/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_SKILLRECV_H #define NET_EA_SKILLRECV_H #include "localconsts.h" namespace Net { class MessageIn; } /** job dependend identifiers (?) */ static const unsigned int SKILL_BASIC = 0x0001; static const unsigned int SKILL_WARP = 0x001b; static const unsigned int SKILL_STEAL = 0x0032; static const unsigned int SKILL_ENVENOM = 0x0034; /** basic skills identifiers */ static const unsigned int BSKILL_TRADE = 0x0000; static const unsigned int BSKILL_EMOTE = 0x0001; static const unsigned int BSKILL_SIT = 0x0002; static const unsigned int BSKILL_CREATECHAT = 0x0003; static const unsigned int BSKILL_JOINPARTY = 0x0004; static const unsigned int BSKILL_SHOUT = 0x0005; /** reasons why action failed */ static const unsigned int RFAIL_SKILLDEP = 0x00; static const unsigned int RFAIL_INSUFSP = 0x01; static const unsigned int RFAIL_INSUFHP = 0x02; static const unsigned int RFAIL_NOMEMO = 0x03; static const unsigned int RFAIL_SKILLDELAY = 0x04; static const unsigned int RFAIL_ZENY = 0x05; static const unsigned int RFAIL_WEAPON = 0x06; static const unsigned int RFAIL_REDGEM = 0x07; static const unsigned int RFAIL_BLUEGEM = 0x08; static const unsigned int RFAIL_OVERWEIGHT = 0x09; static const unsigned int RFAIL_SUMMON = 19; static const unsigned int RFAIL_NEED_ITEM = 71; static const unsigned int RFAIL_NEED_EQUIPMENT = 72; static const unsigned int RFAIL_SPIRITS = 74; /** should always be zero if failed */ static const unsigned int SKILL_FAILED = 0x00; namespace Ea { namespace SkillRecv { void processPlayerSkillUp(Net::MessageIn &msg); } // namespace SkillRecv } // namespace Ea #endif // NET_EA_SKILLRECV_H