/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/gui/guildtab.h" #include "chatlogger.h" #include "commandhandler.h" #include "guild.h" #include "localplayer.h" #include "gui/theme.h" #include "net/net.h" #include "net/ea/guildhandler.h" #include "net/guildhandler.h" #include "resources/iteminfo.h" #include "resources/itemdb.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" namespace Ea { extern Guild *taGuild; GuildTab::GuildTab() : ChatTab(_("Guild")) { setTabColor(&Theme::getThemeColor(Theme::GUILD_CHAT_TAB)); } GuildTab::~GuildTab() { } bool GuildTab::handleCommand(const std::string &type, const std::string &args) { if (type == "help") { if (args == "invite") { chatLog(_("Command: /invite ")); chatLog(_("This command invites to the guild you're in.")); chatLog(_("If the has spaces in it, enclose it in " "double quotes (\").")); } else if (args == "leave") { chatLog(_("Command: /leave")); chatLog(_("This command causes the player to leave the guild.")); } else return false; } /* else if (type == "create" || type == "new") { if (args.empty()) chatLog(_("Guild name is missing."), BY_SERVER); else Net::getGuildHandler()->create(args); } */ else if (type == "invite" && taGuild) { Net::getGuildHandler()->invite(taGuild->getId(), args); } else if (type == "leave" && taGuild) { Net::getGuildHandler()->leave(taGuild->getId()); } else if (type == "kick" && taGuild) { Net::getGuildHandler()->kick(taGuild->getMember(args)); } else if (type == "notice" && taGuild) { std::string str1 = args.substr(0, 60); std::string str2(""); if (args.size() > 60) str2 = args.substr(60); Net::getGuildHandler()->changeNotice(taGuild->getId(), str1, str2); } else { return false; } return true; } void GuildTab::handleInput(const std::string &msg) { if (!taGuild) return; if (chatWindow) { Net::getGuildHandler()->chat(taGuild->getId(), chatWindow->doReplace(msg)); } else { Net::getGuildHandler()->chat(taGuild->getId(), msg); } } void GuildTab::showHelp() { chatLog(_("/help > Display this help.")); chatLog(_("/invite > Invite a player to your guild")); chatLog(_("/leave > Leave the guild you are in")); chatLog(_("/kick > Kick some one from the guild you are in")); } void GuildTab::getAutoCompleteList(std::vector &names) const { if (taGuild) taGuild->getNames(names); names.push_back("/notice "); } void GuildTab::saveToLogFile(std::string &msg) { if (chatLogger) chatLogger->log("#Guild", msg); } } // namespace Ea