/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/inventoryhandler.h" #include "net/ea/equipbackend.h" #include "net/ea/inventoryrecv.h" #include "utils/delete2.h" #include "debug.h" namespace Ea { InventoryHandler::InventoryHandler() : Net::InventoryHandler() { InventoryRecv::mEquips.clear(); InventoryRecv::mInventoryItems.clear(); InventoryRecv::mStorage = nullptr; storageWindow = nullptr; while (!InventoryRecv::mSentPickups.empty()) InventoryRecv::mSentPickups.pop(); InventoryRecv::mDebugInventory = true; } InventoryHandler::~InventoryHandler() { if (storageWindow != nullptr) { storageWindow->close(); storageWindow = nullptr; } delete2(InventoryRecv::mStorage); } void InventoryHandler::clear() const { delete2(InventoryRecv::mStorage); } bool InventoryHandler::canSplit(const Item *const item A_UNUSED) const { return false; } void InventoryHandler::splitItem(const Item *const item A_UNUSED, const int amount A_UNUSED) const { // Not implemented for eAthena (possible?) } void InventoryHandler::moveItem(const int oldIndex A_UNUSED, const int newIndex A_UNUSED) const { // Not implemented for eAthena (possible?) } size_t InventoryHandler::getSize(const InventoryTypeT type) const { switch (type) { case InventoryType::Inventory: case InventoryType::MailEdit: return 100; case InventoryType::Storage: return 0; // Comes from server after items case InventoryType::Trade: return 12; case InventoryType::Npc: case InventoryType::Cart: case InventoryType::Vending: case InventoryType::Craft: case InventoryType::TypeEnd: default: return 0; } } void InventoryHandler::destroyStorage() const { BLOCK_START("InventoryHandler::closeStorage") if (storageWindow != nullptr) { InventoryWindow *const inv = storageWindow; storageWindow->close(); inv->unsetInventory(); } BLOCK_END("InventoryHandler::closeStorage") } void InventoryHandler::forgotStorage() const { storageWindow = nullptr; } void InventoryHandler::pushPickup(const BeingId floorId) { InventoryRecv::mSentPickups.push(floorId); } Inventory *InventoryHandler::getStorage() const { return InventoryRecv::mStorage; } } // namespace Ea