/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/npchandler.h" #include "gui/windows/npcdialog.h" #include "net/messagein.h" #include "utils/langs.h" #include "debug.h" namespace Ea { NpcHandler::NpcHandler() : mDialog(nullptr), mRequestLang(false) { } void NpcHandler::sendLetter(const int npcId A_UNUSED, const std::string &recipient A_UNUSED, const std::string &text A_UNUSED) const { } void NpcHandler::startShopping(const int beingId A_UNUSED) const { } void NpcHandler::endShopping(const int beingId A_UNUSED) const { } void NpcHandler::processNpcChoice(Net::MessageIn &msg) { getNpc(msg); mRequestLang = false; if (mDialog) { mDialog->choiceRequest(); mDialog->parseListItems(msg.readString(msg.getLength() - 8)); } else { msg.readString(msg.getLength() - 8); } } void NpcHandler::processNpcMessage(Net::MessageIn &msg) { getNpc(msg); mRequestLang = false; const std::string message = msg.readString(msg.getLength() - 8); // ignore future legacy npc commands. if (message.size() > 3 && message.substr(0, 3) == "###") return; if (mDialog) mDialog->addText(message); } void NpcHandler::processNpcClose(Net::MessageIn &msg A_UNUSED) { // Show the close button getNpc(msg); mRequestLang = false; if (mDialog) mDialog->showCloseButton(); } void NpcHandler::processNpcNext(Net::MessageIn &msg A_UNUSED) { // Show the next button getNpc(msg); mRequestLang = false; if (mDialog) mDialog->showNextButton(); } void NpcHandler::processNpcIntInput(Net::MessageIn &msg A_UNUSED) { // Request for an integer getNpc(msg); mRequestLang = false; if (mDialog) mDialog->integerRequest(0); } void NpcHandler::processNpcStrInput(Net::MessageIn &msg A_UNUSED) { // Request for a string if (mDialog) mDialog->textRequest(""); } void NpcHandler::processLangReuqest(Net::MessageIn &msg A_UNUSED, const int npcId) { mRequestLang = false; stringInput(npcId, getLangSimple()); } } // namespace Ea