/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/playerhandler.h" #include "configuration.h" #include "game.h" #include "party.h" #include "notifymanager.h" #include "units.h" #include "being/attributes.h" #include "being/localplayer.h" #include "gui/viewport.h" #include "gui/windows/okdialog.h" #include "gui/windows/skilldialog.h" #include "gui/windows/statuswindow.h" #include "resources/notifytypes.h" #include "resources/db/deaddb.h" #include "resources/map/map.h" #include "listeners/playerdeathlistener.h" #include "listeners/weightlistener.h" #include "net/messagein.h" #include "net/ea/eaprotocol.h" #include "utils/gettext.h" #include "debug.h" extern int weightNoticeTime; // Max. distance we are willing to scroll after a teleport; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; namespace { WeightListener weightListener; PlayerDeathListener deathListener; } // anonymous namespace namespace Ea { PlayerHandler::PlayerHandler() { } void PlayerHandler::decreaseAttribute(const int attr A_UNUSED) const { } void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED, const bool ignore A_UNUSED) const { } void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const { } bool PlayerHandler::canCorrectAttributes() const { return false; } Vector PlayerHandler::getDefaultWalkSpeed() const { // Return an normalized speed for any side // as the offset is calculated elsewhere. return Vector(150, 150, 0); } void PlayerHandler::processWalkResponse(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processWalkResponse") /* * This client assumes that all walk messages succeed, * and that the server will send a correction notice * otherwise. */ uint16_t srcX, srcY, dstX, dstY; msg.readInt32(); // tick msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (localPlayer) localPlayer->setRealPos(dstX, dstY); BLOCK_END("PlayerHandler::processWalkResponse") } void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerWarp") std::string mapPath = msg.readString(16); int x = msg.readInt16(); int y = msg.readInt16(); logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); if (!localPlayer) logger->log1("SMSG_PLAYER_WARP localPlayer null"); /* * We must clear the local player's target *before* the call * to changeMap, as it deletes all beings. */ if (localPlayer) localPlayer->stopAttack(); Game *const game = Game::instance(); const std::string ¤tMapName = game->getCurrentMapName(); const bool sameMap = (currentMapName == mapPath); // Switch the actual map, deleting the previous one if necessary mapPath = mapPath.substr(0, mapPath.rfind(".")); game->changeMap(mapPath); int scrollOffsetX = 0; int scrollOffsetY = 0; if (localPlayer) { const Map *const map = game->getCurrentMap(); if (map) { if (x >= map->getWidth()) x = map->getWidth() - 1; if (y >= map->getHeight()) y = map->getHeight() - 1; if (x < 0) x = 0; if (y < 0) y = 0; /* Scroll if neccessary */ if (!sameMap || (abs(x - localPlayer->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - localPlayer->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) { scrollOffsetX = (x - localPlayer->getTileX()) * map->getTileWidth(); scrollOffsetY = (y - localPlayer->getTileY()) * map->getTileHeight(); } } localPlayer->setAction(BeingAction::STAND, 0); localPlayer->setTileCoords(x, y); localPlayer->updatePets(); localPlayer->navigateClean(); } logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY); if (viewport) { viewport->returnCamera(); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } BLOCK_END("PlayerHandler::processPlayerWarp") } void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate1") const int type = msg.readInt16(); const int value = msg.readInt32(); if (!localPlayer) { BLOCK_END("PlayerHandler::processPlayerStatUpdate1") return; } switch (type) { case 0x0000: localPlayer->setWalkSpeed(Vector(static_cast( value), static_cast(value), 0)); PlayerInfo::setStatBase(Attributes::WALK_SPEED, value); PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0); break; case 0x0004: break; // manner case 0x0005: PlayerInfo::setAttribute(Attributes::HP, value); if (localPlayer->isInParty() && Party::getParty(1)) { PartyMember *const m = Party::getParty(1) ->getMember(localPlayer->getId()); if (m) { m->setHp(value); m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP)); } } break; case 0x0006: PlayerInfo::setAttribute(Attributes::MAX_HP, value); if (localPlayer->isInParty() && Party::getParty(1)) { PartyMember *const m = Party::getParty(1)->getMember( localPlayer->getId()); if (m) { m->setHp(PlayerInfo::getAttribute(Attributes::HP)); m->setMaxHp(value); } } break; case 0x0007: PlayerInfo::setAttribute(Attributes::MP, value); break; case 0x0008: PlayerInfo::setAttribute(Attributes::MAX_MP, value); break; case 0x0009: PlayerInfo::setAttribute(Attributes::CHAR_POINTS, value); break; case 0x000b: PlayerInfo::setAttribute(Attributes::LEVEL, value); if (localPlayer) { localPlayer->setLevel(value); localPlayer->updateName(); } break; case 0x000c: PlayerInfo::setAttribute(Attributes::SKILL_POINTS, value); if (skillDialog) skillDialog->update(); break; case 0x0018: if (!weightNotice && config.getBoolValue("weightMsg")) { const int max = PlayerInfo::getAttribute( Attributes::MAX_WEIGHT) / 2; const int total = PlayerInfo::getAttribute( Attributes::TOTAL_WEIGHT); if (value >= max && total < max) { weightNoticeTime = cur_time + 5; // TRANSLATORS: message header weightNotice = new OkDialog(_("Message"), // TRANSLATORS: weight message _("You are carrying more than " "half your weight. You are " "unable to regain health."), // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, false, true, nullptr, 260); weightNotice->addActionListener( &weightListener); } else if (value < max && total >= max) { weightNoticeTime = cur_time + 5; // TRANSLATORS: message header weightNotice = new OkDialog(_("Message"), // TRANSLATORS: weight message _("You are carrying less than " "half your weight. You " "can regain health."), // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, false, true, nullptr, 260); weightNotice->addActionListener( &weightListener); } } PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, value); break; case 0x0019: PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, value); break; case 0x0029: PlayerInfo::setStatBase(EA_ATK, value); PlayerInfo::updateAttrs(); break; case 0x002a: PlayerInfo::setStatMod(EA_ATK, value); PlayerInfo::updateAttrs(); break; case 0x002b: PlayerInfo::setStatBase(EA_MATK, value); break; case 0x002c: PlayerInfo::setStatMod(EA_MATK, value); break; case 0x002d: PlayerInfo::setStatBase(EA_DEF, value); break; case 0x002e: PlayerInfo::setStatMod(EA_DEF, value); break; case 0x002f: PlayerInfo::setStatBase(EA_MDEF, value); break; case 0x0030: PlayerInfo::setStatMod(EA_MDEF, value); break; case 0x0031: PlayerInfo::setStatBase(EA_HIT, value); break; case 0x0032: PlayerInfo::setStatBase(EA_FLEE, value); break; case 0x0033: PlayerInfo::setStatMod(EA_FLEE, value); break; case 0x0034: PlayerInfo::setStatBase(EA_CRIT, value); break; case 0x0035: localPlayer->setAttackSpeed(value); PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, value); PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0); PlayerInfo::updateAttrs(); break; case 0x0037: PlayerInfo::setStatBase(EA_JOB, value); break; case 500: localPlayer->setGMLevel(value); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_1 " + toString(type) + "," + toString(value)); break; } if (PlayerInfo::getAttribute(Attributes::HP) == 0 && !deathNotice) { // TRANSLATORS: message header deathNotice = new OkDialog(_("Message"), DeadDB::getRandomString(), // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, false, true, nullptr, 260); deathNotice->addActionListener(&deathListener); if (localPlayer->getCurrentAction() != BeingAction::DEAD) { localPlayer->setAction(BeingAction::DEAD, 0); localPlayer->recalcSpritesOrder(); } } BLOCK_END("PlayerHandler::processPlayerStatUpdate1") } void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate2") const int type = msg.readInt16(); switch (type) { case 0x0001: PlayerInfo::setAttribute(Attributes::EXP, msg.readInt32()); break; case 0x0002: PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(), PlayerInfo::getStatExperience(EA_JOB).second); break; case 0x0014: { const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); const int newMoney = msg.readInt32(); if (newMoney > oldMoney) { NotifyManager::notify(NotifyTypes::MONEY_GET, Units::formatCurrency(newMoney - oldMoney)); } else if (newMoney < oldMoney) { NotifyManager::notify(NotifyTypes::MONEY_SPENT, Units::formatCurrency(oldMoney - newMoney).c_str()); } PlayerInfo::setAttribute(Attributes::MONEY, newMoney); break; } case 0x0016: PlayerInfo::setAttribute(Attributes::EXP_NEEDED, msg.readInt32()); break; case 0x0017: PlayerInfo::setStatExperience(EA_JOB, PlayerInfo::getStatExperience(EA_JOB).first, msg.readInt32()); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); break; } BLOCK_END("PlayerHandler::processPlayerStatUpdate2") } void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate3") const int type = msg.readInt32(); const int base = msg.readInt32(); const int bonus = msg.readInt32(); PlayerInfo::setStatBase(type, base, false); PlayerInfo::setStatMod(type, bonus); if (type == EA_ATK || type == Attributes::ATTACK_DELAY) PlayerInfo::updateAttrs(); BLOCK_END("PlayerHandler::processPlayerStatUpdate3") } void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate4") const int type = msg.readInt16(); const uint8_t ok = msg.readUInt8(); const int value = msg.readUInt8(); if (ok != 1) { const int oldValue = PlayerInfo::getStatBase(type); const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS) + oldValue - value; PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points); NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR); } PlayerInfo::setStatBase(type, value); BLOCK_END("PlayerHandler::processPlayerStatUpdate4") } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate5") PlayerInfo::setAttribute(Attributes::CHAR_POINTS, msg.readInt16()); unsigned int val = msg.readUInt8(); PlayerInfo::setStatBase(EA_STR, val); if (statusWindow) statusWindow->setPointsNeeded(EA_STR, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(EA_AGI, val); if (statusWindow) statusWindow->setPointsNeeded(EA_AGI, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(EA_VIT, val); if (statusWindow) statusWindow->setPointsNeeded(EA_VIT, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(EA_INT, val); if (statusWindow) statusWindow->setPointsNeeded(EA_INT, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(EA_DEX, val); if (statusWindow) statusWindow->setPointsNeeded(EA_DEX, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(EA_LUK, val); if (statusWindow) statusWindow->setPointsNeeded(EA_LUK, msg.readUInt8()); else msg.readUInt8(); PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false); PlayerInfo::setStatMod(EA_ATK, msg.readInt16()); PlayerInfo::updateAttrs(); val = msg.readInt16(); PlayerInfo::setStatBase(EA_MATK, val, false); val = msg.readInt16(); PlayerInfo::setStatMod(EA_MATK, val); PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false); PlayerInfo::setStatMod(EA_DEF, msg.readInt16()); PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false); PlayerInfo::setStatMod(EA_MDEF, msg.readInt16()); PlayerInfo::setStatBase(EA_HIT, msg.readInt16()); PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false); PlayerInfo::setStatMod(EA_FLEE, msg.readInt16()); PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); msg.readInt16(); // manner BLOCK_END("PlayerHandler::processPlayerStatUpdate5") } void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate6") const int type = msg.readInt16(); if (statusWindow) { switch (type) { case 0x0020: statusWindow->setPointsNeeded(EA_STR, msg.readUInt8()); break; case 0x0021: statusWindow->setPointsNeeded(EA_AGI, msg.readUInt8()); break; case 0x0022: statusWindow->setPointsNeeded(EA_VIT, msg.readUInt8()); break; case 0x0023: statusWindow->setPointsNeeded(EA_INT, msg.readUInt8()); break; case 0x0024: statusWindow->setPointsNeeded(EA_DEX, msg.readUInt8()); break; case 0x0025: statusWindow->setPointsNeeded(EA_LUK, msg.readUInt8()); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_6 " + toString(type)); break; } } BLOCK_END("PlayerHandler::processPlayerStatUpdate6") } void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerArrowMessage") const int type = msg.readInt16(); switch (type) { case 0: NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED); break; case 3: // arrows equiped break; default: logger->log("QQQQ 0x013b: Unhandled message %i", type); break; } BLOCK_END("PlayerHandler::processPlayerArrowMessage") } bool PlayerHandler::canUseMagic() const { return PlayerInfo::getStatEffective(EA_MATK) > 0; } int PlayerHandler::getJobLocation() const { return EA_JOB; } int PlayerHandler::getAttackLocation() const { return EA_ATK; } } // namespace Ea