/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/npchandler.h" #include "gui/viewport.h" #include "gui/windows/npcdialog.h" #include "net/messagein.h" #include "utils/langs.h" #include "debug.h" namespace Ea { NpcDialog *NpcHandler::mDialog = nullptr; bool NpcHandler::mRequestLang = false; NpcHandler::NpcHandler() { mDialog = nullptr; mRequestLang = false; } void NpcHandler::processNpcChoice(Net::MessageIn &msg) { npcHandler->getNpc(msg); mRequestLang = false; if (mDialog) { mDialog->choiceRequest(); mDialog->parseListItems(msg.readString(msg.getLength() - 8, "select items")); } else { msg.readString(msg.getLength() - 8, "select items"); } } void NpcHandler::processNpcMessage(Net::MessageIn &msg) { npcHandler->getNpc(msg); mRequestLang = false; const std::string message = msg.readString(msg.getLength() - 8, "message"); // ignore future legacy npc commands. if (message.size() > 3 && message.substr(0, 3) == "###") return; if (mDialog) mDialog->addText(message); } void NpcHandler::processNpcClose(Net::MessageIn &msg) { // Show the close button npcHandler->getNpc(msg); mRequestLang = false; if (mDialog) mDialog->showCloseButton(); } void NpcHandler::processNpcNext(Net::MessageIn &msg) { // Show the next button npcHandler->getNpc(msg); mRequestLang = false; if (mDialog) mDialog->showNextButton(); } void NpcHandler::processNpcIntInput(Net::MessageIn &msg) { // Request for an integer npcHandler->getNpc(msg); mRequestLang = false; if (mDialog) mDialog->integerRequest(0); } void NpcHandler::processNpcStrInput(Net::MessageIn &msg) { // Request for a string int npcId = npcHandler->getNpc(msg); if (mRequestLang) { mRequestLang = false; npcHandler->stringInput(npcId, getLangSimple()); } else if (mDialog) { mDialog->textRequest(""); } } void NpcHandler::processNpcCommand(Net::MessageIn &msg) { const int npcId = npcHandler->getNpc(msg); mRequestLang = false; const int cmd = msg.readInt16("cmd"); switch (cmd) { case 0: mRequestLang = true; break; case 1: if (viewport) viewport->moveCameraToActor(npcId); break; case 2: if (viewport) { const int id = msg.readInt32("id"); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); if (!id) viewport->moveCameraToPosition(x, y); else viewport->moveCameraToActor(id, x, y); } break; case 3: if (viewport) viewport->returnCamera(); break; case 4: if (viewport) { msg.readInt32("id"); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); viewport->moveCameraRelative(x, y); } break; case 5: // close dialog if (mDialog) mDialog->restoreCamera(); npcHandler->closeDialog(npcId); break; case 6: // show avatar if (mDialog) { mDialog->showAvatar(static_cast( msg.readInt32("avatar id"))); } break; case 7: // set avatar direction if (mDialog) { mDialog->setAvatarDirection( Net::MessageIn::fromServerDirection( static_cast(msg.readInt32("avatar direction")))); } break; case 8: // set avatar action if (mDialog) mDialog->setAvatarAction(msg.readInt32("avatar action")); break; case 9: // clear npc dialog if (mDialog) mDialog->clearRows(); break; case 10: // send selected item id { int invSize = msg.readInt32("npc inventory size"); if (!invSize) invSize = 1; if (mDialog) mDialog->itemRequest(invSize); break; } default: logger->log("unknown npc command: %d", cmd); break; } } void NpcHandler::processChangeTitle(Net::MessageIn &msg) { npcHandler->getNpc(msg); mRequestLang = false; const std::string str = msg.readString(-1, "title"); if (mDialog) mDialog->setCaption(str); } } // namespace Ea