/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/guildhandler.h" #include "actorspritemanager.h" #include "guild.h" #include "event.h" #include "localplayer.h" #include "logger.h" #include "gui/socialwindow.h" #include "utils/gettext.h" #include "debug.h" namespace Ea { GuildTab *guildTab = nullptr; Guild *taGuild = nullptr; GuildHandler::GuildHandler() : showBasicInfo(false) { } GuildHandler::~GuildHandler() { delete guildTab; guildTab = nullptr; } void GuildHandler::requestAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED) { // TODO } void GuildHandler::requestAllianceResponse(int guildId A_UNUSED, int otherGuildId A_UNUSED, bool response A_UNUSED) { // TODO } void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED) { // TODO } bool GuildHandler::isSupported() { return true; } void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) { int flag = msg.readInt8(); switch (flag) { case 0: // Success SERVER_NOTICE(_("Guild created.")) break; case 1: // Already in a guild SERVER_NOTICE(_("You are already in guild.")) break; case 2: // Unable to make (likely name already in use) SERVER_NOTICE(_("You are already in guild.")) break; case 3: // Emperium check failed SERVER_NOTICE(_("Emperium check failed.")) break; default: // Unknown response SERVER_NOTICE(_("Unknown server response.")) break; } } void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) { int guildId = msg.readInt32(); int emblem = msg.readInt32(); int posMode = msg.readInt32(); msg.readInt32(); // Unused msg.readInt8(); // Unused std::string guildName = msg.readString(24); Guild *g = Guild::getGuild(static_cast(guildId)); if (!g) return; g->setName(guildName); g->setEmblemId(emblem); if (!taGuild) taGuild = g; if (!guildTab && chatWindow) { guildTab = new GuildTab(); guildTab->loadFromLogFile("#Guild"); if (player_node) player_node->addGuild(taGuild); memberList(guildId); } if (player_node) { player_node->setGuild(g); player_node->setGuildName(g->getName()); } logger->log("Guild position info: %d %d %d %s\n", guildId, emblem, posMode, guildName.c_str()); } void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) { int accountId = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID int online = msg.readInt32(); // Flag if (taGuild) { GuildMember *m = taGuild->getMember(accountId, charId); if (m) m->setOnline(online); } } void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) { msg.readInt32(); // Type (0x57 for member, 0xd7 for master) } void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) { int guildId = msg.readInt32(); // Guild ID int level = msg.readInt32(); // Guild level int members = msg.readInt32(); // 'Connect member' int maxMembers = msg.readInt32(); // 'Max member' int avgLevel = msg.readInt32(); // Average level int exp = msg.readInt32(); // Exp int nextExp = msg.readInt32(); // Next exp msg.skip(16); // unused std::string name = msg.readString(24); // Name std::string master = msg.readString(24); // Master's name std::string castle = msg.readString(20); // Castles // (ie: "Six Castles" or "None Taken") if (guildTab && showBasicInfo) { showBasicInfo = false; guildTab->chatLog(strprintf(_("Guild name: %s"), name.c_str()), BY_SERVER); guildTab->chatLog(strprintf(_("Guild master: %s"), master.c_str()), BY_SERVER); guildTab->chatLog(strprintf(_("Guild level: %d"), level), BY_SERVER); guildTab->chatLog(strprintf(_("Online members: %d"), members), BY_SERVER); guildTab->chatLog(strprintf(_("Max members: %d"), maxMembers), BY_SERVER); guildTab->chatLog(strprintf(_("Average level: %d"), avgLevel), BY_SERVER); guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), BY_SERVER); guildTab->chatLog(strprintf(_("Guild next exp: %d"), nextExp), BY_SERVER); guildTab->chatLog(strprintf(_("Guild castle: %s"), castle.c_str()), BY_SERVER); } Guild *g = Guild::getGuild(static_cast(guildId)); if (!g) return; g->setName(name); } void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) { int length = msg.readInt16(); if (length < 4) return; int count = (length - 4) / 32; for (int i = 0; i < count; i++) { msg.readInt32(); // 'Opposition' msg.readInt32(); // Other guild ID msg.readString(24); // Other guild name } } void GuildHandler::processGuildMemberList(Net::MessageIn &msg) { int length = msg.readInt16(); if (length < 4) return; int count = (length - 4) / 104; if (!taGuild) { logger->log1("!taGuild"); return; } taGuild->clearMembers(); for (int i = 0; i < count; i++) { int id = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID msg.readInt16(); // Hair msg.readInt16(); // Hair color int gender = msg.readInt16(); // Gender int race = msg.readInt16(); // Class int level = msg.readInt16(); // Level int exp = msg.readInt32(); // Exp int online = msg.readInt32(); // Online int pos = msg.readInt32(); // Position msg.skip(50); // unused std::string name = msg.readString(24); // Name GuildMember *m = taGuild->addMember(id, charId, name); if (m) { m->setOnline(online); m->setID(id); m->setCharId(charId); if (!gender) m->setGender(GENDER_FEMALE); else if (gender == 1) m->setGender(GENDER_MALE); else m->setGender(GENDER_UNSPECIFIED); m->setLevel(level); m->setExp(exp); m->setPos(pos); m->setRace(race); if (actorSpriteManager) { Being *being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) { being->setGuildName(taGuild->getName()); if (being->getLevel() != level) { being->setLevel(level); being->updateName(); } } } } } taGuild->sort(); if (actorSpriteManager) { actorSpriteManager->updatePlayerGuild(); actorSpriteManager->updatePlayerColors(); } } void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) { if (!taGuild) { logger->log1("!taGuild"); return; } int length = msg.readInt16(); if (length < 4) return; int count = (length - 4) / 28; for (int i = 0; i < count; i++) { int id = msg.readInt32(); // ID std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } } void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) { int length = msg.readInt16(); if (length < 4) return; int count = (length - 4) / 16; for (int i = 0; i < count; i++) { msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode } } void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) { msg.readInt16(); // Always 44 msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode msg.readString(24); // Name } void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) { msg.readInt16(); // Always 16 int accountId = msg.readInt32(); // Account ID int charId = msg.readInt32(); // Char ID int pos = msg.readInt32(); // Position if (taGuild) { GuildMember *m = taGuild->getMember(accountId, charId); if (m) m->setPos(pos); } } void GuildHandler::processGuildEmblem(Net::MessageIn &msg) { int length = msg.readInt16(); msg.readInt32(); // Guild ID msg.readInt32(); // Emblem ID if (length < 12) return; msg.skip(length - 12); // Emblem data (unknown format) } void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) { int length = msg.readInt16(); int count = (length - 6) / 37; msg.readInt16(); // 'Skill point' if (length < 6) return; for (int i = 0; i < count; i++) { msg.readInt16(); // ID msg.readInt16(); // 'Info' (unknown atm) msg.readInt16(); // unused msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.skip(24); // unused msg.readInt8(); // Can be increased } } void GuildHandler::processGuildNotice(Net::MessageIn &msg) { std::string msg1 = msg.readString(60); // Mes1 std::string msg2 = msg.readString(120); // Mes2 if (guildTab) { guildTab->chatLog(msg1, BY_SERVER); guildTab->chatLog(msg2, BY_SERVER); } } void GuildHandler::processGuildInvite(Net::MessageIn &msg) { int guildId = msg.readInt32(); std::string guildName = msg.readString(24); if (socialWindow) socialWindow->showGuildInvite(guildName, guildId, ""); } void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) { int flag = msg.readInt8(); if (!guildTab) return; switch (flag) { case 0: guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER); break; case 1: guildTab->chatLog(_("User rejected guild invite."), BY_SERVER); break; case 2: guildTab->chatLog(_("User is now part of your guild."), BY_SERVER); break; case 3: guildTab->chatLog(_("Your guild is full."), BY_SERVER); break; default: guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER); break; } } void GuildHandler::processGuildLeave(Net::MessageIn &msg) { std::string nick = msg.readString(24); // Name msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); if (!player_node) return; if (nick == player_node->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } SERVER_NOTICE(_("You have left the guild.")) delete guildTab; guildTab = nullptr; if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorSpriteManager) actorSpriteManager->updatePlayerColors(); } else { if (guildTab) { guildTab->chatLog(strprintf(_("%s has left your guild."), nick.c_str()), BY_SERVER); } if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } } void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) { std::string nick = msg.readString(24); // Name (of expulsed?) msg.readString(40); // Message msg.skip(24); // unused ("dummy") if (taGuild) taGuild->removeMember(nick); if (!player_node) return; if (nick == player_node->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } SERVER_NOTICE(_("You was kicked from guild.")); delete guildTab; guildTab = nullptr; if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorSpriteManager) actorSpriteManager->updatePlayerColors(); } else { if (guildTab) { guildTab->chatLog(strprintf(_("%s has kicked from your guild."), nick.c_str()), BY_SERVER); } if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } } void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) { int length = msg.readInt16(); if (length < 4) return; int count = (length - 4) / 88; for (int i = 0; i < count; i++) { msg.readString(24); // Name (of expulsed?) msg.readString(24); // 'Acc' (name of expulser?) msg.readString(24); // Message } } void GuildHandler::processGuildMessage(Net::MessageIn &msg) { int msgLength = msg.readInt16() - 4; if (msgLength <= 0) return; if (guildTab) { std::string chatMsg = msg.readString(msgLength); std::string::size_type pos = chatMsg.find(" : ", 0); if (pos != std::string::npos) { std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); chatMsg.erase(0, pos + 3); trim(chatMsg); guildTab->chatLog(sender_name, chatMsg); } else { guildTab->chatLog(chatMsg); } } } void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) { msg.readInt16(); // Skill ID msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.readInt8(); // unused? (always 1) } void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) { msg.readInt32(); // Account ID msg.readString(24); // Name } void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) { msg.readInt32(); // Flag } void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) { msg.readInt32(); // Guild ID msg.readInt32(); // Flag } void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) { msg.readInt8(); // Flag } void GuildHandler::processGuildBroken(Net::MessageIn &msg) { msg.readInt32(); // Flag } void GuildHandler::clear() { taGuild = nullptr; } } // namespace Ea