/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_EA_INVENTORYRECV_H
#define NET_EA_INVENTORYRECV_H
#include "localconsts.h"
#include "enums/simpletypes/beingid.h"
#include "net/ea/inventoryitem.h"
#include
namespace Net
{
class MessageIn;
} // namespace Net
class Inventory;
namespace Ea
{
typedef std::queue PickupQueue;
class EquipBackend;
namespace InventoryRecv
{
extern EquipBackend mEquips;
extern InventoryItems mInventoryItems;
extern Inventory *mStorage;
extern PickupQueue mSentPickups;
extern bool mDebugInventory;
void processItemUseResponse(Net::MessageIn &msg);
void processPlayerStorageStatus(Net::MessageIn &msg);
void processPlayerStorageClose(Net::MessageIn &msg);
void processPlayerAttackRange(Net::MessageIn &msg);
void processPlayerArrowEquip(Net::MessageIn &msg);
} // namespace InventoryRecv
} // namespace Ea
#endif // NET_EA_INVENTORYRECV_H