = msg.readInt32(); int type = msg.readInt16(); int identify = msg.readInt8(); // identified flag msg.readInt8(); // attribute int refine = msg.readInt8(); // refine msg.skip(8); // card (4 shorts) // TODO: handle also identified, etc if (tradeWindow) { if (type == 0) { tradeWindow->setMoney(amount); } else { tradeWindow->addItem2(type, false, amount, refine, static_cast(identify), false); } } } void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg) { // Trade: New Item add response (was 0x00ea, now 01b1) const int index = msg.readInt16() - INVENTORY_OFFSET; Item *item = nullptr; if (PlayerInfo::getInventory()) item = PlayerInfo::getInventory()->getItem(index); if (!item) { if (tradeWindow) tradeWindow->receivedOk(true); return; } int quantity = msg.readInt16(); int res = msg.readInt8(); switch (res) { case 0: // Successfully added item if (item->isEquipment() && item->isEquipped()) Net::getInventoryHandler()->unequipItem(item); if (tradeWindow) { tradeWindow->addItem2(item->getId(), true, quantity, item->getRefine(), item->getColor(), item->isEquipment()); } item->increaseQuantity(-quantity); break; case 1: // Add item failed - player overweighted SERVER_NOTICE(_("Failed adding item. Trade " "partner is over weighted.")) break; case 2: // Add item failed - player has no free slot SERVER_NOTICE(_("Failed adding item. Trade " "partner has no free slot.")) break; case 3: // Add item failed - non tradable item SERVER_NOTICE(_("Failed adding item. You " "can't trade this item.")) break; default: SERVER_NOTICE(_("Failed adding item for " "unknown reason.")) logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: " + toString(res)); break; } } void TradeHandler::processTradeOk(Net::MessageIn &msg) { // 0 means ok from myself, 1 means ok from other; if (tradeWindow) tradeWindow->receivedOk(msg.readInt8() == 0); else msg.readInt8(); } void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED) { SERVER_NOTICE(_("Trade canceled.")) if (tradeWindow) { tradeWindow->setVisible(false); tradeWindow->reset(); } PlayerInfo::setTrading(false); } void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED) { SERVER_NOTICE(_("Trade completed.")) if (tradeWindow) { tradeWindow->setVisible(false); tradeWindow->reset(); } PlayerInfo::setTrading(false); } } // namespace Ea