/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/itemhandler.h" #include "actorspritemanager.h" #include "debug.h" namespace Ea { ItemHandler::ItemHandler() { } ItemHandler::~ItemHandler() { } void ItemHandler::processItemVisible(Net::MessageIn &msg) const { const int id = msg.readInt32(); const int itemId = msg.readInt16(); const unsigned char identify = msg.readInt8(); // identify flag const int x = msg.readInt16(); const int y = msg.readInt16(); const int amount = msg.readInt16(); const int subX = msg.readInt8(); const int subY = msg.readInt8(); if (actorSpriteManager) { actorSpriteManager->createItem(id, itemId, x, y, amount, identify, subX, subY); } } void ItemHandler::processItemDropped(Net::MessageIn &msg) const { const int id = msg.readInt32(); const int itemId = msg.readInt16(); const unsigned char identify = msg.readInt8(); // identify flag const int x = msg.readInt16(); const int y = msg.readInt16(); const int subX = msg.readInt8(); const int subY = msg.readInt8(); const int amount = msg.readInt16(); if (actorSpriteManager) { actorSpriteManager->createItem(id, itemId, x, y, amount, identify, subX, subY); } } void ItemHandler::processItemRemove(Net::MessageIn &msg) const { if (actorSpriteManager) { if (FloorItem *const item = actorSpriteManager ->findItem(msg.readInt32())) { actorSpriteManager->destroy(item); } } } } // namespace Ea