/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_GUILDHANDLER_H #define NET_EA_GUILDHANDLER_H #include "net/guildhandler.h" #include "net/messagein.h" #include "net/ea/gui/guildtab.h" namespace Ea { class GuildHandler : public Net::GuildHandler { public: GuildHandler(); A_DELETE_COPY(GuildHandler) ~GuildHandler(); void requestAlliance(int guildId, int otherGuildId); void requestAllianceResponse(int guildId, int otherGuildId, bool response); void endAlliance(int guildId, int otherGuildId); bool isSupported(); virtual void processGuildCreateResponse(Net::MessageIn &msg); virtual void processGuildPositionInfo(Net::MessageIn &msg); virtual void processGuildMemberLogin(Net::MessageIn &msg); virtual void processGuildMasterOrMember(Net::MessageIn &msg); virtual void processGuildBasicInfo(Net::MessageIn &msg); virtual void processGuildAlianceInfo(Net::MessageIn &msg); virtual void processGuildMemberList(Net::MessageIn &msg); virtual void processGuildPosNameList(Net::MessageIn &msg); virtual void processGuildPosInfoList(Net::MessageIn &msg); virtual void processGuildPositionChanged(Net::MessageIn &msg); virtual void processGuildMemberPosChange(Net::MessageIn &msg); virtual void processGuildEmblem(Net::MessageIn &msg); virtual void processGuildSkillInfo(Net::MessageIn &msg); virtual void processGuildNotice(Net::MessageIn &msg); virtual void processGuildInvite(Net::MessageIn &msg); virtual void processGuildInviteAck(Net::MessageIn &msg); virtual void processGuildLeave(Net::MessageIn &msg); virtual void processGuildExpulsion(Net::MessageIn &msg); virtual void processGuildExpulsionList(Net::MessageIn &msg); virtual void processGuildMessage(Net::MessageIn &msg); virtual void processGuildSkillUp(Net::MessageIn &msg); virtual void processGuildReqAlliance(Net::MessageIn &msg); virtual void processGuildReqAllianceAck(Net::MessageIn &msg); virtual void processGuildDelAlliance(Net::MessageIn &msg); virtual void processGuildOppositionAck(Net::MessageIn &msg); virtual void processGuildBroken(Net::MessageIn &msg); void clear(); protected: bool showBasicInfo; }; extern Guild *taGuild; extern GuildTab *guildTab; } #endif // NET_EA_GUILDHANDLER_H